SurvivalXtreme: Version C.01!

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Mabuse
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Joined: November 6th, 2007, 1:38 pm

Re: SurvivalXtreme: Version 2.02

Post by Mabuse »

perhaps because no unit like "f3 windsong arbiter" exists ;)

you have to look inside the cfg to see the corredt unit ID.

for the windsong arbiter it is :
"Windsong Arbiter"

and capitalization DOES matter here.
the filename is NOT the ID
The best bet is your own, good Taste.

Mabuse
Posts: 2130
Joined: November 6th, 2007, 1:38 pm

Re: SurvivalXtreme: Version 2.02

Post by Mabuse »

Golbeeze wrote: I think there must be something like "{~campaigns/Era_of_Myths/EOM_Era.cfg}" that would make it work, but I can't figure out what it is.
btw:

nope.

as long yu have the ERA installed you dont have to "install" it manually in your campaign or SCN.
it will work if you use the correct ID's
The best bet is your own, good Taste.

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Golbeeze
Posts: 441
Joined: November 13th, 2007, 3:18 am

Re: SurvivalXtreme: Version 2.02

Post by Golbeeze »

:lol2: Damn stuff is tricky! Thanks again Mabuse. I sure hope it works this time!!!
My_Own_Minion: get rid of the scientist, i can take the blind guy

Talkative: You're like the Wizard of Oz, but evil.

Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries

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Golbeeze
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Re: SurvivalXtreme: Version 2.02

Post by Golbeeze »

Yay!! It worked and I have uploaded a new map, SXGE_Mythos, to my add-on. I will add SXGE_Extend later this week. :D
My_Own_Minion: get rid of the scientist, i can take the blind guy

Talkative: You're like the Wizard of Oz, but evil.

Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries

Mabuse
Posts: 2130
Joined: November 6th, 2007, 1:38 pm

Re: SurvivalXtreme: Version 2.02

Post by Mabuse »

nice :)
The best bet is your own, good Taste.

MCP
Posts: 518
Joined: May 23rd, 2005, 5:23 pm
Location: California

Re: SurvivalXtreme: Version 2.02

Post by MCP »

You gonna have dynamics terrain or what?
Come on Mabuse your own deadline is august 14th, get a move on.


:eng:


100 posts, FOR THE SECOND TIME

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Golbeeze
Posts: 441
Joined: November 13th, 2007, 3:18 am

Re: SurvivalXtreme: Version 2.02

Post by Golbeeze »

Ok, got the other map uploaded. So the 2 new maps are SXGE_Mythos (era of myths) and SXGE_Extedn (extended MP era). I also changed some cosmetics in a couple of the older ones, so go redownload SXGolbEd again :P Thanks for all the help Mabuse! You've helped countless times and I think I may be done for a while with new maps. I'll see how well these go over before I try any non-default era maps at least.
My_Own_Minion: get rid of the scientist, i can take the blind guy

Talkative: You're like the Wizard of Oz, but evil.

Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries

Mabuse
Posts: 2130
Joined: November 6th, 2007, 1:38 pm

Re: SurvivalXtreme: Version 2.02

Post by Mabuse »

MCP wrote: Come on Mabuse your own deadline is august 14th, get a move on.
hi MCP - :lol2:
I will see what i can do.

my own deadline is/was august 17th btw :P
The best bet is your own, good Taste.

MCP
Posts: 518
Joined: May 23rd, 2005, 5:23 pm
Location: California

Re: SurvivalXtreme: Version 2.02

Post by MCP »

Your memory is incorrect without proof.

Quote it or it is on the 14th, august.

ps gg last night lester and hotmustid.

hotmustid
Posts: 3
Joined: April 7th, 2008, 5:38 am

Re: SurvivalXtreme: Version 2.02

Post by hotmustid »

drunk sob :P

hotmustid
Posts: 3
Joined: April 7th, 2008, 5:38 am

Re: SurvivalXtreme: Version 2.02

Post by hotmustid »

I just played golbeezes map ramblin with lester and a few other guys, they all died by like turn 20, but THE WALL beat the rest of the map on his own. All I can say is drain on a shieldbearer is broken. Here's the replay, I have some insane killing sprees :P
Attachments
SXGE_Ramblin_replay_solo_run.gz
lol
(265.23 KiB) Downloaded 114 times

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Golbeeze
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Re: SurvivalXtreme: Version 2.02

Post by Golbeeze »

Anybody know how I could add something to the shop for a specific difficulty? For example: A 999-999 sword of unfairness only available on Simple? :lol2: Great example! What I'm actually thinking though, is putting a stronger berserk sword on mad mode. Is it possible?
My_Own_Minion: get rid of the scientist, i can take the blind guy

Talkative: You're like the Wizard of Oz, but evil.

Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries

MCP
Posts: 518
Joined: May 23rd, 2005, 5:23 pm
Location: California

Re: SurvivalXtreme: Version 2.02

Post by MCP »

Of course it's possible.
When they select difficult do this:
Save a variable with difficulty:
simple == 1
easy == 2
and so on up to mad == 5.

So you have this variable 'difficultySelected'
Then in the shop,
if 'difficultySelected == 5', then it's mad mode, and you can display that 'mad mode' shop option.

Sorry there is no way I'm going to remember WML off the top of my head.

ps. just make a sword of death, 100% chance to hit and wml kill on hit, with firststrike. Zeus's idea.
pps Or just make the 999-999 sword with damage type 'n00b', nothing resists it so it'll be at 0%.

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Golbeeze
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Re: SurvivalXtreme: Version 2.02

Post by Golbeeze »

:lol2: The 999-999 was just a joke. I would like to have a separate shop for mad mode where the berserk is stronger. That is all. I'll check it out, thanks.
My_Own_Minion: get rid of the scientist, i can take the blind guy

Talkative: You're like the Wizard of Oz, but evil.

Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries

Mabuse
Posts: 2130
Joined: November 6th, 2007, 1:38 pm

Re: SurvivalXtreme: Version 2.02

Post by Mabuse »

hi, despite i wasnt able to hold 14th as a deadline, it looks good that i may be able to hold 17th as a dedline and present at least SOMETHING at sunday



as a little appetizer i post a list of special items that can be found:


2x Defring (+10 for all defenses)
2x Resring (+10 for all resistances)
1x cornucopia of fortune: +20% for all gold from kills
1x sceptre of cantar: +50% damage for self and adjacant own and allied units
(non cumulative leadership)
1x sword of the crusader: +25% damage for self and adjacant own and allied units
(non cumulative leadership)
1x necklace of protection: +20% resistance for fire, cold and arcane
1x Icearmor: +20% resistance for cold
1x firearmor: +20% resistance for fire
1x spiritstaff: +20% resistance for arcane
1x cloak of flying: reduce movement for most terrain to 1


the items are of course usually well hidden and protected, one defring is placed at a (more or less) good to reach location to allow "dogers" to perform something like a strategy

of course there will be also chests with gold and yellow (superheal, non carryable), red (carryable healing) and blue (carryable +5move, +1attack, +150 HP (beyond maximum)) Potions
The best bet is your own, good Taste.

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