War of Chaos Era
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- Madnessbane
- Posts: 128
- Joined: May 8th, 2008, 11:14 am
War of Chaos Era
UPDATE HISTORY:
v 0.5 BETA
new factions mountainfolk and cave dwellers added
new weapon special dizzying added
new ability discourage added
colour modification lists changed
afflicted and leviathen level 1 exp changed
grim changed to level 0
missing image frames for leviathen ballista captain added
v 0.4.10
afflicted shadow reaper/assassin weakened
geneticist bio-warrior, electroneer, and mech dartsman price increased
shra images modified
new utillity programed that randomly alters a units colour on recruit (over 500 possible variations for each unit)
maps updated for last new race
v 0.4.9
map "the isle of mann" removed
all maps modified and rebalanced in preparation for the first new faction
divine order missle modifications
new attack icon animations
various attack type changes
v 0.4.8
added flying and hovering abilities (add no new bonus, just text saying the unit can fly/hover)
natural harpie thrasher weakened
avatars boosted and different leveling paths now have different stats
imp evade boosted
all elvish wounding attacks number of hits reduced
elvish scout ranged attack damage reduction
alterations made to dryaad and sprite abilities
all leaders rebalanced
v 0.4.7
WOC maps modified and balanced
defensive gain fixed
v 0.4.6
name generation perfected
dhampir changed to shra'pir
level 0 for shrapir/shadir made
movements for high level units and scouts reduced
afflicted high damage/abilities reduction for all units
afflicted gold cost and exp requirements reduced
difficult arts taken off imp arts
leviathen evade increased
half wolfs hp as well as damage increased
avatars hp boosted
half wolfs given recovery and forest kin
dryads given forest kin
naturals hp increased and traits max is now 3
leviathen rogue damage boosted
leviathen rebel hp increased
elvish evade decreased
v 0.4.5
multiple race entries problem fixed
name lists improved/added/revised
ability preparation added and given to the leviathen rebel and divine swordsman
leviathen barbarian given brutality attack
ability careless removed
unused old abilities removed
ability name changes
fortress kin ability added to game, given to some divines and leviathens
v 0.4.4
sound bug fixed
afflicted race descriptions updated
v 0.4.3
the elves no longer have any chaotic units
afflicted defences lowered
race descriptions added
v 0.4.2
Initiated final 0.4 image modifications
v 0.4.1
COMPLETED V 0.4.1 IMAGE MODIFICIATIONS OF THE DIVINE ORDER
COMPLETED V 0.4.1 IMAGE MODIFICIATIONS OF THE GENETIC REVOLUTIONARIES
COMPLETED V 0.4.1 IMAGE MODIFICIATIONS OF NATURES GUARDIANS
COMPLETED V 0.4.1 IMAGE MODIFICIATIONS OF THE ELVISH FORCES
COMPLETED V 0.4.1 IMAGE MODIFICIATIONS OF THE LEVIATHEN ARMADA
COMPLETED V 0.4.1 IMAGE MODIFICIATIONS OF AFFLICTED LEGIONS
all divine units HP reducation and Resistance modifications
caution now multiplies the opponents damage by 0.8, and yours by 0.9
aggression now multiplies your damage by 1.2, and the opponents by 1.1
genetic dartsmith level one given poison, higher levels given brutality
genetic apprentice 4 gold cheaper
imp arts now does less damage and has intimidate
divine swordsmen given 1 less exp cost
divine spearmen given 1 more damage
patrollers given retaliation and 1 more movement and 1 gold cheaper
acolytes damage increased by 1
visage concealment now works on mountains and swamps as well as towns and forrests
new trait sneaking added (allows invisible on towns, forrests and mountains)
trait descriptions added
harpie thrasher exp requirements increased
various animation WML errors fixed
AMLA modifications
ranged leaders added onto every team
healing, recovery, putrefaction, and brutality now all go through minor, regular, major, and grand
several spelling corrections made
WML changes made to simplify abilities
elf battle master/ battle expert weakened
harpie warlord wml fixed (feather barage made available, attack animations fixed)
leviathen rogues given poison
shamans and illusionists given putrifaction
missing animation frames replaced
generals now unable to get immune trait (it has the same effect as general trait)
heal and regenerate ability name/effect changes
ability heals added to more units
v 0.4 BETA
many missing animations added
afflicted illusionists images updated
divine priestess cast image fixed
second divine judge image changed
melee divine judge image changed
spearman defend animation fixed
divine sanctifier image changed
divine spiritualist image changed
mutant general image changed
mutant lord image changed
genetic destructor image changed
genetic caster image changed
sorceror apprentice image changed
elf trapper image changed
elf imobaliser image changed
elf hunter image modified
battle caster image redone
various leviathen unit graphics altered slightly
shaman image redone
slight AMLA changes
defenses modified slightly
resistances changed slightly as well as adding stabing and hacking resistances
added stabing and hacking damage types
damage types name modifications
all mainline abilities other than heals and regenerates replaced with different names
v 0.3.9
more useless text and WML removed from WML files
greater/lesser mutation, mutant lord/general, genetic caster/destructor images modified
all marksman weapon specials replaced with accuracy
sniping now hits at 80%, retaliation now hits at 60%
all magical weapon specials replaced with either illisuionry, elementalism, divinity, shamanism, or sorcery
shadow assassin race now fleshless and new movement/defense pattern
dhampir recovery trait removed
leviathen wolf riders given their own movement/defense pattern
various WML updates for 1.6.X
v 0.3.8
mutations split into two - greater mutation from recruit and genetic expert
- lesser mutation from genetic apprentice and genetecists
trait traveller added
folder paths modified
old/unused/unimplimented WML removed
war of chaos updated for 1.6.x use
illusionists now have their own movement/defense paterns
divine patroller defense modified
many genetecist unit graphics changes.
