A bit of fun - Sprites and Portrais
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Re: A bit of fun - Sprites and Portrais
Good catch. I think I'll stick with the "3 long whip-like" tail design (upper image). Will curl the tail more.
Also, this is a WIP of the win up position (legs need work)
Also, this is a WIP of the win up position (legs need work)
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- PhoenixC.png (11.07 KiB) Viewed 4447 times
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Re: A bit of fun - Sprites and Portrais
Not bad, though I think you may have made him a bit too... fat?
His body just looks very thick, and not too streamlined in keeping with the other images.
His body just looks very thick, and not too streamlined in keeping with the other images.
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Re: A bit of fun - Sprites and Portrais
It's OK to go outside the hex (at least it seems to be in 1.5, though not 1.4), for this Phoenix will need flapping wings in a standing animation. The wings are rather large, so a two-frame animation probably won't look so good. And the flames will need to move.
This is going to be a lot of work, but I'd think a lot of people would be interested if you manage to pull it off.
This is going to be a lot of work, but I'd think a lot of people would be interested if you manage to pull it off.
Re: A bit of fun - Sprites and Portrais
Yeah...gotta work on that.Turuk wrote:Not bad, though I think you may have made him a bit too... fat?
His body just looks very thick, and not too streamlined in keeping with the other images.
It's time to think about the unit in terms of powers and progression too
Young/Mature/Ancient Phoenix?
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Re: A bit of fun - Sprites and Portrais
Seems logical enough progression, and you could even increase the vibrancy of the unit as the creature levels.
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Re: A bit of fun - Sprites and Portrais
Update:
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- Just a quick mock-up of a possible look
- AncientPhoenix.png (11.03 KiB) Viewed 4321 times
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- 3 current sprites
- Phoenix3.png (25.11 KiB) Viewed 4321 times
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Re: A bit of fun - Sprites and Portrais
The phoenix looks awesome, i like the way you have made it look fiery, especially the wings. But I think there's a couple of small issues;
I think the tail/butt feathers are a bit too simple looking compared to the rest of the sprite and they could use a little work giving them texture.
There's also something bothering me about the legs in the third sprite at the bottom. I believe they would look better if you didn't define the back part of the legs with a line going forward. I'm no bird anatomy expert though so I might be wrong. Still, I tried looking up some reference on a random bird: Sparrowhawk
I think the tail/butt feathers are a bit too simple looking compared to the rest of the sprite and they could use a little work giving them texture.
There's also something bothering me about the legs in the third sprite at the bottom. I believe they would look better if you didn't define the back part of the legs with a line going forward. I'm no bird anatomy expert though so I might be wrong. Still, I tried looking up some reference on a random bird: Sparrowhawk
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Re: A bit of fun - Sprites and Portrais
K, I think I got the basic looks down for the phoenix progression
the basic differences are color, wing tips, tail and beak
from top to bottom:
- Young Phoenix
- Mature Phoenix
- Elder /Ancient Phoenix
- Ancient Phoenix (another possible look)
*still got to fix the legs. possibly making the wing even longer for elder Phoenix
the basic differences are color, wing tips, tail and beak
from top to bottom:
- Young Phoenix
- Mature Phoenix
- Elder /Ancient Phoenix
- Ancient Phoenix (another possible look)
*still got to fix the legs. possibly making the wing even longer for elder Phoenix
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
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Re: A bit of fun - Sprites and Portrais
While color differences are cool, I wouldn't look at these and readily be able to tell which ones are higher and which are lower in level--I think you should go with the top one (Best shading IMO, although you want to revisit the tail feathers--They look a little bit like tentacles. I think they need a little more texture, maybe?) and then do a new pose for each new level. It's a lot of work, but the results are definitely worth it.
Re: A bit of fun - Sprites and Portrais
Great work on the sprites, I really like the change in colors. Though, if I may, I disagree with the leveling. I would make the Young Phoenix the golden one at the bottom, and then top 2nd level and middle the 3rd, as the newly born phoenix would be acquiring the red/orange plumage as it aged that makes it so fiery and vibrant.
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Re: A bit of fun - Sprites and Portrais
I kinda though an older Phoenix has greater control over fire and his fire is more intense = hotter = whiter (or yellower)..and that reflects on the feathers.
Hmmmm....
Well, changing the hue is not a big deal, I just have to decide with what hues to stick and with what head/beak/tail combo
and yea..I have to work on the tails a bit more
Hmmmm....
Well, changing the hue is not a big deal, I just have to decide with what hues to stick and with what head/beak/tail combo
and yea..I have to work on the tails a bit more
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
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Re: A bit of fun - Sprites and Portrais
Fair enough, and you can certainly do with it as you may as it is your sprite. I just know that the phoenixes most people know from myth have the classic red and gold plumage at their peak.TrashMan wrote:I kinda though an older Phoenix has greater control over fire and his fire is more intense = hotter = whiter (or yellower)..and that reflects on the feathers.
Hmmmm....
I do have to agree with Skizzaltix that the sprite is very well done, but that the tail feathers are a bit too simple. They just do not seem to look like feathers.
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Re: A bit of fun - Sprites and Portrais
Maybe you could add some hot bluish colors to add some more differentiation if you decide to stick with recoloring the bird as it advance in levels.
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
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Re: A bit of fun - Sprites and Portrais
Right now my priority is to have it working - I can improve or change poses later on.
I also changed the sprites a bit. the number of tails shows it's level progression - 1 tail for the young, 2 for Mature, 3 for Elder
I also changed the sprites a bit. the number of tails shows it's level progression - 1 tail for the young, 2 for Mature, 3 for Elder
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
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Re: A bit of fun - Sprites and Portrais
Smallish update
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- Phoenixez2.png (36.89 KiB) Viewed 3974 times
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
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