more item images for multiplayer use

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Eleazar
Retired Terrain Art Director
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Post by Eleazar »

Redeth wrote:A simple scarecrow.
nice.
commited.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
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Jetrel
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Post by Jetrel »

Redeth: nice.
musketaquid
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Post by musketaquid »

Changeling wrote:
that's good, but can you lighten the top blade?

Quote:
[EDIT] I also noticed that the shadow on the windmill, after a certain point just jumps down suddenly, suggesting some jutting out, and consequently squarish, contradictory of your circular intention. You might want to fix that.[/EDIT]


The problem I had is below, frames 25 and 30.
If you hover your mouse over the two, you'll see that it's overextended for it to just cover with one frame.
I imagine, though, that your shadow for the right blade should be longer. and a little bit higher.
I've played around with all blades brightness. But with already white blades this take not much efect. I doubt, if someone not knowing the changes i made, sees any difference. That's why i tell you, what i've done.
The top blade gets brighter until reaching the top. The dark part of the east blade becomes brighter too, when it turns towards the light.
The brightness differs about 40%. Using more would cause the changing percentage from frame to frame, be that high, that the transition wouldn't be smooth anymore.

The jumping, you mentioned, schould now be fixed.
Attachments
windmill-alpha-png-18frames-0.3.zip
(142.92 KiB) Downloaded 209 times
18 frames at 110ms
18 frames at 110ms
windmill-green.gif (98.86 KiB) Viewed 5839 times
musketaquid
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Post by musketaquid »

A shop

One with a tree behind, which can only be used on grassland.
And for other terrain (or if someone feels not good about my tree) i made one without the tree.
Hope you'll like it!
Attachments
shop.zip
The shops as alpha png's.
(15.72 KiB) Downloaded 212 times
shop_green.png
shop_green.png (12.29 KiB) Viewed 5654 times
shop_with_tree_green.png
shop_with_tree_green.png (13.15 KiB) Viewed 5651 times
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West
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Post by West »

Very nice. Only thing I can comment on is that normal Wesnoth structures tend to be isometric while this one has more of a "true" perspective look.

And oh, those dark vertical bars on the left, what is it? Is this like a pipe organ vendor? ;)
musketaquid
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Post by musketaquid »

Well, i will trie to make an isometric view on the shop.
And oh, those dark vertical bars on the left, what is it? Is this like a pipe organ vendor? Wink
I wanted this to look like a rack for swords and spears, like one you can see on this pic.
Attachments
waffenhaendler.jpg
waffenhaendler.jpg (67.3 KiB) Viewed 5586 times
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Eleazar
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Post by Eleazar »

musketaquid wrote:A shop

One with a tree behind, which can only be used on grassland.
And for other terrain (or if someone feels not good about my tree) i made one without the tree.
Hope you'll like it!
I like it, and i'd like to see the tree as a separate item.

The comment on perspective is correct. If you put two of these shops in adjacent hexes, i think the divergent vanishing points would be obvious.

I understood what the weapon-rack was, but i can understand how someone would no. Perhaps adding something more obvious, like a large shield would communicate better.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
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Jetrel
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Post by Jetrel »

Eleazar wrote:Perhaps adding something more obvious, like a large shield would communicate better.
Emphasis mine, for clarification. ADD a shield sitting next to the weapons, don't remove the weapons and put in a shield.

I also agree with everything else eleazar said, including the fact that that looks really cool. :)
musketaquid
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Post by musketaquid »

Thanks for your comments.

I will trie to implent all the things you mentioned.
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Neilarmius
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Post by Neilarmius »

Hi,
This is my first attempt at anything Wesnoth but here goes.. :shock:
Red and yellow cauldrons. Blue one on its way. I am plannning to add another frame or two so the bubbles float about a bit.
Feedback?
Attachments
A red filled cauldron for multiplayer items
A red filled cauldron for multiplayer items
caulldron-red.png (2.16 KiB) Viewed 5272 times
A yellow filled cauldron for multiplayer items
A yellow filled cauldron for multiplayer items
caulldron-yellow.png (2.2 KiB) Viewed 5272 times
Troy
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more item images for multiplayer use

Post by Troy »

Very,very nice :)

I like them a lot :) :wink:
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Jetrel
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Post by Jetrel »

A good start, but absurdly oversized, and you didn't use any anti-aliasing on the bright rim of the cauldron.

You should be able to edit this into shape - I'd do so before trying to animate it.
musketaquid
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Post by musketaquid »

An isometric shop with a shield. :)
And i seperated the oak as one standalone image.

What do you say now?
Attachments
shop_and_oak.zip
Download both images as png with alpha channel.
(11.06 KiB) Downloaded 210 times
oak_green.png
oak_green.png (12.16 KiB) Viewed 5003 times
shop_green.png
shop_green.png (12.85 KiB) Viewed 4997 times
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Jetrel
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Post by Jetrel »

musketaquid wrote:An isometric shop with a shield. :)
And i seperated the oak as one standalone image.

What do you say now?
Looks great. :D
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Neilarmius
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Post by Neilarmius »

Blue, yellow and red and resized. I'm struggling with the anti-aliasing though.
Attachments
cauldron-blue.PNG
cauldron-blue.PNG (1.07 KiB) Viewed 4774 times
cauldron-yellow.PNG
cauldron-yellow.PNG (1.07 KiB) Viewed 4759 times
cauldron-red.png
cauldron-red.png (1.07 KiB) Viewed 4776 times
3cauldrons-mage-grassland.png
3cauldrons-mage-grassland.png (57.62 KiB) Viewed 4761 times
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