Terrain Art Request - Desert Terrains
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- Sgt. Groovy
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- thespaceinvader
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I don't think i meant noise...
Or not that kind of noise, anyway. I meant more like the TV static type noise. If you know what i mean.
I tried it out. A scatter HSV filter in GIMP seemed to do the trick (though i still prefer the more saturated image, i just downloaded this one because it was the first one i came across. And i have no idea why the bits of the unit went yellow o_O) with settings Value: 30, Holdness: 2, Hue & Saturation: 10.
EDIT: don't know if it would tile correctly, though, if applied to single tiles.
Or not that kind of noise, anyway. I meant more like the TV static type noise. If you know what i mean.
I tried it out. A scatter HSV filter in GIMP seemed to do the trick (though i still prefer the more saturated image, i just downloaded this one because it was the first one i came across. And i have no idea why the bits of the unit went yellow o_O) with settings Value: 30, Holdness: 2, Hue & Saturation: 10.
EDIT: don't know if it would tile correctly, though, if applied to single tiles.
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- parched2_111.png (109.06 KiB) Viewed 3732 times
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- Sgt. Groovy
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That's noise with no larger wavelengths than one pixel. That will always tile, because neighbouring pixels have no correlation. Often that's too "noisy" noise to use, though.Or not that kind of noise, anyway. I meant more like the TV static type noise. If you know what i mean.
The pattern is tileable in the stardard Wesnoth hex format. That is, cut a hex-shaped piece from anywhere, and it tiles.EDIT: don't know if it would tile correctly, though, if applied to single tiles.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
- thespaceinvader
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Yeah, that was what i meant by noise - single-pixel sized static. Which probably would look better if applied manually, but it's certainly easier to apply it automatically. I think, if fact, that what you have done, Shadow, is add some extra texture and shading to some of the larger...for want of a better word, slabs... preferentially to the smaller ones, which makes for a more realistic overall feel, but requires more time and effort to do on a large scale.
I don't really know where i'm going with this. Maybe food for thought for someone...
I don't really know where i'm going with this. Maybe food for thought for someone...
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I don't really know if it is better. I just prefer more contrast and I'm a bit rusty about filters, never used them, never needed them. (Although they seem to be a nice time saver)
I just added a big patch of darker shades in one layer and in another some smaller highlights. Than I tread the whole stuff with some contrast tools like my sprites.
I think you just must do this for one hex than it will work if you lay them next to each other some variations might help too.
I just added a big patch of darker shades in one layer and in another some smaller highlights. Than I tread the whole stuff with some contrast tools like my sprites.
I think you just must do this for one hex than it will work if you lay them next to each other some variations might help too.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Absolute awesomeness. This is what cracked desert terrain should be like.thespaceinvader wrote:I tried it out. A scatter HSV filter in GIMP seemed to do the trick (though i still prefer the more saturated image, i just downloaded this one because it was the first one i came across. And i have no idea why the bits of the unit went yellow o_O) with settings Value: 30, Holdness: 2, Hue & Saturation: 10.
- Chris
I agree. Except for the poor bleached lieutenant who should retire from the tile. And it needs to be hex-shaped, please, with a variation or two.Thumper wrote:This is what cracked desert terrain should be like.
Try some Multiplayer Scenarios / Campaigns
- Sgt. Groovy
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Attached is the hex, and a test of tiling.
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- ParchedEarthTiled.png (49.95 KiB) Viewed 3624 times
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- Parched Earth Hex.png (14.77 KiB) Viewed 3624 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- Sgt. Groovy
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Actually, I would cut the hex so that the biggest "plates" are in the middle. They are the features that make repeating most obvious, so they're also the ones that need to be changed in the variation tiles.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
- thespaceinvader
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Hmm, OK.
EDIT: tried another. Usefully, this one and the previous one seem to tile together pretty much seamlessly.
EDIT: tried another. Usefully, this one and the previous one seem to tile together pretty much seamlessly.
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- ParchedEarthTiled 2.png (63.99 KiB) Viewed 3593 times
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- Parched Earth Hex v2.png (14.69 KiB) Viewed 3586 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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>.>
<.<
I probably can't do transitions at the moment. I might give it a shot at some point, though.
<.<
I probably can't do transitions at the moment. I might give it a shot at some point, though.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.