Era of the Future Development

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Mirion147
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Re: Era of the Future Development

Post by Mirion147 »

The third scenario didn't work for me, but the first two did.

All in all, it's a decent campaign. But some things don't make sense. I don't think the Welkin and dwarves would fight like that with a very small amount of confrontation, and I also don't think they'd chase them because of it. Also, the mermen are relatively honorable creatures, so I don't think they'd just say no you can't come and then attack them.


I think we should make a thread in the scenario & campaign development forum.


Now, I didn't get to past the second scenario, so I don't know if there was a specific reason you chose to do it the way you did, but here's some things that I thought should be changed:

First of all, I'd really appreciate no cursing. Also, If you're going to have accent, you need more of it then on just one word.[you may notice I don't have accent in the spoiler, that's only because I didn't feel like typing it all in.] Have the runemaster be a specific loyal character, that can't die, that get's turned into a wave rider or something. Have the Welkin be a specific enemy. [It's some random person you've never seen in the second scenario.] Give the mermen more of a reason to not allow the Brungar to stay, or make it naga instead. Have dialogue after you kill the Welkin Leader. After the last mermen leader is killed, he should tell the rest to leave before they meet the same fate as their fallen comrades.

WARNING: If you open this spoiler you will see a fully detailed dialogue rebuff:
Spoiler:
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
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Huston
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Re: Era of the Future Development

Post by Huston »

*sigh* so0rry about the swearing, i just wanted to hammer out a rough draft pretty much of the first few scenarios. and i am assuming you received the error about the third scenario after completing the one where they are at the ocean? that would be because i haven't made that scenario yet ;) also what part of KISS didn't you understand from the campaign description i believe i said don't expect anything too fancy, and switching leaders upon one leader's death is Fancy. i don't know how to have someone take over as the leader of the side upon the previous leader's death. and that would require me to learn how to which i don't have time to do. The Dialog i will change though. sorry if i offend you mirion or anyone else i've had one of them FML weekends and it isn't even sunday yet.
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DanielF
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Re: Era of the Future/Welkin faction Feedback/Balancing

Post by DanielF »

wesfreak wrote:i have ubuntu. y do i need 2 save as a cfg?
yes. you must on all platforms.
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go python!:)
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wesfreak
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Re: Era of the Future Development

Post by wesfreak »

shouldn't this go on a seperate thread for the campaign?
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Huston
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Re: Era of the Future Development

Post by Huston »

technically we can discuss the campaign here because it is part of the era of the future, and it is still under development, and this is the development thread so.... it's fine to discuss changes to it here. i'll probably make a thread for the campaign when it is complete.
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Mirion147
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Re: Era of the Future Development

Post by Mirion147 »

What I said was more of a suggestion rather then something that needed to be followed. (you could make the leader a different team who didn't fight until the captain died.) I was just trying to make it a little more interesting, but if you want to keep it simple, that's fine, it is your campaign after all. And no worries, we all have bad weeks (myn ain't going so great either, so I understand.)

I do like the campaign so far though, I await the third scenario eagerly. :).
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
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Huston
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Re: Era of the Future Development

Post by Huston »

well, the third scenario is now able to be coded now that the bugs are gone.so i will probably code it monday or tuesday, also is anyone working on the descriptions for the nordhris?
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Stromboli
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Re: Era of the Future Development

Post by Stromboli »

Do you guys still need any art contributions?
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Mirion147
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Re: Era of the Future Development

Post by Mirion147 »

Yes, we still need several higher level sprites, like the Warlord, the Lionheart, the Snow Stiker and more.

Oh, and Huston, I'm working on making some of the Brungar descriptions longer, then when I finish with that I'll work on some of the Nordhris' descriptions since Turuk and Xandria seemed to have dissapeared.
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
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Huston
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Re: Era of the Future Development

Post by Huston »

added the next scenario, changed dialog, more than likely unbalanced
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Era_of_the_Future_Dev_Version_1.55.zip
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Mirion147
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Re: Era of the Future Development

Post by Mirion147 »

Huston, do you want me to just put the new descriptions in the code and upload that, or do you want me to just post the descriptions and you can put them in the code yourself. I'm not done with them yet or I would've posted them earlier, I mean for later this week.

also, I made an Ocean Apprentice sprite, didn't realize he didn't have one.

And the Undecided student should have the Thrown_Rock icon, or whatever it's called, it's in the mainline attacks.

And I made a blue, and slightly bigger then the mainline, trident, if you want I'll post it, if you don't think we need it then I wont bother though.
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
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Pentarctagon
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Re: Era of the Future Development

Post by Pentarctagon »

i had some (untested) ideas about powering down the brungar and welkin last night.
Brungar: reduce melee resistances to 10%, we could say that the water softened their skin or something. the water also makes traditional metal armor much less usable due to constant rusting.
Welkin: give the 3 units with wings an impact weakness, similar to other flying units (bats/griffons) and give the scout fire weakness, which could be explained by saying that the fire would be absorbed and amplified by the winds surrounding it.
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take one down, patch it around
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Huston
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Re: Era of the Future Development

Post by Huston »

Mirion: go ahead and post an update label it Era_of_the_Future_Dev_Version_1.56 yuou can add the decisions and anything else. post the update by sunday cause next week i'm adding a new scenario.

Pentarctagon, test them first please
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wesfreak
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Re: Era of the Future Development

Post by wesfreak »

maybe we could give most units 60% in snow and give the units that can hide (the one with nightstalk and the one that hides in snow) 70% in snow? Also, i think something closer to elusivefoot would be better for those same units, partly for variety and partly to make more sense.

Also, we should change defense on unwalkable for all movetypes to 10% because with high defense on unwalkable then units will use the better defense on bridges over void.
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Pentarctagon
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Re: Era of the Future Development

Post by Pentarctagon »

i tested out the changes for the welkin, here is what i came up with:
units
flurry: increase xp from 27 to 30.
movetypes
welkinflurry:
pierce from 30% to 20%
impact from 10% to 0%
fire from 0% to -20%
welkinwing:
impact from 0% to -20%

what i noticed during the testing is that the flurry is really a key unit for the welkin due to its dodge and better than average resistances combined with its great mp. the xp was increased to 30 because it was leveling up too often, and the lvl2 forms are deadly no matter what (like bats, except actually powerful :twisted: ).
the welkinwing movetype was given the -20% impact because they had no other weaknesses and pierce is one of the more common weapon types (they have +10% pierce).
wesfreak wrote:maybe we could give most units 60% in snow and give the units that can hide (the one with nightstalk and the one that hides in snow) 70% in snow? Also, i think something closer to elusivefoot would be better for those same units, partly for variety and partly to make more sense.
sounds good to me.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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