Kitty's Merfolk: Finished

Production of artwork for the game by regular contributors takes place here.

Moderator: Forum Moderators

Post Reply
User avatar
Vendanna
Posts: 626
Joined: September 16th, 2006, 10:07 pm
Location: Spain

Re: Kitty's Merfolk: Fighter

Post by Vendanna »

Zigg wrote:What's the Green thing on top of the Fighter?
I suppose its his hair :p

The portrait looks nicely, and call me weird but I was thinking you would have choosen a giant oyster as a helm (perfored so it had space for the head :p)

Ammonites shells looked also like a possible way for them to use (and I suspect the shells would be more common than giant oysters (but, still this was only a vision).

The only thing that the portrait its giving a "curious" and weird sensation is on the neck part, where is a dark color going from the "mandible?) up to chest and I don't know what it is nor intent. :hmm:

I'm eager to see the shading on this one. and a bravo for the composition!
"Mysteries are revealed in the light of reason."
User avatar
grzywacz
Inactive Developer
Posts: 303
Joined: January 29th, 2005, 9:03 pm
Location: Krakow, Poland
Contact:

Re: Kitty's Merfolk: Fighter

Post by grzywacz »

What happened to his eyes? >_< Also, the face looks a little bit apish to me. :)
User avatar
kitty
Retired Portrait Director
Posts: 1290
Joined: January 2nd, 2008, 3:29 pm

Re: Kitty's Merfolk: Fighter

Post by kitty »

Zigg/melinath: Yes, it is supposed to be hair. And no it does not need to be wet all the time. The merman generally are not pictured as if underwater.

Verdanna: What you propose for the design of the helmet would work too, but I think my version is truer to the sprite. And the dark lines on the neck were supposed to be the ribbons holding the parts of his helmet together, but since they are not easily recognizable they will go.

grzywacz: Hmm, could you be more specific - what bothers you about the face? And I can't see what you think is wrong about they eyes as well...
User avatar
SouthernOracle
Posts: 82
Joined: August 9th, 2008, 6:02 pm
Location: Santa Monica, CA

Re: Kitty's Merfolk: Fighter

Post by SouthernOracle »

Perhaps he means there appears to be a 'lazy' eye on our left, for there is a bit of the eye lid showing rather than on our right. Other than that the face looks fine to me, and I believe shading would have fixed everyone's issues.
User avatar
grzywacz
Inactive Developer
Posts: 303
Joined: January 29th, 2005, 9:03 pm
Location: Krakow, Poland
Contact:

Re: Kitty's Merfolk: Fighter

Post by grzywacz »

It's probably subjective, but he seems to be looking straight with the left eye and to the right with the other one.

The face looking a little bit like monkey will probably go away with shading. I think the lines under/over his mouth, wide nose and wide mouth cause my brain to interpret the face as sticking forward... A little bit like: http://fineartamerica.com/images-medium ... ilbert.jpg :shock:
User avatar
kitty
Retired Portrait Director
Posts: 1290
Joined: January 2nd, 2008, 3:29 pm

Re: Kitty's Merfolk: Fighter

Post by kitty »

hmm, I fiddled around a bit with his face - I hope it looks alright for you now, too. And generally, grzywacz, if you know what bothers you that specifically it would help me more if you tried to explain it to me rather than stating that something is wrong. :P

Apart form that some progess on the shading but still not finished. Probably tomorrow.
Attachments
fighter-warrior02.png
fighter-warrior02.png (152.58 KiB) Viewed 4421 times
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Kitty's Merfolk: Fighter

Post by thespaceinvader »

Feels like the face should be more overshadowed by that big helmet. And his right lower arm feels really quite thin. Otherwise, looks good.

What's the white spot on his left shoulder?
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
kitty
Retired Portrait Director
Posts: 1290
Joined: January 2nd, 2008, 3:29 pm

Re: Kitty's Merfolk: Fighter

Post by kitty »

thespaceinvader wrote:Feels like the face should be more overshadowed by that big helmet. And his right lower arm feels really quite thin.
Noted, there'll be more shadow and more muscle in the next version.
thespaceinvader wrote:What's the white spot on his left shoulder?
Huh? I don't see a white spot.
User avatar
Turuk
Sithslayer
Posts: 5283
Joined: February 28th, 2007, 8:58 pm
Contact:

Re: Kitty's Merfolk: Fighter

Post by Turuk »

I think he's referring to this spot.
Attachments
Picture 23.png
Picture 23.png (8.49 KiB) Viewed 4383 times
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Kitty's Merfolk: Fighter

Post by thespaceinvader »

On the armour - yeah, that one Turuk pointed out.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
kitty
Retired Portrait Director
Posts: 1290
Joined: January 2nd, 2008, 3:29 pm

Re: Kitty's Merfolk: Fighter

Post by kitty »

Ah, not on the shoulder but on the armour - that's just the start for some barnacles. Will get clearer when finalizing the details, I hope.
User avatar
LordBob
Portrait Director
Posts: 1322
Joined: December 8th, 2008, 8:18 pm
Location: Lille, France
Contact:

Re: Kitty's Merfolk: Fighter

Post by LordBob »

:shock: Whenever you pick up a new faction, I get a feeling that your portraits could hardly get better than they already are, yet every time I'm amazed.
He's shapin' up real good. Do not hesitate to get wild with the shell plating for the upper levels, I feel they're a fine mark of age and experience for our merfolk !

As for this one, I'd do a little more barnacle on the armour instead of a single spot (I think it'll help identify it).
Also, it might not be finished yet but the armour can afford darker darks in some places, and some more work on the left upper chest/shoulder region, which currently feels a little flat.
Want to see more of my art ? Visit my portfolio !
User avatar
wayfarer
Art Contributor
Posts: 933
Joined: June 16th, 2005, 7:07 pm
Location: Following the Steps of Goethe
Contact:

Re: Kitty's Merfolk: Fighter

Post by wayfarer »

Small Nitpick. The left forearm looks a bit too slender and something else I can't put my finger on. Else nice stuff.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

-Ghost Fields
User avatar
kitty
Retired Portrait Director
Posts: 1290
Joined: January 2nd, 2008, 3:29 pm

Re: Kitty's Merfolk: Fighter

Post by kitty »

I think I took care of most comments and he seems pretty much finished now to me.
Attachments
fighter-warrior03.png
fighter-warrior03.png (182.41 KiB) Viewed 3847 times
fighter-warrior_bg.png
fighter-warrior_bg.png (53.84 KiB) Viewed 3842 times
User avatar
kitty
Retired Portrait Director
Posts: 1290
Joined: January 2nd, 2008, 3:29 pm

Re: Kitty's Merfolk: Fighter

Post by kitty »

Hmm, I'll take the total lack of replies on the fighter as a good sign and declare him finished - TSI can you commit him tomorrow if nobody finds a serious flaw overnight? - thanks!

And lines for the Hoplite.
Attachments
hoplite01.png
hoplite01.png (133.36 KiB) Viewed 3847 times
Post Reply