v 0.3.7
multiple bugs causing some units not to have abilities fixed (thanks to Damian for pointing them out)
attack animations made to last longer
many elf and divine images contrast/saturation enhanced
all dhampir units images updated
v 0.3.6
new leader added to each team
leviathens and divines default images modified
gargoyle goliath and death howler graphics updated
v 0.3.5
multiple divine units increased saturation and contrast
all shra hp reduced, shratley ranged attack damage reduced
afflicted illusionist and dhampir chains, damage boosted and attack number reduced
race name modifications
trait evasive added
attack animations altered to look smoother
hellion units changed to appear more demonic
hellion and corrupt humans given new trait lists
leviathen race changed from human rebels to hellion / corrupt humans
leviathen athlete and far reacher damage reduced
v 0.3.4
unit description updates, as well as some more name changes
bad idle animations removed
minor idle animation alterations for some units
v 0.3.3
unit name/attack name alterations
WML changes to allow Era to run on Ubuntu operating systems successful
v 0.3.2
Faction name changes
modified factions/era/definitions CFG files to try and fix problems on some machines
v 0.3.1
missing animations fixed
missing unit advances fixed
units updated to comply with leveling rules
v 0.3 BETA
Idle animations added for leaders and level 1s
new leader available for each team
Additional units to each team
rebalancing, less exp required, less improvement of stats on level up
race and trait modifications
defend and evade modifications
ability modifications
AMLA modifications
new attack icons added (attack type coded by colour)
leaders weakened
v 0.2.8
attack icons added
following units added:
-elven scout
-advanced scout
-elven assassin
-night walker
v 0.2.7
missing projectile animations added
elven levitatress graphics changed
new units level 4 elves added:
-master ranger
-mage valliant
-striker
-elven airborne
-crazy blade
v 0.2.6
elves names altered
many scouts damage weakened
new units level 4 elves added:
-shadow master
-master bodyguard
-disfuser
-path finder
-psi mysteek
(note; to get to level 4 you must choose refined leveling path)
three maps removed and others altered
all race trait lists modified
trait shielded added (increases resistance to magic by 20% and gves hp and exp penalty)
trait recovery added (heals 2 hp per turn and slows poison)
trait divinity added (gives illuminate)
mech-dartsman exp increased
bio-warrior exp increased
half wolf exp increased
nymph exp increased
careless defense penalty decreased
barbarian exp reduced
v 0.2.5
due to new skills/modifications added the following units had damage weakened
-war elite
-vigilante
-border guard
-wolf beast
-all level 2 and 3 refined elves
divine zealot javelin throw weakened
weapon special retaliation added (70% chance to hit when used in defense).
