New user feedback/questions
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Re: New user feedback/questions
Well, most of the other ones (like "x") do, too. "x" does look a bit ugly, though. The dash looks very slightly better than the dot, to be honest, but I think the dot is worth the extra clarity.Gambit wrote:The dot is the best out of all the proposed replacements (it does actually mean multiplication).
I don't see the "need" to create a game in the first place, and yet Dave did and here we are. If we only cared about needs, we'd never get anywhere.Gambit wrote:Still don't see the need to to replace though.
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Re: New user feedback/questions
1. Boredom stopper?Zarel wrote: I don't see the "need" to create a game in the first place, and yet Dave did and here we are.
2. Senior project? (or other school thing)
3. It looks good on a portfolio/resume.
4. It was a dare/bet.
5. His psychologist told him to get a hobby.
Re: New user feedback/questions
If those count as needs, then "making the game easier to understand" is enough of a need to change the game.Gambit wrote:1. Boredom stopper?
2. Senior project? (or other school thing)
3. It looks good on a portfolio/resume.
4. It was a dare/bet.
5. His psychologist told him to get a hobby.
Proud creator of the :whistle: smiley | I prefer the CC-0 license.
Re: New user feedback/questions
The problem with the dot is, 5·2 means "five times two", so I would read this as "five hits with each two damage", while it really is the other way around. (Yes, multiplication (of numbers) is commutative, but there still is a inherent sense, and at least when I learned this, it was this way.)Gambit wrote:The dot is the best out of all the proposed replacements (it does actually mean multiplication).
We could write it the other way around (like 2·5), but this would confuse older players.
Re: New user feedback/questions
i wondered about this exact thing aswell. but after the first mission completed i had figured out how it works and now i think its okay.
i think, wenn i click a unit i want to know first: how much damage does he deal. so dmg is the first number lets say: 5 ... so there is a second number... 2 ... ahh ok 2 times.
yeah i think its ok the way it is.
i think, wenn i click a unit i want to know first: how much damage does he deal. so dmg is the first number lets say: 5 ... so there is a second number... 2 ... ahh ok 2 times.
yeah i think its ok the way it is.
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Re: New user feedback/questions
To be fair, that's just a semantic issue - 5·2 could be interpreted as "five damage, times two hits". I must say, I'm rather in favour of this change. It eliminates the "range" connotation of the current notation, without changing the notation greatly. It also looks just fine.pauxlo wrote:The problem with the dot is, 5·2 means "five times two", so I would read this as "five hits with each two damage", while it really is the other way around. (Yes, multiplication (of numbers) is commutative, but there still is a inherent sense, and at least when I learned this, it was this way.)Gambit wrote:The dot is the best out of all the proposed replacements (it does actually mean multiplication).
We could write it the other way around (like 2·5), but this would confuse older players.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Re: New user feedback/questions
Is it really a problem, whatever is written? You have two numbers, separated by something that is not a number. You attack or get attacked a couple of times, you should be able to figure it out. If not, this game is going to be nothing but frustration for you, no matter what notation is used.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: New user feedback/questions
Or users could just play the tutorial and read the explaination in there. Or users could just have a look at http://manual.wesnoth.org where stuff is explained. Or...
Re: New user feedback/questions
We're going in circles.ivanovic wrote:Or users could just play the tutorial and read the explaination in there. Or users could just have a look at http://manual.wesnoth.org where stuff is explained. Or...
Once again, how does a user playing a tutorial improve the game at all? Does the game commit improvements to SVN while users play tutorials?
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Re: New user feedback/questions
I do not know that the tutorial improves the game, as in Battle for Wesnoth itself, but it does improve the user's game, as we would say in chess. Of course, there are people who do not need the tutorial, and there are people who hate playing it, but it does help, or, at any rate, it helped me (as I discovered by playing it.)Zarel wrote:Once again, how does a user playing a tutorial improve the game at all? Does the game commit improvements to SVN while users play tutorials?
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Re: New user feedback/questions
For what it's worth, I'm new at the game, and I never had any trouble understanding what the attack notation meant.