Desert Elves
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- Federalist marshal
- Art Contributor
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Re: Desert Elves
Ranged frames...
(Note that in the other thread I've posted all the compiled animations for the fighter and archer so far)
(Note that in the other thread I've posted all the compiled animations for the fighter and archer so far)
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- DesertArcher-Ranged-2.png (3.02 KiB) Viewed 4703 times
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- DesertArcher-Ranged-1.png (2.99 KiB) Viewed 4704 times
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Re: Desert Elves
well this is my first time posting in an art thread so I will try to follow the critique guide
they look great however the bow looks a little funny on the top sprite
I have some experience in archery and all the bows I have used bend further from the handhold.. more in an oval shape then the sort of triangle shape he has now.
they look great however the bow looks a little funny on the top sprite
I have some experience in archery and all the bows I have used bend further from the handhold.. more in an oval shape then the sort of triangle shape he has now.
Re: Desert Elves
Good work, but you need to clean the bows, there is a lot of noise surrounding them.Federalist marshal wrote:Made/modified sprites to make two frames based on Verdanna's suggestions in the other thread.
In quechquixcauh maniz cemanahuatl, ayc pollihuiz yn itenyo, yn itauhca in Mexico-Tenochtitlan
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
- Federalist marshal
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Re: Desert Elves
@jdsamyao, binaryquasar: I'm not sure those are things I can fix; they seem more like quirks that come when posting...
Assuming that the archer is done, I've made the rough version of the captain. My current concern is making him look more different from the fighter.
Assuming that the archer is done, I've made the rough version of the captain. My current concern is making him look more different from the fighter.
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- DesertCaptain.png (4.74 KiB) Viewed 4391 times
Re: Desert Elves
Ah, I really like the way this one looks
- Federalist marshal
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Re: Desert Elves
You could give him the shield from this:
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- From earlier in tis thread
- DesertFighter7.png (4.62 KiB) Viewed 4156 times
Re: Desert Elves
The archer is done except for this - these bows need to be cleaned up to look less jagged/blurry.jdsampayo wrote:Good work, but you need to clean the bows, there is a lot of noise surrounding them.
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- Federalist marshal
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Re: Desert Elves
Is this any better?
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- DesertArcher-defend.png (4.01 KiB) Viewed 3811 times
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- DesertArcher-defend-.5.png (3.43 KiB) Viewed 3813 times
Re: Desert Elves
They are better than the previous ones, but they need more definition, especially in the bottom.
BTW, what is the difference between this thread and this one. I think it is a waste that you upload your work twice.
BTW, what is the difference between this thread and this one. I think it is a waste that you upload your work twice.
In quechquixcauh maniz cemanahuatl, ayc pollihuiz yn itenyo, yn itauhca in Mexico-Tenochtitlan
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
- Federalist marshal
- Art Contributor
- Posts: 382
- Joined: December 17th, 2007, 12:02 am
Re: Desert Elves
I don't really see any problem with them when I begin to edit them. I do know that they don't look as good when I actually post them; on my computer at least. Does that contribute to it?
Re: Desert Elves
Uhmm, really I don't know, it will be matter of taste from the actual maintainer of the campaign, I only wanted to point it, because it really looks bad the bottom part of the bows in that specific sprites, but overall they are very good.
In quechquixcauh maniz cemanahuatl, ayc pollihuiz yn itenyo, yn itauhca in Mexico-Tenochtitlan
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
- Federalist marshal
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- Joined: December 17th, 2007, 12:02 am
Re: Desert Elves
I don't really see anything I could modify as I open it up in GIMP, so I don't really know what to do besides consider them complete and go back to work on the Captain.
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- DesertCaptain3.png (4.96 KiB) Viewed 3396 times
- thespaceinvader
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Re: Desert Elves
I'd change the skulls from the Orcish Sovereign's banner to something else, probably just the top of the pole, and maybe think about making the top of the anner the same as the elvish marshall's one. But this is a good frankenstein, nice work. I just hope you can animate it without that banner looking really awkward the way the Sovereign's does. Maybe just have him drop it on the floor in the first frames of the first animation of a combat and the pick it back up at the end.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- Federalist marshal
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- Joined: December 17th, 2007, 12:02 am
Re: Desert Elves
Modified with longer banner that isn't so close to his face.
@spaceinvader: I already replaced the original skulls with the skull from the lich staff. I don't really want the top to be completely blank, but I'm open to suggestions on what to replace the skull with.
@spaceinvader: I already replaced the original skulls with the skull from the lich staff. I don't really want the top to be completely blank, but I'm open to suggestions on what to replace the skull with.
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- DesertCaptain4.png (5.42 KiB) Viewed 3232 times