Chasm Bridge

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Kestenvarn
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Post by Kestenvarn »

musketaquid wrote:
Mog will probably need to look at how these would be committed/what the WML would be (if you don't already know how to do so).
I really got problems with the WML stuff. That would be nice if someone else does this. The chasm transistions are a mess to me, and i'm not abel to build a chasm tile out of these by myself, so if i want a chasm background, i have to copy it from an editors screenshot :(
Yes, I had this problem as well when working on the cave river.

I also found that unless you want stone bridges to hang in the air while zigzagging, the normal type of bridge isn't going to cut it - need a full out new tile with chasm transitions so you can add supports for the bridge descending into the darkness.
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Iris
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Post by Iris »

musketaquid wrote:Image
My gosh, I'd love it if our current water bridges were like that. <3
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JW
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Post by JW »

I love both. Please continue!!!
musketaquid
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Post by musketaquid »

I've finished one set. Well I'm not sure if the transitions fit each variation of the cave ground tile. A lava set of these is being worked on.
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Lava set preview
Lava set preview
chasm-lava-stone-bridge-set-preview.png (85.27 KiB) Viewed 4321 times
chasm-stone-bridge.zip
The whole stone bridge set
(100.13 KiB) Downloaded 246 times
chasm-stone-bridge-set.png
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Kestenvarn
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Post by Kestenvarn »

Those are very nice.
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Post by Blarumyrran »

cool, but with a problem. unless im wrong about this, you should probably widen the bridge to the south.
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Post by mog »

Syntax_Error wrote:cool, but with a problem. unless im wrong about this, you should probably widen the bridge to the south.
I just thought the same, but then I remembered that we can adjust the vertical position of units with the "unit_height_adjust" attribute.
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grzywacz
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Post by grzywacz »

The result is great! :shock:
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Post by miekka »

I've always considered bridges over chasms to be *rickety* wooden bridges.
musketaquid
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Post by musketaquid »

Syntax_Error wrote:cool, but with a problem. unless im wrong about this, you should probably widen the bridge to the south.
Flying horse :lol:
Well we have a problem, but i think widen the bridge would still be wrong, because the units would stand towards one side of the bridge. Or if i move the whole bridge down, and draw new transitions, units would stand more to the south-east-side of the bridge, because the north-west transition have to be stretched.
If this is possible
mog wrote:I just thought the same, but then I remembered that we can adjust the vertical position of units with the "unit_height_adjust" attribute.
it would save me the the work of redrawing, and units would stand in the middle.
I've always considered bridges over chasms to be *rickety* wooden bridges.
Me too, :) that's why a set of my "wooden prototype" (you can see it in my former posts) is planed, after the lava set is once done.
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old-position.png
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new-position.png
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Jetrel
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Post by Jetrel »

I will leave it to mog and Kestenvarn to deal with the issues of committing this, and making it game-useable. Graphically speaking, I think this looks great - I extend a hearty congrats to musketaquid.
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Post by Shadow »

Yep as already said nice looking forward to see it ingame.
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musketaquid
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Post by musketaquid »

The lava set. Here it is.
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chasm-lava-stone-bridge.zip
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chasm-lava-stone-bridge-set.png
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Weeksy
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Post by Weeksy »

the | and / have problems with their right and lower-right sides (respectively) appearing to have holes in them.
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Post by Boucman »

there is a way to adjust a unit's height on a given hex.... that's already done for castles.

not sure how it works though
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