Invasion from the Unknown (1.14.4) for Wesnoth 1.6 ONLY
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Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
I've got a messed up day and night cycle as well, so have a nice shiny save file. I can post a screenshot screenshot if that doesn't help.
Also, why isn't this campaign on Wescamp, or at least why cant I see it? It seems odd since there are posts about someone doing a translation.
EDIT: "The file is too big, maximum allowed size is 50 KB." whatever
Have a screenshot then.
Also, why isn't this campaign on Wescamp, or at least why cant I see it? It seems odd since there are posts about someone doing a translation.
EDIT: "The file is too big, maximum allowed size is 50 KB." whatever
Have a screenshot then.
Spoiler:
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
I have no idea why it's no longer in WesCamp-i18n.
I cannot reproduce your bug with the ToD graphics either. I just let the AI play alone for the first six turns in scenario 2 using Wesnoth 1.6.3+svn (r36388) and I got the correct image:
I cannot reproduce your bug with the ToD graphics either. I just let the AI play alone for the first six turns in scenario 2 using Wesnoth 1.6.3+svn (r36388) and I got the correct image:
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
Hmmm. The schedule macro for this starts at 'Dawn 1' but 'A Real Confrontation starts at 'Dusk 2'. The scenario starts with Dawn 1 graphics but Dusk 2 modifiers. I'm guessing that's not a coincidence.
UtBS also sets a default scheme as a macro but yours doesn't:
I suppose adding something like that for that scenario only would help.
UtBS also sets a default scheme as a macro but yours doesn't:
Code: Select all
#define TWO_SUNS_DEFAULT_SCHEDULE
{DAWN1}
{MORNING1}
{MIDDAY1}
{AFTERNOON1}
{DUSK1}
{SHORTDARK}
{DAWN2}
{MORNING2}
{MIDDAY2}
{AFTERNOON2}
{DUSK2}
{LONGDARK1}
{LONGDARK2}
{LONGDARK3}
{LONGDARK4}
#enddef
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- Posts: 198
- Joined: September 23rd, 2008, 1:06 am
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
Hey I have to say, I like the campaign, but the dialogue is just sooooo painfully bad...
It doesnt look like english is your first language. It also looks like someone worked on fixing a lot of it up and then stopped about halfway through the first half of the campaign. The dialogue for the first several interludes is quite good, but as you progress further and further it keeps getting worse and worse to the point where its hard to bear. Especially since this is such a dialogue-heavy campaign (it has its own entire mythology that it needs to explain).
Having someone fix the speech in this will go a long way towards making it an excellent campaign.
It doesnt look like english is your first language. It also looks like someone worked on fixing a lot of it up and then stopped about halfway through the first half of the campaign. The dialogue for the first several interludes is quite good, but as you progress further and further it keeps getting worse and worse to the point where its hard to bear. Especially since this is such a dialogue-heavy campaign (it has its own entire mythology that it needs to explain).
Having someone fix the speech in this will go a long way towards making it an excellent campaign.
- SouthernOracle
- Posts: 82
- Joined: August 9th, 2008, 6:02 pm
- Location: Santa Monica, CA
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
I'm still working on it if Shadow Master's ready for it..
- Pentarctagon
- Project Manager
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Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
maybe change the objective to say that you need to kill all the blue units in that room. it's not that hard to kill all the units, it's just that it didn't say that you needed to do that in the objectives.Shadow_Master wrote:No, you are at the correct place, I believe. Lurk around, kill all side 2 (blue) units in the chamber, end your turn. She should appear afterwards. Not nice, I know. Will change it later.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
Regarding the ToD glitch, can anyone do me a favor and attach a saved game? (Compressed, btw; the above sounds like someone tried to attach an uncompressed saved game.)Shadow_Master wrote:Not nice, I know. Will change it later.
No. If there's a bug, it must be fixed the proper way, not worked around. It sounds like it could be a bug in the game engine rather than my campaign, since I cannot reproduce it.Deusite wrote:I suppose adding something like that for that scenario only would help.
Also, I deliberately decided to not use a default schedule sequence for some scenarios.
By the way, what Wesnoth version and platform are the affected people using?
Given my location, it's pretty unlikely that it is.lostnumber wrote:It doesnt look like english is your first language.
And I'm still waiting.SouthernOracle wrote:I'm still working on it if Shadow Master's ready for it..
