more item images for multiplayer use
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- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
Ok, here's to calling the kettle black. It shouldn't be. Try making it a lighter shade of gray. This will allow you to create a more 3d feel by using different shades. The kettle will still look black, it just will now also not look flat.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
- Sgt. Groovy
- Art Contributor
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- Joined: May 22nd, 2006, 9:15 pm
- Location: Helsinki
- Eleazar
- Retired Terrain Art Director
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- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
i say, "committed to trunk."musketaquid wrote:An isometric shop with a shield.
And i seperated the oak as one standalone image.
What do you say now?
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
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- Art Contributor
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- Posts: 20
- Joined: June 3rd, 2007, 9:59 pm
- Location: Suitcase
Sorry, i´m very busy with my Diploma thesis.Eleazar wrote:Will we get more of these? or at least the transparent files of the ones you've done?
I added the files from the Enhantress Statue... and the .xcf include layers from the rest. But on them are many things to do like light, shadows and differential look (ruined, plants...).
- Attachments
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- enhantress.zip
- .xcf file with all layers +png. files from the different versions
- (109.26 KiB) Downloaded 255 times
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- Statuen.zip
- The rest of statues...
To do: Smoth shadows... rework light... different look - (370.04 KiB) Downloaded 274 times