Desert Elves

Contribute art for mainline Wesnoth.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
Mica
Posts: 577
Joined: December 4th, 2007, 5:18 pm

Re: Desert Elves

Post by Mica »

I would think a camel :p
Mica says one who cheats, cheats himself.

You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.

User avatar
woodmouse
Posts: 1435
Joined: August 9th, 2008, 6:26 pm
Location: Finland
Contact:

Re: Desert Elves

Post by woodmouse »

I make a camel.
Check out my sprites!

User avatar
WYRMY
Posts: 102
Joined: August 11th, 2008, 6:36 am
Location: Australia

Re: Desert Elves

Post by WYRMY »

Theres 2 good ones in the frankenpack.

User avatar
Mica
Posts: 577
Joined: December 4th, 2007, 5:18 pm

Re: Desert Elves

Post by Mica »

They need changing, making them wider for one.
Mica says one who cheats, cheats himself.

You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.

User avatar
Federalist marshal
Art Contributor
Posts: 382
Joined: December 17th, 2007, 12:02 am

Re: Desert Elves

Post by Federalist marshal »

woodmouse wrote:I make a camel.
I'm not stopping you from making a camel, but I'm not very sure that Mist would approve of it. He had, however, some time ago, request a lizard rider, which I have created a base frame for and nothing else. You can go ahead and use what I made to create a new lizard rider. But as I said, I'm not stopping you from making a camel, it's just that there's no guarantee it'd be used.

Here's the sharpshooter defend frame also:
Attachments
DesertLizardRider2.png
DesertLizardRider2.png (4.67 KiB) Viewed 4092 times
DesertSharpshooter-defend.png
DesertSharpshooter-defend.png (3.94 KiB) Viewed 4094 times

User avatar
woodmouse
Posts: 1435
Joined: August 9th, 2008, 6:26 pm
Location: Finland
Contact:

Re: Desert Elves

Post by woodmouse »

Ok, I make a new lizard rider. :) A completely from scratch lizard... But I use a elf and edit it.
Check out my sprites!

User avatar
Federalist marshal
Art Contributor
Posts: 382
Joined: December 17th, 2007, 12:02 am

Re: Desert Elves

Post by Federalist marshal »

woodmouse wrote:Ok, I make a new lizard rider. :) A completely from scratch lizard... But I use a elf and edit it.
Great, can we see it then? :)

Here are the ranged frames for the sharpshooter:
Attachments
DesertSharpshooter-ranged-1.png
DesertSharpshooter-ranged-1.png (4.01 KiB) Viewed 3943 times
DesertSharpshooter-ranged-2.png
DesertSharpshooter-ranged-2.png (3.99 KiB) Viewed 3938 times

User avatar
woodmouse
Posts: 1435
Joined: August 9th, 2008, 6:26 pm
Location: Finland
Contact:

Re: Desert Elves

Post by woodmouse »

Yep, you can see it.
Image
Image
Two colors, I didn't know which one is the best so I upload both. What do you like?
Check out my sprites!

User avatar
Federalist marshal
Art Contributor
Posts: 382
Joined: December 17th, 2007, 12:02 am

Re: Desert Elves

Post by Federalist marshal »

woodmouse wrote: Two colors, I didn't know which one is the best so I upload both. What do you like?
Not bad IMO but that's for Mist to decide.

User avatar
woodmouse
Posts: 1435
Joined: August 9th, 2008, 6:26 pm
Location: Finland
Contact:

Re: Desert Elves

Post by woodmouse »

Federalist marshal wrote:Not bad IMO but that's for Mist to decide.
Thanks! :D I hope Mist likes them... :lol2:
Check out my sprites!

User avatar
Federalist marshal
Art Contributor
Posts: 382
Joined: December 17th, 2007, 12:02 am

Re: Desert Elves

Post by Federalist marshal »

Here's the hunter; it uses some of Karo's work, and uses some of mine. I hope it works...
Attachments
DesertHunter.png
DesertHunter.png (2.91 KiB) Viewed 3777 times

User avatar
Guidrion
Posts: 67
Joined: February 1st, 2008, 10:06 pm
Location: Bruxelles, Belgium

Re: Desert Elves

Post by Guidrion »

I think it would be much better if you could give him another head or at least some goodies to give home more personnality. The same head is used for too many sprites. It would be silly to make this great work look bad in-game because of this...
The bolas are a bit small. We can barely see theim.
"There is no difference between good or bad but thinking makes it so"
William Shakespeare.

User avatar
WYRMY
Posts: 102
Joined: August 11th, 2008, 6:36 am
Location: Australia

Re: Desert Elves

Post by WYRMY »

(To Woodmouse)
The lizard is good, just it doesn't really fit in the Wesnoth style. Did you do it pixel-by-pixel?

User avatar
woodmouse
Posts: 1435
Joined: August 9th, 2008, 6:26 pm
Location: Finland
Contact:

Re: Desert Elves

Post by woodmouse »

WYRMY wrote:(To Woodmouse)
The lizard is good, just it doesn't really fit in the Wesnoth style. Did you do it pixel-by-pixel?
No, I didn't do it pixel by pixel. I made it so I first drew the lines, then edited them to look better. And I noticed there is a place where is no outline... well.
Check out my sprites!

User avatar
xtifr
Posts: 414
Joined: February 10th, 2005, 2:52 am
Location: Sol III

Re: Desert Elves

Post by xtifr »

Regarding the ranged attacks: the behavior of the bow is so unrealistic as to be positively surreal. As someone else pointed out (too lazy to go back and find the comment), when a bow is drawn (pulled), the region of greatest curvature is towards the ends. The current art has it bending in the middle, almost as if it were hinged. But this is only the first and most minor problem.

When a bow bends, the top comes down and the bottom goes up. With the current art, particularly for the Desert Archer ranged frames, the height of the bow is unchanged when it curves. Which means that it's magically extending--a sort of "telescoping" bow. On top of that, the bowstring magically becomes much longer as well--much, much longer. Bowstrings do not stretch--at least not if they're working properly. :) What this means is that the distance from the drawing hand to the tip of the bow should be exactly half the length of the bowstring when undrawn.

Basically, when a bow is drawn, it goes from a "bow-like" shape to an almost horseshoe-like shape. And the shorter the bow (and the desert archers' bows are really short), the more curved and horseshoe-like the bow will become when drawn.

Think about it: if a bow were the length of your arm, it would have to bend over completely double and flat when you drew it all the way back. Which is why the minimum possible theoretical length for a bow is slightly longer than the length of your arm. And the shorter the bow, the closer it will come to that extreme of doubling over.
"When a man is tired of Ankh-Morpork, he is tired of ankle-deep slurry" -- Catroaster

Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.

Post Reply