[Historical] Legend of Wesmere (add-on version)
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Yes, but the [disallow_recruit] didn't include the Berserker, so it stayed recruitable afterwards.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
not really,fabi wrote:Have you been able to win and enjoy scenario 16 "The King must die" without cheating?
I had to save and relaod somethimes to get Landar alive
![Geek :geek:](./images/smilies/icon_e_geek.gif)
![Wink :wink:](./images/smilies/icon_wink.gif)
but I only played it with rhe recruition error
![Pensive :hmm:](./images/smilies/icon_pensive.gif)
I like the Berserkers but it's a bit too easy with them.
I only needed 5 rounds to win the Northern Battle.
In End of war Landar has 71/29 HP and he's level 1
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Santi, to be sure I ask you again.santi wrote:The idea was that once Olurf joins you(after the first council scenario), you can recruit any dwarvish unit he can and that includes berzerkers. It also rhymes well with the comic relief dialog with Landar in Elves Last Stand when Olurf arrives and mentions the drinks, which "explains why they're so recless in battle".
That said, in my experience berserkers are NOT useful in this campaign;
there are no pinch points that you need to break through. Still I usually favor giving the user the choice, which among other things means one can learn from one's mistakes and learn what units to choose in given situations.
...
You want the player to be able to recruit Dwarfish Ulfsekers (level 1) and Dwarfish Berserkers (level 2) along with the other two Dwarfish Units
as long as Olurf stays with the party?
edit:
Wasn't the recruition error in scenario 21?michote wrote:not really,fabi wrote: Have you been able to win and enjoy scenario 16 "The King must die" without cheating?
I had to save and relaod somethimes to get Landar alive
but I only played it with rhe recruition error
Did the orcs ignore the invisible heroes or did the ai go straight after them?
Fabi
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
yes, there too.fabi wrote:Wasn't the recruition error in scenario 21?
but in 16 the black and the brown ork didn't recruit anything
as I wrote: the Gobblin Knight got me every round.fabi wrote:Did the orcs ignore the invisible heroes or did the ai go straight after them?
they went straight after me.
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign
I don't understand this.michote wrote:yes, there too.fabi wrote:Wasn't the recruition error in scenario 21?
but in 16 the black and the brown ork didn't recruit anything
as I wrote: the Gobblin Knight got me every round.fabi wrote:Did the orcs ignore the invisible heroes or did the ai go straight after them?
they went straight after me.
Some units like the Gobblin Knight seem to ignore the [hidden] ability on which the invisibility potion is based.
I can't see a problem with the wml here. If no one has a better idea I will fill a bug report for wesnoth at gna about it.
Fabi
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Fabi, yes, although it is a bad idea to use ulfs and berserkers , I'd rather they are recruitable as long as Olurf is with the elves.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
I finished the campaign now.
There are once again recruition errors:
or is this for testing too?
I tested the King must die once again.
and they get me when they can reach me.
even Landar who is an Elvish Archer and should be invisible for them in the forrest.
![Smile :)](./images/smilies/icon_smile.gif)
There are once again recruition errors:
Code: Select all
Shadows in the night:
recruition error: no scouts and mixed fighters
save the king
recruition error: no scouts
I tested the King must die once again.
and they get me when they can reach me.
even Landar who is an Elvish Archer and should be invisible for them in the forrest.
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign
No, the recruit warnings are not for testing. I will fix them. Thank you for the report.michote wrote:I finished the campaign now.![]()
There are once again recruition errors:or is this for testing too?Code: Select all
Shadows in the night: recruition error: no scouts and mixed fighters save the king recruition error: no scouts
I tested the King must die once again.
and they get me when they can reach me.
even Landar who is an Elvish Archer and should be invisible for them in the forrest.
On which difficulty level did you finish the campaign on?
Did your expectations of the chosen difficult level match the game experience?
Greetings, Fabi
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
I played on medium.
I think the last scenarios are too easy,
comparing too "the elves last stand" and something like that.
In "northern battle" and "end of war" I had some berserkers but rarely used them.
I had 2 Syph, 3 shyde, 2 champion, a avenger, a outrider and some minor units,
because I ony save my loyal units. So it was very easy to reach Landars camp, making him retread.