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
- SouthernOracle
- Posts: 82
- Joined: August 9th, 2008, 6:02 pm
- Location: Santa Monica, CA
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
I was unaware you used the others. If you prefer more than two at a time, let me know.
- Attachments
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- 'Crossfire' revisions.txt
- (5.35 KiB) Downloaded 267 times
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- 'Cursed Plateau' revisions.txt
- (3.49 KiB) Downloaded 243 times
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
1.6.1 and 1.6.3 on Mac OSX 10.5.6. The workaround didn't work anyway when I tried it.Shadow_Master wrote: By the way, what Wesnoth version and platform are the affected people using?
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
Wesnoth 1.6 on Linux (Ubuntu 8.10)
I may have the setting for the sun to move in the opposing direction (Im 1500km from my computer at present so can't check). Could potentially have something to do with it.
Though that never caused problems in UTBS, but then again hav't played UTBS in quite a while.
PS How is it a feature that the end of the game in 1 single mission is black instead of translucent grey??
I may have the setting for the sun to move in the opposing direction (Im 1500km from my computer at present so can't check). Could potentially have something to do with it.
Though that never caused problems in UTBS, but then again hav't played UTBS in quite a while.
PS How is it a feature that the end of the game in 1 single mission is black instead of translucent grey??
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
No, it doesn't have anything to do with it. (Though I wonder what's the usefulness of that option?)Stedevil wrote:I may have the setting for the sun to move in the opposing direction (Im 1500km from my computer at present so can't check). Could potentially have something to do with it.
The ending dialogue involves shrouding the whole map so that we don't know where the guys who are talking are. That's a feature, because I deliberately made it so using WML.PS How is it a feature that the end of the game in 1 single mission is black instead of translucent grey??
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
For me at least it's intuitively feels much more correct with inverting the graphics. I guess more than me felt that way prompting the addition of the feature long long ago.Shadow_Master wrote:Though I wonder what's the usefulness of that option?)
My memory is a bit fuzzy, but it didnt feel logical at the time. But I probably should give it a 2nd look, maybe the G/F was distracting me at the time or something.The ending dialogue involves shrouding the whole map so that we don't know where the guys who are talking are.
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
For those who know how to use SVN, etc. etc., you can check-out a temporary tag for the 1.12.1 release into your add-ons directory:
This tagged release unfortunately doesn't include all of the changes from SouthernOracle, nor all of my sprite or WML updates. For this reason, I'll do an actual release (1.12.1.1) to the add-ons server and SF.net later this week.
Code: Select all
$ cd ~/.wesnoth-1.6/data/campaigns
$ svn co http://wesnoth-umc-dev.svn.sourceforge.net/svnroot/wesnoth-umc-dev/tags/1.6/Invasion_from_the_Unknown/1.12.1 Invasion_from_the_Unknown
Last edited by Iris on July 1st, 2009, 2:55 am, edited 1 time in total.
Reason: https -> http
Reason: https -> http
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
- SouthernOracle
- Posts: 82
- Joined: August 9th, 2008, 6:02 pm
- Location: Santa Monica, CA
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
To help speed things along a bit...
For the story parts I'm going to use the ellipses (...) as they should be used. After seeing them in-game I doubt it will make much difference, plus it looks better. Such as [That wasn't you . . . was it?] or [Don't feed a gremlin after midnight or. . . .] At the end of a sentence is the period plus ellipsis. I'll keep the dialogue the same as I have been posting unless you think it should be changed.
Edit: removed file for tense errors. To be reposted..
For the story parts I'm going to use the ellipses (...) as they should be used. After seeing them in-game I doubt it will make much difference, plus it looks better. Such as [That wasn't you . . . was it?] or [Don't feed a gremlin after midnight or. . . .] At the end of a sentence is the period plus ellipsis. I'll keep the dialogue the same as I have been posting unless you think it should be changed.
Edit: removed file for tense errors. To be reposted..
Last edited by SouthernOracle on July 6th, 2009, 1:39 am, edited 1 time in total.
Re: Invasion from the Unknown (1.12.0) for Wesnoth 1.6 ONLY
I suggest you stop waiting for me and just continue posting these in any amounts you prefer. For this and only this month (July) I plan to do as much revisions to IftU as possible and get AtS back to life.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.