Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
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Re: Era of Magic
New version Beta 3.2 is now available. I have made new impact attack for Alchemist. Lvl 1 does 8-2 dmg, lvl 2 9-2 and lvl 3 10-2. Alchemist I costs 16 gold.
I have also disabled lavahome ability for Fire Elemental, because it doesn't work properly (The code is still in abilities.cfg)
I have also disabled lavahome ability for Fire Elemental, because it doesn't work properly (The code is still in abilities.cfg)
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- Joined: January 12th, 2008, 2:52 am
Re: Era of Magic
thanks for listening
the changes are great
the changes are great
Re: Era of Magic
Thanks
Version 3.2.1:
I have made a new death animation for the Mu. In my opinion it looks nice. You should see it.
Version 3.2.1:
I have made a new death animation for the Mu. In my opinion it looks nice. You should see it.
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- Posts: 36
- Joined: January 12th, 2008, 2:52 am
Re: Era of Magic
I love the new animation for the mu
aside from that I found a typo I cant beleive I missed before... even though the alchemists attack is labeled hammer it is marked as blade attack type.. so yeah probably needs switched to impact attack type.
aside from that I found a typo I cant beleive I missed before... even though the alchemists attack is labeled hammer it is marked as blade attack type.. so yeah probably needs switched to impact attack type.
Re: Era of Magic
Done. Thanks again vBeta 3.2.2 is now available.
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- Joined: April 23rd, 2008, 6:21 am
Re: Era of Magic
hi inferno8 im new in the forums but will still post my humble query here: i think that the priests though not unbalanced have very little units it would be far more interesting and fun if they had 5 or 6 units instead of just four
Re: Era of Magic
I agree with you. Priests should have 2 new units. (6 recruitable units in all 4 factions). Do you have any ideas?
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- Joined: April 23rd, 2008, 6:21 am
Re: Era of Magic
how about an aggresive unit? ie. light fighter-->light hero-->light champ.
--->light king--->light god
how about a proper ranged unit? ie Archer--->Glorius Archer--->ArcherOfHelios'
basically i would like a proper ranged and aggresive unit maybe you could gibe the lvl 2 or 3 the aggresive one dauntless and the ranged one marksman
--->light king--->light god
how about a proper ranged unit? ie Archer--->Glorius Archer--->ArcherOfHelios'
basically i would like a proper ranged and aggresive unit maybe you could gibe the lvl 2 or 3 the aggresive one dauntless and the ranged one marksman
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- Joined: April 23rd, 2008, 6:21 am
Re: Era of Magic
oops sorry i made a mistake i mean light fighter to advance to light king or hero and then champ or god
Re: Era of Magic
Maybe a horseman with a bow? Very fast tactical assault unit with magic arrows (dmg type pierce, weapon special magical).
Re: Era of Magic
ok, first things first-i like this era and it is pretty interesting, with quite diverse factions and all.
now, time for constructive criticism:
first, the priestess of light should have another advancement
second, some units have different amount of attacks, damage types, etc (in advancements) without an alternate advancements
third, the unit advancement is a little too linear-i might be able to help with that (if i have free time)
fourth, the jinn advancement (Efreeti) is much more powerful than the other one (great jinn) in most aspects (except for a 6 hp difference), so some balancing should be made.
anyways, good era, and keep up the good work
now, time for constructive criticism:
first, the priestess of light should have another advancement
second, some units have different amount of attacks, damage types, etc (in advancements) without an alternate advancements
third, the unit advancement is a little too linear-i might be able to help with that (if i have free time)
fourth, the jinn advancement (Efreeti) is much more powerful than the other one (great jinn) in most aspects (except for a 6 hp difference), so some balancing should be made.
anyways, good era, and keep up the good work
Re: Era of Magic
Thanks michchar. Let's see...
Adept of Light----->Cleric----->Priestess of Light----->Mastress of Light (or Priestess of Light again)
If I make another advancement, priests will have 3 4lvl units. No way.
Old alchemist tree:
...............................----->Master of Balance
Alchemist----->Alchemist II------>Alchemist III----->Alchemy Master
...............................----->Heavy Alchemist
If you want I can restore them
And I have idea about the new unit for Priests. It has berserker ability like the Minotaur and it is called "Slicer". If I make any art I will post it.
Currently it looks like this:michchar wrote:first, the priestess of light should have another advancement
Adept of Light----->Cleric----->Priestess of Light----->Mastress of Light (or Priestess of Light again)
If I make another advancement, priests will have 3 4lvl units. No way.
That's right.michchar wrote:second, some units have different amount of attacks, damage types, etc (in advancements) without an alternate advancements
That's right. I have removed a lot of units, because I wanted to reduce size of the era.michchar wrote:third, the unit advancement is a little too linear
Old alchemist tree:
...............................----->Master of Balance
Alchemist----->Alchemist II------>Alchemist III----->Alchemy Master
...............................----->Heavy Alchemist
If you want I can restore them
That's right. I have to change Great Jinn's attacks. Maybe some of them should drain health from an opponent?michchar wrote:fourth, the jinn advancement (Efreeti) is much more powerful than the other one (great jinn) in most aspects
And I have idea about the new unit for Priests. It has berserker ability like the Minotaur and it is called "Slicer". If I make any art I will post it.
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- Joined: April 23rd, 2008, 1:35 pm
Re: Era of Magic
inferno8 wrote:Thanks michchar. Let's see...Currently it looks like this:michchar wrote:first, the priestess of light should have another advancement
Adept of Light----->Cleric----->Priestess of Light----->Mastress of Light (or Priestess of Light again)
If I make another advancement, priests will have 3 4lvl units. No way.That's right.michchar wrote:second, some units have different amount of attacks, damage types, etc (in advancements) without an alternate advancementsThat's right. I have removed a lot of units, because I wanted to reduce size of the era.michchar wrote:third, the unit advancement is a little too linear
Old alchemist tree:
...............................----->Master of Balance
With the monkeys and the Donkeys
And the Elephants tooooooooooooo
Clap Clap Clap Clap Clap Clap
Happy Birthday.
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- Posts: 19
- Joined: April 23rd, 2008, 1:35 pm
Re: Era of Magic
this era rocks but pls put more factions
thanks for your contribution inferno8
thanks for your contribution inferno8
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- Posts: 19
- Joined: April 23rd, 2008, 1:35 pm
Re: Era of Magic
science guy8 how do you get an avatar
pls tell me
pls tell me