artisticdude's Art
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Re: artisticdude's art, tentacled skeleton monster wants crit.
Why don't you just match the tentacles with the ones on your current avatar?
Check out the FOSS game Sumwars
Wish I had more time for composing music...
Wish I had more time for composing music...
- artisticdude
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Re: artisticdude's art, tentacled skeleton monster wants crit.
Actually, I've had the same thought myself. It does look kinda unnatural, you're right. Thanks for the tip, I'll change that.King_Elendil wrote:The tentacles are a little, um, squiggly. Maybe a little straighter, and then he'll be good IMO
(Of course this is just a suggestion from a noob)
Telaron wrote:Why don't you just match the tentacles with the ones on your current avatar?

artisticdude wrote:Actually, this one's no longer a skeletal version of my avatar
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: Anyone want to give me a try?
Hmm... 1.8 has an icon with a corithian helm... maybe you could try a new approach and create someone with a corithian armor style?artisticdude wrote:Sword Master
I'm taking a stab at making the sword master. Here's my first attempt. It was going fine until I realized it was starting to look too much like the lieutenant. Is that a problem for you? What I did was take the existing swordsman sprite, lengthen the blade, made his helmet longer and thinner, add a feather, and made the crossguard a bit longer.
What? No, I am not 26. Who said that? I'm only 14. Surprised?
- artisticdude
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Re: artisticdude's art, critique welcome
Sure, why not? I can always use more practice, and I love creating armored guys (in case anyone doesn't know that by nowDagoth wrote:Hmm... 1.8 has an icon with a corithian helm... maybe you could try a new approach and create someone with a corithian armor style?

Okay, I'm kinda behind on my art schedule, so I guess I'd better post something. Here's an unstable construct, which is basically a vein-webbed mass of explosive goo that will explode 8 turns after it is recruited, damaging all units, both friendly and unfriendly, that are adjacent to it.
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"I'm never wrong. One time I thought I was wrong, but I was mistaken."
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Re: artisticdude's art, critique welcome
Some of your work is nice and blends well with the stock .png's. Which is always a +. 

My MaPs... PeeP's Maps
Re: artisticdude's art, critique welcome
I would say that the dark borders between the parts of the newest sprite (i.e. his torso and shoulder, etc.) detract from the work.
- artisticdude
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Re: artisticdude's art, critique welcome
Yeah, I was trying to go for a beer-belly look, but I guess it just isn't working.
And yes, it looks like someone dropped a beach ball on a T-55, but still... this originated as a practice in shading spheres, but I couldn't resist adding to it.
And yes, it looks like someone dropped a beach ball on a T-55, but still... this originated as a practice in shading spheres, but I couldn't resist adding to it.

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"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: artisticdude's art, critique welcome
That's very good, I like it.
Re: artisticdude's art, wugger the mugger has a club
Can I haz sheepskin dude?artisticdude wrote:I haven't finished the revision of the wizard-thingee, but I was inspired by something Gambit posted in his art thread, and I just had to make this:
EDIT: And I couldn't resist spriting another one. Thorny vines are fun to sprite.
ANOTHER EDIT: I really should work on that mage sometime soon...
- artisticdude
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Re: artisticdude's art, critique welcome
Sure, I'm not really doing much else art-wise. Could you be a bit more specific, please?Zigg wrote:Can I haz sheepskin dude?
Inspired by my earlier balloon tank, I decided to make a real effort to come up with something cool. I'm not at all sure about the shading, but so far this is still a WIP. Any thoughts?
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"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: artisticdude's art, critique welcome
For the last two sprites:
Your going for the striped lighting look, which denies texture and other detail. I would politely suggest the traditional way of shading, which i think, (and others probably as well) looks better.
Its a much more genuine look, and gives you complete control over things like texture (which by the way is an important factor when it comes to communicating what the unit is wearing, or in this case, what he's made of.
Your going for the striped lighting look, which denies texture and other detail. I would politely suggest the traditional way of shading, which i think, (and others probably as well) looks better.

My spritework can be seen here.
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
- artisticdude
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Re: artisticdude's art, critique welcome
I would if I could, but I'm not sure how to shade something like this that has large flat metallic surfaces.Frogger5 wrote:Your going for the striped lighting look, which denies texture and other detail. I would politely suggest the traditional way of shading, which i think, (and others probably as well) looks better.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: artisticdude's art, critique welcome
I recall hearing that even TSI had troubles with shading large surfaces. The solution? Don't make large surfaces. Make areas compacted with detail. Large flat areas are one of the hardest things to deal with.
Re: artisticdude's art, critique welcome
I meant the one a few pages ago with the daggers.artisticdude wrote:Sure, I'm not really doing much else art-wise. Could you be a bit more specific, please?Zigg wrote:Can I haz sheepskin dude?
Inspired by my earlier balloon tank, I decided to make a real effort to come up with something cool. I'm not at all sure about the shading, but so far this is still a WIP. Any thoughts?
- artisticdude
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Re: artisticdude's art, critique welcome
Oh, that one. Sure.
I'll try getting rid of the flat surfaces, although it seems like there really should be some way to do those.

I'll try getting rid of the flat surfaces, although it seems like there really should be some way to do those.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."