Art for Tale of a Mage

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SkeleRanger
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Joined: August 12th, 2008, 11:10 pm
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Art for Tale of a Mage

Post by SkeleRanger »

I read what was said about only expect help from an artist if you are willing to put the effort to finish the code. I now have 25 scenarios completely finished(maybe still need a little polishing) and my campaign is 3/4 of the way done. Those of you who have played my campaign know I am using placeholder graphics for now.

The placeholders are pretty good for now so I'm not really in any hurry, but if sometime in future some artist is bored enough to work on this I would be happy to include it. I will probably attempt to draw my own art for now (though I warn you I'm a terrible artist.) :)
Last edited by SkeleRanger on December 20th, 2008, 2:10 am, edited 1 time in total.
'We've strayed into a zone with a high magical index... Don't ask me how. Once upon a time a really powerful magic field must have been generated here, and we're feeling the after-effects.'
'Precisely,' said a passing bush.
--Terry Pratchett
Tale of a Mage(finished)
Art for Tale of a Mage

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Mica
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Re: Art for The Life of a Mage

Post by Mica »

I might be able to do a new base image for the mage apprentice, but I wouldn't animate it (you'd have to).

Would you want it?
Mica says one who cheats, cheats himself.

You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.

SkeleRanger
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Joined: August 12th, 2008, 11:10 pm
Location: The Isle of Alduin

Re: Art for The Life of a Mage

Post by SkeleRanger »

Sure, I love it. :D
'We've strayed into a zone with a high magical index... Don't ask me how. Once upon a time a really powerful magic field must have been generated here, and we're feeling the after-effects.'
'Precisely,' said a passing bush.
--Terry Pratchett
Tale of a Mage(finished)
Art for Tale of a Mage

SkeleRanger
Posts: 151
Joined: August 12th, 2008, 11:10 pm
Location: The Isle of Alduin

Re: Art for The Life of a Mage

Post by SkeleRanger »

This is where I will post all finished sprites.
M=Male F=Female


Finished sprites
  • Peasant Child-M
    ImageImageImageImage
  • Peasant Child-F
    ImageImageImageImage



Sprites still needed
  • Peasant Wife-F
  • Apprentice Mage-M&F
  • Advanced Apprentice Mage-M
  • Advanced Mage-M
  • Elite Mage-M
  • Mystical Mage-M
  • Legendary Mage-M


    Would be nice but not necessary
    • Fire Ghost
    • Junior Prince/Princess
    • Prince/Princess
    • Battle Prince/Princess
    • King
    • Queen

Last edited by SkeleRanger on July 9th, 2010, 4:39 pm, edited 8 times in total.

SkeleRanger
Posts: 151
Joined: August 12th, 2008, 11:10 pm
Location: The Isle of Alduin

Re: Art for The Life of a Mage

Post by SkeleRanger »

And this is where I will post final portraits.

Portraits needed...
Blue=Important
Green=Unnecessary, but it would be nice to have
Orange=Low priority, more icing on the cake then anything else
  • Dillon (old and young)
  • Lhyron
  • Arand II
  • Ana'sar
  • Eldaric V
  • Slinian (old and young)
  • Jamarn
  • Caryn (spectre and lich)
  • Marcos
  • Mordred
  • Elendil
Last edited by SkeleRanger on April 1st, 2011, 2:41 am, edited 3 times in total.

SkeleRanger
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Re: Art for The Life of a Mage

Post by SkeleRanger »

Okay I've been tossing around a few images and here's my best. Comments?
Attachments
Peasant Child.png
Peasant Child.png (1.48 KiB) Viewed 7213 times
'We've strayed into a zone with a high magical index... Don't ask me how. Once upon a time a really powerful magic field must have been generated here, and we're feeling the after-effects.'
'Precisely,' said a passing bush.
--Terry Pratchett
Tale of a Mage(finished)
Art for Tale of a Mage

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Unnheulu
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Re: Art for The Life of a Mage

Post by Unnheulu »

Rod has already made a child, which I'm sure you can use:
Attachments
child.png
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SkeleRanger
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Re: Art for The Life of a Mage

Post by SkeleRanger »

Is there animation for it as well?
'We've strayed into a zone with a high magical index... Don't ask me how. Once upon a time a really powerful magic field must have been generated here, and we're feeling the after-effects.'
'Precisely,' said a passing bush.
--Terry Pratchett
Tale of a Mage(finished)
Art for Tale of a Mage

Max
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Re: Art for The Life of a Mage

Post by Max »

i think having children units in wesnoth could be a quite controversial issue...

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Espreon
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Re: Art for The Life of a Mage

Post by Espreon »

Max2008 wrote:i think having children units in wesnoth could be a quite controversial issue...
One could probably say the same thing about the Marauder Scout being enlisted around 8-9 (In the Imperial Era).

But they do it anyway...
Last edited by Espreon on October 24th, 2008, 11:08 pm, edited 1 time in total.

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Unnheulu
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Re: Art for The Life of a Mage

Post by Unnheulu »

Yeah there is an attack, I think.

SkeleRanger
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Re: Art for The Life of a Mage

Post by SkeleRanger »

Max2008 wrote:i think having children units in wesnoth could be a quite controversial issue...
How so?
xer wrote:Yeah there is an attack, I think.
If I can't get a complete set of animations, I'll have to make them myself. If it has a full animation then hurray :D , I'd love it. If not I'd better use the sprite I made because I would be better able to work with it.
Last edited by SkeleRanger on October 25th, 2008, 2:55 am, edited 1 time in total.
'We've strayed into a zone with a high magical index... Don't ask me how. Once upon a time a really powerful magic field must have been generated here, and we're feeling the after-effects.'
'Precisely,' said a passing bush.
--Terry Pratchett
Tale of a Mage(finished)
Art for Tale of a Mage

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Rex Umbrarum
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Re: Art for The Life of a Mage

Post by Rex Umbrarum »

SkeleRanger wrote:
Max2008 wrote:i think having children units in wesnoth could be a quite controversial issue...
How so?
Because 1. They can die. I wouldn't want to send children to their death, even if they're fictional :augh:
2. They can fight. Child soldiers are a major issue in many parts of the world, and are generally frowned upon.
vivantlingvaemortvae

SkeleRanger
Posts: 151
Joined: August 12th, 2008, 11:10 pm
Location: The Isle of Alduin

Re: Art for The Life of a Mage

Post by SkeleRanger »

Rex Umbrarum wrote:Because 1. They can die. I wouldn't want to send children to their death, even if they're fictional :augh:
2. They can fight. Child soldiers are a major issue in many parts of the world, and are generally frowned upon.
Ah, I see your point. I don't think I'll have that problem as the children won't be deployed as military units. The object is to protect them.
'We've strayed into a zone with a high magical index... Don't ask me how. Once upon a time a really powerful magic field must have been generated here, and we're feeling the after-effects.'
'Precisely,' said a passing bush.
--Terry Pratchett
Tale of a Mage(finished)
Art for Tale of a Mage

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Unnheulu
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Re: Art for The Life of a Mage

Post by Unnheulu »

Ah, he also created a child fighter, which is almost identical except it has a club, so no, there isn't any atack or def anims yet.
Although, I'm still working on my campaign with Rod, so at some point or another it will have anims.

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