Art for Tale of a Mage
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- Posts: 273
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Re: Art for The Life of a Mage
The first scenario does not work. I downloaded it.
Thank you President Bush
Ask not what wesnoth can do for you, but what you can do for wesnoth.-cobra
Ask not what wesnoth can do for you, but what you can do for wesnoth.-cobra
Re: Art for The Life of a Mage
What version of Wesnoth are you using?
Skeleranger updated the campaign to be compatible with the 1.5 branch, but I believe people were having errors there as well. So it might not have been worked out yet.
Also, I just realized that you posted this in Art Workshop? This belongs here.
Skeleranger updated the campaign to be compatible with the 1.5 branch, but I believe people were having errors there as well. So it might not have been worked out yet.
Also, I just realized that you posted this in Art Workshop? This belongs here.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
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Re: Art for The Life of a Mage
Ok thanks
Thank you President Bush
Ask not what wesnoth can do for you, but what you can do for wesnoth.-cobra
Ask not what wesnoth can do for you, but what you can do for wesnoth.-cobra
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Re: Art for Tale of a Mage
Started working on art again. Defend sprite for critique.
- Attachments
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- Child-Defend.gif (1.48 KiB) Viewed 4026 times
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- child-defend.png (2.4 KiB) Viewed 4022 times
'We've strayed into a zone with a high magical index... Don't ask me how. Once upon a time a really powerful magic field must have been generated here, and we're feeling the after-effects.'
'Precisely,' said a passing bush.
Art for Tale of a Mage
'Precisely,' said a passing bush.
--Terry Pratchett
Tale of a Mage(finished)Art for Tale of a Mage
- thespaceinvader
- Retired Art Director
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Re: Art for Tale of a Mage
You'd be better off animating this one:
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- beetlenaut
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Re: Art for Tale of a Mage
Also, think about the way children defend themselves. They don't just bring their arms up a little--they throw them over their faces and cower. There won't be many frames in total, so spend two or three on defense to make it really different.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Art for Tale of a Mage
How's this?
*removed*
*removed*
Last edited by TrashMan on December 23rd, 2008, 3:13 pm, edited 2 times in total.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
- beetlenaut
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Re: Art for Tale of a Mage
Nice! That's exactly what I was talking about. However, that's a long way for his arms to go without an intermediate frame. You really should move the arms halfway down on frame1.TrashMan wrote:How's this?
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Art for Tale of a Mage
Is that Rod's sprite?
I think it is...
I think it is...
Re: Art for Tale of a Mage
Better?
*image removed*
*image removed*
Last edited by TrashMan on December 23rd, 2008, 3:32 pm, edited 1 time in total.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
- beetlenaut
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Re: Art for Tale of a Mage
Much, as far as the pose goes, but now that you can see it clearly, there's a problem with his face. I keep seeing him as if he has a snout, and his eyes are too big. I constantly have to fight this kind of thing myself. I always want to put more detail in the face than will fit, and changing a single pixel makes a large difference. Also, I'm pretty sure the gray on the top of his shirt is a little off. I think it's within a few pixels of being done--you just have to find which ones!TrashMan wrote:Better?
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
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Re: Art for Tale of a Mage
Nice! Better than anything I could have done.
'We've strayed into a zone with a high magical index... Don't ask me how. Once upon a time a really powerful magic field must have been generated here, and we're feeling the after-effects.'
'Precisely,' said a passing bush.
Art for Tale of a Mage
'Precisely,' said a passing bush.
--Terry Pratchett
Tale of a Mage(finished)Art for Tale of a Mage
Re: Art for Tale of a Mage
Here:
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- child_defend1.png (4.05 KiB) Viewed 3832 times
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- child_attack1.png (4.32 KiB) Viewed 3833 times
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- child.png (4.41 KiB) Viewed 3833 times
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: Art for Tale of a Mage
Added the dagger to this one as well.
- Attachments
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- child_defend2.png (4.08 KiB) Viewed 3817 times
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
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- Posts: 151
- Joined: August 12th, 2008, 11:10 pm
- Location: The Isle of Alduin
Re: Art for Tale of a Mage
I had actually planned to take the dagger out. It would seem kind of weird to have children running around with weapons. A fist doing 2 damage makes more sense.
'We've strayed into a zone with a high magical index... Don't ask me how. Once upon a time a really powerful magic field must have been generated here, and we're feeling the after-effects.'
'Precisely,' said a passing bush.
Art for Tale of a Mage
'Precisely,' said a passing bush.
--Terry Pratchett
Tale of a Mage(finished)Art for Tale of a Mage