Moose Rider
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- CountPenguin
- Posts: 132
- Joined: May 25th, 2007, 1:13 am
- Location: USA
Moose Rider
Here's a moose rider I frankensteined for my campaign. What do you think?
CountPenguin
Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!
Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!
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- Posts: 76
- Joined: April 22nd, 2007, 3:16 am
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Re: Moose Rider
Hey, it looks pretty good. However, it seems like the rider is sitting uncomfortably close to the moose's rear. Notice how his legs are much closer to the moose's rear legs? You might want to move him forward a little bit, otherwise he looks like he's close to sliding right off.
- CountPenguin
- Posts: 132
- Joined: May 25th, 2007, 1:13 am
- Location: USA
Re: Moose Rider
Ok I moved him up a bit, but now his head is blocked by the antler. Is that ok?
- Attachments
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- i think the pitchfork is better
- mooserider.png (2.75 KiB) Viewed 4834 times
CountPenguin
Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!
Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!
- thespaceinvader
- Retired Art Director
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Re: Moose Rider
Better a slightly unrealistic stance than blocking the face. The first one was better.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Moose Rider
if only the horns could be shifted down a bit... or if the moose could twist his head.
- PsychoticKittens
- Posts: 573
- Joined: May 29th, 2006, 8:49 pm
Re: Moose Rider
Or if he used the horns as handlebars =D
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde
Re: Moose Rider
Not a bad idea.PsychoticKittens wrote:Or if he used the horns as handlebars =D
Per your earlier note on the first sprite CountPenguin, the pitchfork does need adjusting. The left tine should be a curved a bit more to reflect its opposite.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
- CountPenguin
- Posts: 132
- Joined: May 25th, 2007, 1:13 am
- Location: USA
Re: Moose Rider
Ya, but then I'd have to draw, not just frankenstein. You don't want to see that...Turuk wrote:Not a bad idea.PsychoticKittens wrote:Or if he used the horns as handlebars =D
Anyway I moved the moose up some more, so the antler only blocks a tiny bit of his face, but he doesn't look too far back i don't think. I also changed the pitchfork a bit. it still looks a bit funny, but since it's just for a UMC, ill call it done unless you notice something way wrong with it
- Attachments
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- now i have to make attack animations :(
- mooserider2.png (2.81 KiB) Viewed 4657 times
CountPenguin
Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!
Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!
- CountPenguin
- Posts: 132
- Joined: May 25th, 2007, 1:13 am
- Location: USA
Re: Moose Rider
Here's the Moose Javelineer, part of the rider's upgrade line. I'm not really happy with it though, but I can't figure what's wrong with it (designwise, not how well I frankensteined it)
- Attachments
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- moosejavelin.png (2.83 KiB) Viewed 4578 times
CountPenguin
Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!
Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!
Re: Moose Rider
Perhaps because the other end of the rider's javelin appears to terminate somewhere inside the moose's body?
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
- PsychoticKittens
- Posts: 573
- Joined: May 29th, 2006, 8:49 pm
Re: Moose Rider
you should recolor his cap so that it fits in with the rest of his clothing. It looks odd being so dark with the brownish green clothes.
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde
- CountPenguin
- Posts: 132
- Joined: May 25th, 2007, 1:13 am
- Location: USA
Re: Moose Rider
Ya I noticed the odd colors, but I like the hat color better, so I changed his body. Also I tried to change the spear's orientation, but now it looks even weirder cuz it's angled too far down. I guess I'll actually have to try to draw.
- Attachments
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- moosejavelin2.png (3.15 KiB) Viewed 4230 times
CountPenguin
Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!
Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!
Re: Moose Rider
Actually, I sort of like the spear's orientation currently. It makes it seem much more aggressive, and there is nothing wrong with having the rider be poised to attack.
The question I have been pondering though, what in your campaign involves a peasant riding a moose?
The question I have been pondering though, what in your campaign involves a peasant riding a moose?
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
- CountPenguin
- Posts: 132
- Joined: May 25th, 2007, 1:13 am
- Location: USA
Re: Moose Rider
Well, if it doesn't look as bad as I thought, I'll save myself some work and move on to the next moose guy.Turuk wrote:Actually, I sort of like the spear's orientation currently. It makes it seem much more aggressive, and there is nothing wrong with having the rider be poised to attack.
You'll have to wait and see! (it'll be in the fifth scenario and later, and as I can only get out about one scenario per weekend, you won't find out for at least two weeks )Turuk wrote: The question I have been pondering though, what in your campaign involves a peasant riding a moose?
CountPenguin
Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!
Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!
Re: Moose Rider
What if the spear was caught nearer from the base? I'm not an expert, but I think that when you mount an animal you'll need to reach longer.
Didn't some mongolian tribes ride those animals? They loved them so much that when one died, they made sculptures out of its horns.Turuk wrote:The question I have been pondering though, what in your campaign involves a peasant riding a moose?
It is ok to correct me if my English is too bad.
Working on Cunnicula Civil War
Working on Cunnicula Civil War