Also in "Shadows" when Delfador apeared I was Killig the last undead Leader![Wink ;)](./images/smilies/icon_wink.gif)
Maybe you could use a Map with more swamp here its really hard to kill elves with al lot of holy water in the forrest
But I really like this campaign if the hidden bug in the king must die is fixed i will play it on hard once again
many thanks for your work![Exclamation :!:](./images/smilies/icon_exclaim.gif)
I think the last scenarios are too easy,
comparing too "the elves last stand" and something like that.
In "northern battle" and "end of war" I had some berserkers but rarely used them.
I had 2 Syph, 3 shyde, 2 champion, a avenger, a outrider and some minor units,
because I ony save my loyal units. So it was very easy to reach Landars camp, making him retread.
Also in "Shadows" when Delfador apeared I was Killig the last undead Leader
![Wink ;)](./images/smilies/icon_wink.gif)
Maybe you could use a Map with more swamp here its really hard to kill elves with al lot of holy water in the forrest
![Laughing :lol2:](./images/smilies/icon_laugh.gif)
But I really like this campaign if the hidden bug in the king must die is fixed i will play it on hard once again
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
many thanks for your work
![Exclamation :!:](./images/smilies/icon_exclaim.gif)
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Michote wrote:
Prince of Wesnoth scenario that was too easy. Hero's Return was well balanced and Save the King was almost a cliffhanger.
Again, thanks for the report. Balancing is generally hard because when we make a small change, this can affect a lot. Previously it was only theI played on medium.
I think the last scenarios are too easy,
comparing too "the elves last stand" and something like that.
Prince of Wesnoth scenario that was too easy. Hero's Return was well balanced and Save the King was almost a cliffhanger.
You should not have them; this will be fixed.In "northern battle" and "end of war" I had some berserkers but rarely used them.
You mean Northern Battle. Maybe this will be made a bit harder; Landar's army concentrates on the North elves; distances are large and terrain is not favorable to elves. But this is partly intended because landar is now so sure and so arrogant that he thinks his followers(Crintil) can deal with Kalenz. It might be interesting to program the AI to target Kalenz first; then Kalenz beats Crintil and retreats to the forest and it will be a long fight considering the elves's defence in forests. Initially I decided against this possibiity because the North elves have many more villages and hence will outlast Landar.I had 2 Syph, 3 shyde, 2 champion, a avenger, a outrider and some minor units,
because I ony save my loyal units. So it was very easy to reach Landars camp, making him retread.
Then I guess medium is still unbalanced. Some time ago there was a report by a user who managed to kill all undeads before Delf appeared, but that was on easy. Since then the scenario was hardened but only with respect to the eastern leader. So, which undead eader were you killing last?Also in "Shadows" when Delfador apeared I was Killig the last undead Leader
Maybe you could use a Map with more swamp here its really hard to kill elves with al lot of holy water in the forrest
Thanks.But I really like this campaign if the hidden bug in the king must die is fixed i will play it on hard once again![]()
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Does anyone understand these warnings?
20080917 00:12:38 error ai: AI tried to skirmish with non-skirmisher
20080917 00:13:50 error config: Unit with -7 hitpoints found, set to 0 for damage calculations
20080917 00:12:38 error ai: AI tried to skirmish with non-skirmisher
20080917 00:13:50 error config: Unit with -7 hitpoints found, set to 0 for damage calculations
Release version 1.5.6
New version is available on the wesnoth 1.5.x add-on server.
Enjoy!
Enjoy!
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
I first killed the eastern, than the western and the southern when Delfador appearedsanti wrote:So, which undead eader were you killing last?
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign
ok, I had assumed western would be killed last. So we also need to give some extra traps for the others too.
In playtesting I finished the 3rd scenario with a lot of gold on hard. I wonder if there is a way in the scenario files to say: enemy X should have 150% of what the player has; that way it should be easier to balance and adaptive to
the players level instead of fixed.
In playtesting I finished the 3rd scenario with a lot of gold on hard. I wonder if there is a way in the scenario files to say: enemy X should have 150% of what the player has; that way it should be easier to balance and adaptive to
the players level instead of fixed.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Santi, we can save the amount of gold the player owns in a variable, multiply it by 1.5 and set the ai's gold to that amount.santi wrote:ok, I had assumed western would be killed last. So we also need to give some extra traps for the others too.
In playtesting I finished the 3rd scenario with a lot of gold on hard. I wonder if there is a way in the scenario files to say: enemy X should have 150% of what the player has; that way it should be easier to balance and adaptive to
the players level instead of fixed.
Fabi