Terrain Art Request - Desert Terrains

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Shadow
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Post by Shadow »

Rhuvaen wrote:
Shadow wrote:I'm always good for one or the other suprise. :lol:
Yes, I'm quite tempted to give that last terrain some submersion and call it "foam". :wink:
Still I know now how I would make transitions. So not complety wasted. :)
Rhuvaen wrote:
thespaceinvader wrote:Salt flats IMHO shouldn't looks so cracked up and broken - they should be dead flat, almost like a sheet of paper - up close they look cracked, but looked at from wesnoth perspective, they'dappear very smooth, i think
Yes, I agree - that's why I want to use the graphic I outlined in red.
Shadow wrote:It needs more work I think could you make a screenshot with a larger patch next to varius other terrain (without the third variation) so I can see what needs further improvement?
Nope, since I don't have any need for the "cracked up" version. I would just love to have a tile (best with a variation or two :)) of the salt flats I indicated (it wasn't in the zipfile...).
Shadow wrote:I thought that the terrain I posted gets overlayed onto the big salt plates to create a smooth transition.
Okay, I thought those were two different terrains. Look at your photo - the salt has a very clear border to the surrounding terrain (since that is where the evaporated water stopped). I really want to have a sharp transition - just like those tiny ridges on the salt flat itself. The way I picture this structure to happen is that while the water evaporates, the bigger body parts into smaller "puddles", which then evaporate individually. So you'd have the same border on the outside of the whole salt flat that you have inside between the "former puddles"...
Well this is a bid. I'll look what I can come up with.
Rhuvaen wrote:
Shadow wrote:For salt 2 I got the feeling it looks more like shallow water. Could be perhaps used with some work as kind of river ford variation. That is not the problem here though.
I'm not sure I see what you have in mind. I could imagine that you mean something like rapids? Such as foam and waves in shallow/rocky part of a creek or river... but yes, not a desert terrain. :wink:
cough
A bit more shallow but something in this direction.
Quite a jump I know. :lol:
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Shadow
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Post by Shadow »

Image
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Rhuvaen
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Post by Rhuvaen »

Shadow, I meant the first salt-flats you posted, outlined by me in red, just as they are. :wink: I didn't find that terrain image in the zipfile you posted. (the transitions can be sorted out later)

IMO these improvements are just deviating too much from an original which was so close to the mark.
Shadow
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Post by Shadow »

Image

I still don't know if it works ingame. Though I posted the other ones. Slight case of miscommuncication.
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Cynical and drunk and boring someone in some dark cafe ...
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Hidin’ behind bottles in dark cafes
Rhuvaen
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Post by Rhuvaen »

That's the one! Thanks :D
Shadow wrote:I still don't know if it works ingame. Though I posted the other ones. Slight case of miscommuncication.
That's what I want to try (use it in-game). And yes, I do tend to over-complicate my communication sometimes. :wink:
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Sgt. Groovy
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Post by Sgt. Groovy »

Something I've been working on. Maybe needs some fine-scale granularity, and the biggest "plates" should be smaller:
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parched1.png
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Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
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vonHalenbach
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Post by vonHalenbach »

Yeah! looks cool. Let me guess. Made with inkscape?:lol:
Shadow
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Post by Shadow »

Looks good a bit clean for my taste but actual very good .
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
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Sgt. Groovy
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Post by Sgt. Groovy »

Let me guess. Made with inkscape?
Aye :)

An updated version (lighter, less saturated, less clean (I hope)):
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parched2.png
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Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
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thespaceinvader
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Post by thespaceinvader »

I think you could do with keeping it saturated, and just making it lighter. And maybe introduce some noise with a GIMP filter, or something. But you've captured the baked earth effect perfectly in terms of shapes and overall look.
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Blarumyrran
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Post by Blarumyrran »

SergeantGroovy, in another thread wrote:But maybe I just prove you wrong, one of these days...
well, i guess this is the proof?

yeah looks nice but i agree about making it grainy. (you cannot escape the raster graphics programs. haw haw haw.)
Shadow
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Post by Shadow »

I would have said no filters. Hand work. Though in my case I don't even know how to write "fiter".
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Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
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Sgt. Groovy
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Post by Sgt. Groovy »

The problem with a noise filter is that it wouldn't tile seamlessly in a hex pattern, so it would have to be refined by hand anyway. OTOH, one of the images posted earlier shows a version where the surface is very smooth (mine would be between the two), so it doesn't necessarily need that much graininess.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
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thespaceinvader
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Post by thespaceinvader »

Ah, yeah. Hmm...
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Sgt. Groovy
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Post by Sgt. Groovy »

Though there is a trick to make the noise tile, is that you make 54x72 square tiling noise, scale it vertically to half, copy it and stack the copies into a 54x72 square. This will now tile hexanogally (though every feature will appear twice in the same hex).
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
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