Artistic Challenge

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alexcgilliland
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Artistic Challenge

Post by alexcgilliland »

Hello, I'm working on a new campaign called Tears of Mercury. To tell the story I want to I need art of ethnic groups other then Caucasians. Portraits or sprites would be be lovely, both of the same unit even better. Any ethnicity is appreciated and will be used eventually, but currently I most need African (black) peasants with a variety of simple or improvised weapons, and possibly simple armor (not plate mail). I want multiple developed characters so multiple portraits would be great, as would sprites with distinguishing features. If anyone wants to draw multiple portraits of a single character in different emotional states, those would definitely be included. Soon I will also need unarmored (edit)Saurians, the more green the better. Thank you for reading this long post and I truly appreciate anyone who would like to contribute to this project.
Attachments
generic african farmer
generic african farmer
farmer.png (2.46 KiB) Viewed 4345 times
grego, the cautions one
grego, the cautions one
grego.png (2.58 KiB) Viewed 4348 times
generic hunter
generic hunter
hunter.png (3.2 KiB) Viewed 4355 times
miro, the voice of experience
miro, the voice of experience
miro.png (2.34 KiB) Viewed 4345 times
olhado, the leader
olhado, the leader
olhado.png (3.17 KiB) Viewed 4354 times
Last edited by alexcgilliland on December 23rd, 2007, 11:18 am, edited 2 times in total.
the future of games is not graphics, it is player interaction and good stories.
Stilgar
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Post by Stilgar »

My page of the graphics library has a few African/Aborigine inspired frankensteins. I don't have any great urge to work more on them at the moment, but you're welcome to do with them as you see fit under GPL, if they suit your purposes.
alexcgilliland
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thanks

Post by alexcgilliland »

Nice stuff master Stilgar. Those aborigines will be quite handy.
the future of games is not graphics, it is player interaction and good stories.
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Sapient
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Re: Artistic Challenge

Post by Sapient »

alexcgilliland wrote:Soon I will also need unarmored Orcs, the more green the better. Thank you for reading this long post and I truly appreciate anyone who would like to contribute to this project.
Wesnoth orcs are brown skinned, not green.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
alexcgilliland
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brown orks

Post by alexcgilliland »

hmm, fair enough, do they have distinguishing facial features? big teeth? hair?
the future of games is not graphics, it is player interaction and good stories.
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Blueblaze
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Post by Blueblaze »

Might serve some good to actually play Wesnoth before trying to create something for it?
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Jetrel
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Re: brown orks

Post by Jetrel »

alexcgilliland wrote:hmm, fair enough, do they have distinguishing facial features? big teeth? hair?
The best reference for orcs can be seen here:
https://webspace.utexas.edu/woojs1/Wesn ... /Orc00.png
https://webspace.utexas.edu/woojs1/Wesn ... /Orc01.png
https://webspace.utexas.edu/woojs1/Wesn ... /Orc02.png
https://webspace.utexas.edu/woojs1/Wesn ... /Orc03.png

These are wesnoth's images for orcs; they're not necessarily brown skinned nor fair skinned, but they definitely have a savage streak to them. This is what I take to be the canonical visualization of wesnoth's orcs; any art I produce of them is going to be in the same vein.
alexcgilliland
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orks coloration

Post by alexcgilliland »

as long as Im creating a dark skinned human race could I make a green skinned and bald race of orks? or would that be too much creeping influence from other fantasy games? Myabe I should scrap the idea of using orks at all and go for saurians. is there any reference available on saurian culture?
the future of games is not graphics, it is player interaction and good stories.
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Sapient
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Post by Sapient »

http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
alexcgilliland
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saurians

Post by alexcgilliland »

ok cool. there isnt much information on saurians. Can I add some stuff? something like this:

Saurians evolved in the harsh rain forest, coming from an ancestor not unlike a Gekko. Their growth in size was dependent on their ability to defend their tribes from marauding panthers, and they developed multiple styles of martial arts long before verbal communication. Even now the purest forms of their language include elements of communication through movement. There are no Saurian genders, rather each saurian constantly leaves a reside of reproductive spores, which become viable in the presence of another saurians spores. As a result there is no conception of parentage or inheritance, so Saurian rank is entirely dependent on martial ability, usually unarmed honor fights. Saurian society is highly regimented; even in the fields there is never a question of who is in charge. Their powerful, unified, religious institution of the past has suffered a deep schism, leaving the higher level saurian leadership fragmented and confused. Some saurian scholars even theorized that their civilization has already reached its apex and it will be all downhill from here, but mostly such scholars are killed as traitors.
the future of games is not graphics, it is player interaction and good stories.
alexcgilliland
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Joined: December 18th, 2007, 6:50 am
Location: San Francisco

new sprites

Post by alexcgilliland »

I appended some frankenstien sprites I GIMPed up to the thread starting post. Plus one more below cuz i reached my max of 5 message. This is the first pixel sprite work iv done in about 6 years; criticism is welcome.
Attachments
Quara, young and violent
Quara, young and violent
quara.png (2.71 KiB) Viewed 4336 times
the future of games is not graphics, it is player interaction and good stories.
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Blueblaze
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Re: saurians

Post by Blueblaze »

alexcgilliland wrote:Saurians evolved in the harsh rain forest, coming from an ancestor not unlike a Gekko.
Evolution is no-sense!
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Sgt. Groovy
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Post by Sgt. Groovy »

Saurians evolved in the harsh rain forest, coming from an ancestor not unlike a Gekko. Their growth in size was dependent on their ability to defend their tribes from marauding panthers, and they developed multiple styles of martial arts long before verbal communication. Even now the purest forms of their language include elements of communication through movement. There are no Saurian genders, rather each saurian constantly leaves a reside of reproductive spores, which become viable in the presence of another saurians spores.
Um, I suggest either make up a mythical origin, or if you refer to such real-world phenomena like evolution, then make it sensical. Panthers hunt prey bigger than themselves, and even if they did hunt something as small as gekkos, evolving bigger wouldn't help them, but evolving smaller might (species evolving bigger in size often happens in places where there are no predators). Also, the spore thing is just silly, no vertebrates reproduce like that, and saurians are supposed to be reptiles. If you want to make them genderless, they can be hermafrodites or parthenogenetically reproducing.
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thespaceinvader
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Post by thespaceinvader »

Saurians could be like crocodiles - genders differing depending on temperature of incubation - or like some other lizards (i forget which), and have genders dependent on age. Or be like Whiptail Lizards and reproduce parthenogenetically, resulting in an exclusively female species, which would be interesting. But an evolutionary origin from crocodiles or monitor lizards/komodo dragons would be more realistic. Or we just assume that wesnoth has some big geckos...
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Melkor's Therapist
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Re: saurians

Post by Melkor's Therapist »

Blueblaze wrote: Evolution is no-sense!
But even Wesnoth has evolution! Look:
Attachments
The Descent of Troll
The Descent of Troll
troll_evolution.png (8.27 KiB) Viewed 4306 times
Down with sigs!
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