First contribution
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- Music Contributor
- Posts: 27
- Joined: August 24th, 2007, 8:39 pm
- Location: North Carolina
- Contact:
First contribution
I'm a full time television and film composer and sound designer.
I stumbled onto Wesnoth not too long ago, and I've really been enjoying the game.
I thought I'd contribute an orchestral/choral piece. I composed it before reading through this forum to see what all was needed (sorry), so I'm afraid it's a bit short. But if anyone has a use for it, please go for it. If you do use it, I'd love to be notified so I can check it out. My e-mail is dpkaufman (at) gmail.com.
I look forward to contributing more in the future - if you have any suggestions, fire away.
Here's the link:
http://www.box.net/shared/yopoe1hvh2
Doug Kaufman
I stumbled onto Wesnoth not too long ago, and I've really been enjoying the game.
I thought I'd contribute an orchestral/choral piece. I composed it before reading through this forum to see what all was needed (sorry), so I'm afraid it's a bit short. But if anyone has a use for it, please go for it. If you do use it, I'd love to be notified so I can check it out. My e-mail is dpkaufman (at) gmail.com.
I look forward to contributing more in the future - if you have any suggestions, fire away.
Here's the link:
http://www.box.net/shared/yopoe1hvh2
Doug Kaufman
- vonHalenbach
- Translator
- Posts: 398
- Joined: May 3rd, 2006, 10:23 am
- Location: united europe
I belive you, after hearing your piece of music. This is really quality music in a classical style. You have the ability to make good music for Battle of Wesnoth. I like to hear more from you.
For more information about whats needed to make a fitting soundtrack for BfW you should talk directly with Aleksy or Timothy P. They are our main music developers. It can be, that they need some days to answer you. I hope that it is no problem for you. Welcome!
For more information about whats needed to make a fitting soundtrack for BfW you should talk directly with Aleksy or Timothy P. They are our main music developers. It can be, that they need some days to answer you. I hope that it is no problem for you. Welcome!
http://brilliantanyway.blogspot.com/ Brilliant Anyway
sounds very nice. thanks for contributing. This would be a good track to play when the good guys are rallying to battle with a confident attitude and ready for a comeback.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
I agree with the others. Please try to get the attention of our music devs and work with them to get some nice new music into Wesnoth!
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
- Temuchin Khan
- Posts: 1800
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
So far, I like what I hear, especially the choir. It reminds me of "Breaking the Chains," the piece most recently added to mainline. Anyway, I think it has potential, but it would be nice if it were longer.
One idea would be to make what's already been done the main theme and add some variations.
One idea would be to make what's already been done the main theme and add some variations.
Check out my new book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
Just listened to the piece. I like the orchestrations a lot. As mentioned, the choir works very well.
The melodic material seems a bit static and forgettable but I imagine this would work extremely well in context, during a battle because of its presence. I would say to get a bit more varied with the attention to instrumentation and build upon the theme a bit to give more textural consideration to the buildup.
Cool!
The melodic material seems a bit static and forgettable but I imagine this would work extremely well in context, during a battle because of its presence. I would say to get a bit more varied with the attention to instrumentation and build upon the theme a bit to give more textural consideration to the buildup.
Cool!
Yeah, could be longer. A very nice piece, perfect for user-made campaigns in its current length. I didn't expect something so good when I was about to play it.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
VERY cool. It is, like you said, a bit short, but it's certainly good enough to be expanded and made into a usable piece. Heck, it might be useful to have this in-game as is for shorter campaigns... not all piece need to be 6 minutes long, IIRC.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
- esr
- Retired Developer
- Posts: 228
- Joined: November 26th, 2006, 6:40 pm
- Location: Pennsylvania, USA
- Contact:
Superb!
I agree with most of the comments here; this is a wonderful piece, very much in the spirit of the BfW library. Could be longer, could use a bit more base for a fuller sound, but -- way cool! You definitely have what it takes to compose for Wesnoth.
If you have a new version I'd like to hear it. Torangan made me aware that things are a bit stalled on the music forums; if Timothy and Aleksi remain too busy to tag and commit stuff I'll get on it.
If you have a new version I'd like to hear it. Torangan made me aware that things are a bit stalled on the music forums; if Timothy and Aleksi remain too busy to tag and commit stuff I'll get on it.