Campaign: An Ordinary Adventure
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Re: Campaign: An Ordinary Adventure
her said that the next scenario is not available?? I have use a code to cross the beug
sorry I use a no translator
Re: Campaign: An Ordinary Adventure
No, don't worry, every eventual bug will be fixed in a matter of days. Just give me the time to write the last scenarios and all... at least the textual work must be done as soon as possible.
I'm going to fix that Elgrean problem, when I'll finish the 5th scenario.
By the way, I'm building it on Windows 7, Wesnoth version 1.6.3, in case if the campaign doesn't work correctly on other OS/Wesnoth branches.
PS: W00t! Second page ftw!
I'm going to fix that Elgrean problem, when I'll finish the 5th scenario.
By the way, I'm building it on Windows 7, Wesnoth version 1.6.3, in case if the campaign doesn't work correctly on other OS/Wesnoth branches.
PS: W00t! Second page ftw!
"I love humanity, but I just can't stand people"
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
Re: Campaign: An Ordinary Adventure
ok I thought that it already made ^^
Re: Campaign: An Ordinary Adventure
Update:
- 5th scenario ready for the use;
- Minor changes to the 4th scenario (sighting event updated, still trying to figure out that recruit thing).
- Attachments
-
- An_Ordinary_Adventure.zip
- Version 0.boh
- (46.42 KiB) Downloaded 283 times
"I love humanity, but I just can't stand people"
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
Re: Campaign: An Ordinary Adventure
ok thank you
Re: Campaign: An Ordinary Adventure
No probs. Always working for the people. ^^alextit wrote:ok thank you
Sorry for the double posting again.
After many trials and sweating, I came to the conclusion that it ain't possible to have more than one leader on the same side that is able to recruit.
So, the question is... if I change sides once again, with Elgrean as an AI ally leader (and thus on side 4), how can I let the sighting event work once again?
"I love humanity, but I just can't stand people"
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
Re: Campaign: An Ordinary Adventure
What kind of sighted event is it, exactly? What's the problem?
Re: Campaign: An Ordinary Adventure
Basically, when a Merman is sighted or attacks one of the player's alliance units, Elgrean comments the fact and orders to try to put an alliance between Merfolks.
Following the filter_vision trick that you posted some time ago in the WML Workshop, the event works perfectly now... but how should I change it if I put Elgrean on side 4 instead of side 1? Merfolks are on side 4 right now, so if I switch sides they'll be on side 5. Side 2 and 3 are the enemy AI.
Here's the sighted event code:
Following the filter_vision trick that you posted some time ago in the WML Workshop, the event works perfectly now... but how should I change it if I put Elgrean on side 4 instead of side 1? Merfolks are on side 4 right now, so if I switch sides they'll be on side 5. Side 2 and 3 are the enemy AI.
Here's the sighted event code:
Code: Select all
[event]
name=moveto
[filter]
side=4
[filter_vision]
viewing_side=1
[/filter_vision]
[/filter]
[message]
id=Elgrean
message= _ "What are Merfolks doing here?!"
[/message]
[message]
id=Muir
message= _ "Probably defending themselves... or maybe they're just confused or in panic."
[/message]
[message]
id=Elgrean
message= _ "Let's see if we can put up an alliance."
[/message]
[message]
id=Elgrean
message= _ "We need every possible help to chase down those monsters!"
[/message]
[/event]
"I love humanity, but I just can't stand people"
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
Re: Campaign: An Ordinary Adventure
I assume the allies have shared vision.
This may be a silly question, but: have you tried just using the same code? It might work.
This may be a silly question, but: have you tried just using the same code? It might work.
Re: Campaign: An Ordinary Adventure
Ok, resolved.
I only put an [or] tag and then switched sides. I guess I can put a new sub-version as an add-on. Only 2-3 scenarios left!
Here's the code:
I only put an [or] tag and then switched sides. I guess I can put a new sub-version as an add-on. Only 2-3 scenarios left!
Here's the code:
Code: Select all
[event]
name=moveto
[filter]
side=5
[filter_vision]
viewing_side=1
[or]
viewing_side=4
[/or]
[/filter_vision]
[/filter]
[message]
id=Elgrean
message= _ "What are Merfolks doing here?!"
[/message]
[message]
id=Muir
message= _ "Probably defending themselves... or maybe they're just confused or in panic."
[/message]
[message]
id=Elgrean
message= _ "Let's see if we can put up an alliance."
