Art for Tale of a Mage

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cobra
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Re: Art for The Life of a Mage

Post by cobra »

:cry: The first scenario does not work. I downloaded it.
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Turuk
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Re: Art for The Life of a Mage

Post by Turuk »

What version of Wesnoth are you using?

Skeleranger updated the campaign to be compatible with the 1.5 branch, but I believe people were having errors there as well. So it might not have been worked out yet.

Also, I just realized that you posted this in Art Workshop? This belongs here.
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cobra
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Re: Art for The Life of a Mage

Post by cobra »

Ok thanks
Thank you President Bush
Ask not what wesnoth can do for you, but what you can do for wesnoth.-cobra

SkeleRanger
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Re: Art for Tale of a Mage

Post by SkeleRanger »

Started working on art again. Defend sprite for critique.
Attachments
Child-Defend.gif
Child-Defend.gif (1.48 KiB) Viewed 3016 times
child-defend.png
child-defend.png (2.4 KiB) Viewed 3012 times
'We've strayed into a zone with a high magical index... Don't ask me how. Once upon a time a really powerful magic field must have been generated here, and we're feeling the after-effects.'
'Precisely,' said a passing bush.
--Terry Pratchett
Tale of a Mage(finished)
Art for Tale of a Mage

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thespaceinvader
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Re: Art for Tale of a Mage

Post by thespaceinvader »

You'd be better off animating this one:

Image
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beetlenaut
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Re: Art for Tale of a Mage

Post by beetlenaut »

Also, think about the way children defend themselves. They don't just bring their arms up a little--they throw them over their faces and cower. There won't be many frames in total, so spend two or three on defense to make it really different.
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TrashMan
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Re: Art for Tale of a Mage

Post by TrashMan »

How's this?

*removed*
Last edited by TrashMan on December 23rd, 2008, 3:13 pm, edited 2 times in total.
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beetlenaut
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Re: Art for Tale of a Mage

Post by beetlenaut »

TrashMan wrote:How's this?
Nice! That's exactly what I was talking about. However, that's a long way for his arms to go without an intermediate frame. You really should move the arms halfway down on frame1.
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and WML Guide

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Unnheulu
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Re: Art for Tale of a Mage

Post by Unnheulu »

Is that Rod's sprite?
I think it is...

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TrashMan
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Re: Art for Tale of a Mage

Post by TrashMan »

Better?

*image removed*
Last edited by TrashMan on December 23rd, 2008, 3:32 pm, edited 1 time in total.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

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beetlenaut
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Re: Art for Tale of a Mage

Post by beetlenaut »

TrashMan wrote:Better?
Much, as far as the pose goes, but now that you can see it clearly, there's a problem with his face. I keep seeing him as if he has a snout, and his eyes are too big. I constantly have to fight this kind of thing myself. I always want to put more detail in the face than will fit, and changing a single pixel makes a large difference. Also, I'm pretty sure the gray on the top of his shirt is a little off. I think it's within a few pixels of being done--you just have to find which ones!
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The Founding of Borstep,
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Re: Art for Tale of a Mage

Post by SkeleRanger »

Nice! Better than anything I could have done.
'We've strayed into a zone with a high magical index... Don't ask me how. Once upon a time a really powerful magic field must have been generated here, and we're feeling the after-effects.'
'Precisely,' said a passing bush.
--Terry Pratchett
Tale of a Mage(finished)
Art for Tale of a Mage

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TrashMan
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Re: Art for Tale of a Mage

Post by TrashMan »

Here:
Attachments
child_defend1.png
child_defend1.png (4.05 KiB) Viewed 2822 times
child_attack1.png
child_attack1.png (4.32 KiB) Viewed 2823 times
child.png
child.png (4.41 KiB) Viewed 2823 times
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

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TrashMan
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Re: Art for Tale of a Mage

Post by TrashMan »

Added the dagger to this one as well.
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child_defend2.png
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Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

SkeleRanger
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Re: Art for Tale of a Mage

Post by SkeleRanger »

I had actually planned to take the dagger out. It would seem kind of weird to have children running around with weapons. A fist doing 2 damage makes more sense.
'We've strayed into a zone with a high magical index... Don't ask me how. Once upon a time a really powerful magic field must have been generated here, and we're feeling the after-effects.'
'Precisely,' said a passing bush.
--Terry Pratchett
Tale of a Mage(finished)
Art for Tale of a Mage

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