units with retaliation:
-wolf man
-wolf beast
-divine pikeman
-divine border guard
-butcher
-vigilante
-war elite
-planned for future units when the next set of higher leveled units are released
naturals level 1s exp requirements reduced and small hp boost
elves modified, refined is now chosen after leveling once:
Advantages of going refined:
-slightly higher hp
-stlightly higher total damage
-more leveling paths available
Disadvantages:
-exp requirements about 40%-60% higher
-the exp requirements are higher than the stat bonuses
all Grims movement weakened, ability gains reduced and hp reduced
Elven heir leveling fixed
Geneticist resistances reduced
leviathen evade increased
v 0.2.4
leviathen recruits fixed
v 0.2.3
leviathen athlete graphics modified
afflicted dhampir desecrator defense increased
all leaders power decreased and move increased
afflicted armoured holy resostance slightly increase
behemoth idle animation added
all shra damage decreased
barbarian damage increased
leviathens exp requirements reduced
trait experiance penalties reduced
grim spawn master leveling fixed
v 0.2.2
leviathen barbarian idle animation added
elven caster elven fire sound starts earlyer
afflicted shra'dir idle animation added
afflicted shadow warrior idle animation added
afflicted champion idle animation added
afflicted gargoyle idle aniamtion added
afflicted grim spawn idle animation added
Afflicted dhampir idle animation added
Afflicted battle legend graphics changed
Afflicted mercenary attack and defense animations changed
trait powerful exp penalty technichal adjustment
Afflicted mercenary idle animations added
v 0.2.1
trait vitality changed to adding 2 hp + 4 hp per level
Dryad slows ability now active
race name lists modified
races trait list revised
two new traits (Armoured and Chaining) added
Battle elf and elven runner price reductions
The divine order resistances boosted
electroneer/mutant cost reduced
Genetecists resistanced boosted
half wolf chain hp reduced
Divines icon replaced
v 0.2.0
All leaders rebalanced
Grim spawn chain renamed
Afflicted mercenary blood-slasher chain renamed
all generals rebalanced
weapon special balance added to leviathen barbarian chain
Unique Divines AMLA added
almost ALL exp requirement / damage / resistances changed due to leveling system change
Leveling system changed to straight forward 1 -> 2 -> 3 -> 4 system
Afflicted traits reduced
sprite chain renamed
dryad added to sprite leveling chain
trait viscious exp penalty reduced from 30% to 20%
ability inactive names added
v 0.1.9
levitatress refined added to elvish caster refined chain
elvish battle master/expert hp reduced
naturals leader name/description change
Leviathen cave movement reduced
Dragon Mount added to the leviathen wolf mount chain
shra'lmire attack frame speed slowed
Shra'vlin attack animation altered
v 0.1.8
Divines/Leviathens/Naturals resistances modified
Attack "lethal dose" added to the genetic apprentice chain
Elven battle mistress move reduced by 1
Elven witch leveling bug fixed
Shra'dir, Shra'lmire, Shr'vlin added to the afflicted team
Added Shra AMLA
Added ability intimidate
Fixed varying regeneration levels
Divine spear guardian experianced units removed
Afflicted battle perfectionist removed, battle legend improved
Afflicted shadow warrior chain had "experianced" units removed
All instances of dhampir drain changed by -1 attacks
Added ability careless (halved resistances on offense) added to the barbarian chain
Leviathen barbarian chain improved resistances
v 0.1.7
Trait powerful changed from adding 20% max exp to 5 max exp
Trait immune changed from adding 10% max exp to 15% max exp
Grim physical resistances weakened
Dragon Rider graphics modified
Bio-warrior leveling chain damage reduction
The Divine Judge graphics altered
Naturals graphics improved, extra contrast, brightness and colour added
The Divine Order graphics improved, extra contrast, brightness and colour added
Elvish Elite graphics improved, extra contrast, brightness and colour added
v 0.1.6
Some attack icons still weren't showing, this has been fixed
Traits replaced with custom set of traits (each random trait now has positives and drawbacks)
Dragon Rider added to the divine order patroller leveling chain
Shaman graphics altered
All Factions resistances and weaknessess tweaked for balancing reasons
Electroneers and Electrocutioners damage reduced
Max resitance given by disarment changed from 60% to 30%
Mutant AMLA now has an exp increase of 20% per level
General AMLA has had an exp increase raised from 20% to 30%
V 0.1.5
Electroneer and Electrocutioner added to the Genetecist faction
Genetic Brute added to the Geneticists bio-warrior leveling chain
Imp brute / Imp Warlord added to the Naturals Imp leveling chain
Spearman graphics altered
Divine Judge graphics altered
Mutant General level bug fix
Invalid abilities replaced with defense weighting
References to blunt replaced with impact (bug fix)
Bug causing attack icons not to show fixed
added more symmetry and diversity to several maps
Abilities modified/added/removed on many generals
Geneticists modified
-bio-warrior (damage/attacks modifications) (balance added)
-bio-mutant (damage/attacks modifications) (aggression and balance added)
-bio-jugganaut (damage modifications) (balance added)
-mech-dartsman (damage/attacks modifications)
-advanced-dartsman (damage/attacks modifications)
-mech-perfectionist (damage/attacks modifications)
-mutation (price reduction 25 -> 19)
essentially balance was added to the bio-warrior chain and both the dartsman and bio-warrior chain had
slight damage increases, or simply reduced attacks and raised damage.