[/message]
[message]
id=Elgrean
message= _ "We need every possible help to chase down those monsters!"
[/message]
[/event]
"I love humanity, but I just can't stand people"
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
Re: Campaign: An Ordinary Adventure
Sorry - unclear on my part. Of course you need to change the side of the moved unit, but the [or]side=4[/or] should be irrelevant. Glad to hear you got it working, in any case.
Re: Campaign: An Ordinary Adventure
Yes, in some cases, you just need to be lucky with WML codes.
Anyway, I'm making the 6th scenario, I'll soon post it here with the new zip archive. Expect some edits as well.
Anyway, I'm making the 6th scenario, I'll soon post it here with the new zip archive. Expect some edits as well.
"I love humanity, but I just can't stand people"
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
Re: Campaign: An Ordinary Adventure
Hey there! I'm back to announce that only the final scenario (A and B) is left for the coding. Yay ^^
Until now, every event is flowing on like a river and bugs/problems are unexistant. Still going to modify a bit scenario #6, but it's just a minor detail. The next release on the add-on server will finally have the tag "version 0.1". Whohoo!
Changelog:
- Several "allow_recruit", "disallow_recuit" tags added on almost every scenario
- No original dialog changes
- Scenario 5 and 6 fully coded
- Sighted events fully working
- Scenario 5 leader bug fixed
- Scenario 4 Elgrean's side is back to 4th (purple)
Until now, every event is flowing on like a river and bugs/problems are unexistant. Still going to modify a bit scenario #6, but it's just a minor detail. The next release on the add-on server will finally have the tag "version 0.1". Whohoo!
Changelog:
- Several "allow_recruit", "disallow_recuit" tags added on almost every scenario
- No original dialog changes
- Scenario 5 and 6 fully coded
- Sighted events fully working
- Scenario 5 leader bug fixed
- Scenario 4 Elgrean's side is back to 4th (purple)
- Attachments
-
- An_Ordinary_Adventure.zip
- Moving on...
- (49.54 KiB) Downloaded 243 times
"I love humanity, but I just can't stand people"
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
Re: Campaign: An Ordinary Adventure
Here I am again, sorry for triple (=O) posting.
I'm willing to complete the two epilogues and the two finales on this weekend, so expect some edits as usual.
This time, though, I'm posting the Italian translation of the first four scenarios... If a gentle soul would like to comment/critique my work is indeed more than welcome here.
Ah, of course, before stating "this needs to be widely censored", please note that I already said in previous posts that this campaign is "different" mainly because of this. Besides, I posted disclaimers almost everywhere, and most of the swear words are censored with stars.
Said this, have a nice game/reading and buon divertimento.
I'm willing to complete the two epilogues and the two finales on this weekend, so expect some edits as usual.
This time, though, I'm posting the Italian translation of the first four scenarios... If a gentle soul would like to comment/critique my work is indeed more than welcome here.
Ah, of course, before stating "this needs to be widely censored", please note that I already said in previous posts that this campaign is "different" mainly because of this. Besides, I posted disclaimers almost everywhere, and most of the swear words are censored with stars.
Said this, have a nice game/reading and buon divertimento.
- Attachments
-
- An_Ordinary_Adventure IT.zip
- First four scenarios translated. Updates coming soon.
- (54.31 KiB) Downloaded 267 times
"I love humanity, but I just can't stand people"
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
Current project(s): Campaign - An Ordinary Adventure
Sono Italiano, se servono traduzioni contattatemi (con calma, e in fila indiana XD).
- docrock
- Posts: 259
- Joined: October 27th, 2007, 1:32 pm
- Location: the wild southern forests of germany
Re: Campaign: An Ordinary Adventure
hi, i really like your campaign, especially all the swearing and language. just ... difficulty in "Rumbling Winter" (i played on default) is a bit high, everything is doable until that ambush, that's oversized imho. at the time the ambush came i had nearly put an end to the waves of enemies pouring at me and was heading for the enemy castle in the south with a lot of injured units in the back, maybe that is intentional but those ambushers slaughtered my units like cattle.
Postings may contain traces of sense.
The ministry of health warns:
Living is dangerous to your health and may finally result in death.
You are a Dwarvish Berserker: you're freaking crazy and enjoy it. (100% ...)
The ministry of health warns:
Living is dangerous to your health and may finally result in death.
You are a Dwarvish Berserker: you're freaking crazy and enjoy it. (100% ...)