Ruffian Animations.
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Ruffian Animations.
I think the title says it all.
The current ruffian has very few animations, has over sixty different colours in it and has a wierd shadow.
Critique welcome, and afterwards, if it is accepted, I can animate it.
The current ruffian has very few animations, has over sixty different colours in it and has a wierd shadow.
Critique welcome, and afterwards, if it is accepted, I can animate it.
- Attachments
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- Ruffian Remake.PNG (2.62 KiB) Viewed 3998 times
Last edited by Major on March 22nd, 2010, 4:57 am, edited 1 time in total.
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- thespaceinvader
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Re: Possible Remake of the Ruffian.
Honestly, the base frame remake is not necessary at this point, and none of your heads look as good as the original. If you want to fix the shadow and animate, however, feel free - it's not a commonly used unit, but it does need animations all the same.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- beetlenaut
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Re: Possible Remake of the Ruffian.
It would be easier to animate with fewer colors, so I would still cut down the palette. Keep it just high enough that the change isn't really noticeable.
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Re: Possible Remake of the Ruffian.
The defense has been extended to two frames.
New shadows. And how do you rename a thread?
EDIT: And the attack.
New shadows. And how do you rename a thread?
EDIT: And the attack.
- Attachments
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- Ruffian Attack Anim.gif (6.26 KiB) Viewed 3820 times
Nothing is foolproof to a talented fool.
Re: Possible Remake of the Ruffian.
I would make that thwack bigger. Like the new thug attack animating. A real big thwack. Good to see you trying your hand at animating. Your certainly off to a better start than I was.
My spritework can be seen here.
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- beetlenaut
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Re: Possible Remake of the Ruffian.
Your animation is smooth, but he takes only a little step and swings from the wrist. You need to put his whole body into the motion, and exaggerate it a lot. (Like the thug, as Frogger said.)
To rename the thread, just type a new subject.
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Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Ruffian Animations
Thanks, and I'll get to work making him look like he's gonna rupture a muscle.
Nothing is foolproof to a talented fool.
Re: Ruffian Animations.
As he steps forward to attack, his right leg moves unrealistically. It looks as if he is stepping down from a rock or something. The defense animation is great though. (no flaws that I can see)
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Wish I had more time for composing music...
- thespaceinvader
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Re: Ruffian Animations.
Defence looks fine. Attack is making the typical mistake of only moving the active elements. Take a look at the Thug's animation in mainline, and see if you can't copy the motion.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- JackBarber
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Re: Ruffian Animations.
Well, everything but the chest and head are moving... <.<thespaceinvader wrote:Defence looks fine. Attack is making the typical mistake of only moving the active elements. Take a look at the Thug's animation in mainline, and see if you can't copy the motion.
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- thespaceinvader
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Re: Ruffian Animations.
Indeed. However, each piece moves entirely independently, without any apparent reaction from the rest of the body. Bodies do not work that way.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Ruffian Animations.
I don't know how much work you're planning try with the ruffian and other peasants, Major, but you may be able to find some workable bits and pieces in my Woodsman tamperings. I notice that the body is the same for each of these units. I certainly haven't made use of the standing legs in the woodsman animation. I'll upload them, or salvage what you can from the forum, if you're interested that is.
Re: Ruffian Animations.
Thanks, I might steal some stuff, but probably not.
EDIT: Here is an improvement. And would any one know why the forums keep logging me out?
It's really annoying, some times I get logged out between the just-logged-in page and the index page.
EDIT: Here is an improvement. And would any one know why the forums keep logging me out?
It's really annoying, some times I get logged out between the just-logged-in page and the index page.
- Attachments
-
- Ruffian Attack Anim.gif (6.97 KiB) Viewed 3532 times
Nothing is foolproof to a talented fool.
Re: Ruffian Animations.
HE-LOOKS-STIFF-LIKE-A-RO-BOT. This has been a problem with a couple of your sprites, but you know how to fix it. Just hope you can do the same thing with animations.
My spritework can be seen here.
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
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