V 0.1.4
Balancing changes made to most units
4 Generals added to each faction
All missing attack/defend/death animations added
Ability "tactics" added
Leader AMLA added, no health restored but stat increases (max 3)
General AMLA added (max 5)
Mutant AMLA added, no stats are added, but hp is restored (max 2)
Naturals AMLA added, no health restored but stat increases (max 3)
VERSIONS PRIOR TO 0.1.4 WERE NOT PUBLICLY RELEASED
Last edited by Madnessbane on June 25th, 2009, 3:36 am, edited 9 times in total.
Re: War of Chaos Era
Where can this era be downloaded? Sorry I'm stupid, but just had to ask...
Check out my sprites!
Re: War of Chaos Era
it will probably be on the 1.5.x developemental server addon list.
Re: War of Chaos Era
I find a problem, after downloading the Era, appear a window and say me: "There was a problem creating the files necessary to install this add on". The add on didnt appear in th Eras.
Mnewton1 code acolite...
- Madnessbane
- Posts: 128
- Joined: May 8th, 2008, 11:14 am
Re: War of Chaos Era
thats unusual, I downloaded it to see if it would work and didn't have any problems.
Maybe you were downloading as I uploaded an update.
Maybe you were downloading as I uploaded an update.
- Madnessbane
- Posts: 128
- Joined: May 8th, 2008, 11:14 am
Re: War of Chaos Era
Updates added to initial post, I have modified this Era to be suitable for the stable 1.4.x version, and have uploaded it. If there are any issues please notify me =)
Re: War of Chaos Era
half of the maps are not working in 1.4.x
The best bet is your own, good Taste.
- Madnessbane
- Posts: 128
- Joined: May 8th, 2008, 11:14 am
Re: War of Chaos Era
yeah, I just noticed that, I'm going to go through it now and fix it up.
- Madnessbane
- Posts: 128
- Joined: May 8th, 2008, 11:14 am
Re: War of Chaos Era
still need some feedback, at the moment I'm just adding new units and balancing existing ones. What don't you like/ do you like? Any units need changing, don't like some of the leveling paths? I have received very little feedback which makes it difficult to improve my Era.
- Peter the Great
- Posts: 296
- Joined: August 9th, 2008, 5:08 pm
Re: War of Chaos Era
I don't like how you skip around with levels, for example, the Harpy line goes from L1 to L2 to L7 witch not only is confusing but it also violates RIPLIB.
- Rhishisikk
- Posts: 214
- Joined: August 12th, 2008, 4:58 pm
- Location: As Contract Demands
- Contact:
Re: War of Chaos Era
I'd like to say that I enjoy what I've seen of this era so far. It's nice that the era has so much detail and work done already. I look forward to seeing what becomes of it. If it weren't so vastly different from normal Wesnoth, I'd have marked it for inclusion into my ANLU project.
So thank you for putting so much work into this era, and incidentally for saving me from extra work.
So thank you for putting so much work into this era, and incidentally for saving me from extra work.
Typhon Rhishisikk
If a man has a talent and cannot use it, he has failed. - Thomas Wolfe
Wesluck (TM): Guaranteed unlike any other luck, anywhere else. - Typhon
Main Projects: ANL: Universal (era), Gambit's Empire Builder
If a man has a talent and cannot use it, he has failed. - Thomas Wolfe
Wesluck (TM): Guaranteed unlike any other luck, anywhere else. - Typhon
Main Projects: ANL: Universal (era), Gambit's Empire Builder
- Madnessbane
- Posts: 128
- Joined: May 8th, 2008, 11:14 am
Re: War of Chaos Era
thank you both for your input, I am currently making the leveling more simplistic, i.e. 1 -> 2 -> 3 -> 4
I'm hoping to eventually make units go up to level 5/6, but I agree that the drastic skips in levels dont make much sense. It will take a while to upload the fixes because a lot of rebalancing has to be done (due to the difference in upkeep and exp give outs)
I'm hoping to eventually make units go up to level 5/6, but I agree that the drastic skips in levels dont make much sense. It will take a while to upload the fixes because a lot of rebalancing has to be done (due to the difference in upkeep and exp give outs)
- Akkarin345
- Posts: 429
- Joined: January 19th, 2008, 6:16 pm
- Location: England
Re: War of Chaos Era
Yeah thats the problem i found, i'd get a army of about 5 lv 7's and the AI sends 10 lv 1's and as they kill them automatically level up about twice sometimes and going from ebign the strongest to the weakest in about 2 turns.