more item images for multiplayer use

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musketaquid
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Post by musketaquid »

Jetryl wrote:
It looks plenty good enough.
...we'll put these in-game
that's nice, and i'll go on polishing in any case :lol:
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windmill-alpha-png-18frames.zip
18 frames as png with an alpha channel
(151.14 KiB) Downloaded 206 times
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Rocket Slug
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Location: I ate my map and now I'm lost

Post by Rocket Slug »

traverser wrote:hooray, we can now make a Don Quixote campaign
Haha, I'd play it.
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Eleazar
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Post by Eleazar »

Kaldred wrote:Here some new pics from my statues. I´m very busy currently, but i try to work further on them. With the second one im not satisfied (I have a newer verion of this but i don´t want remake the pictures ;)). And the fifth one use the rotten plants of the third, but i will draw them new in the next version.
Image
Some sugesstions to make them better?

A Problem by the ruined one is that the head going out of the hex so they must be used as halo.
Will we get more of these? or at least the transparent files of the ones you've done?
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
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Jetrel
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Post by Jetrel »

Eleazar - could you commit both of the windmills?
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Eleazar
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Post by Eleazar »

last night i committed some stuff from this thread, including the 18 frame windmill
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
musketaquid
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Joined: July 18th, 2006, 12:23 am

Post by musketaquid »

I've polished the windmill.
I hope, that this time the shadows are in the right angle of 45°.
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windmill-alpha-png-18frames-0.2.zip
(144.01 KiB) Downloaded 277 times
18 frames at 110ms
18 frames at 110ms
windmill-green.gif (99.76 KiB) Viewed 4604 times
Changeling
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Post by Changeling »

:shock: That's incredible.

What would make it even better is if you added shadow to the blades to each other. But that might just me trying to find mistake in everything.

But I'm thinking (forgive me if someone mentioned this already), units and figures on the map only move when specific triggers are activated. It'd look weird on the background if it was the only moving thing...

[EDIT] I also noticed that the shadow on the windmill, after a certain point just jumps down suddenly, suggesting some jutting out, and consequently squarish, contradictory of your circular intention. You might want to fix that.[/EDIT]

Last question, is it gonna count as a village?
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Zhukov
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Post by Zhukov »

Changeling wrote:But I'm thinking (forgive me if someone mentioned this already), units and figures on the map only move when specific triggers are activated. It'd look weird on the background if it was the only moving thing...
If memory serves, one of the (very) long term goals is to have fully animated backgrounds. Swaying trees, flowing rivers etc. Plenty of units already have idle animations.

I don't understand the rest of what you said.

PS. The shadows of the blades drip with awesomeness.
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Sgt. Groovy
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Post by Sgt. Groovy »

Awesome, looks very 3-dimensional.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
musketaquid
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Post by musketaquid »

What would make it even better is if you added shadow to the blades to each other. But that might just me trying to find mistake in everything.
This Shadow you mentioned only drops of wings near the center where the wings already are darker and is that minimal, that this shadow would be hard to recognice. So i don't know, if it is worth the effort.
The picture i added, shows the difference.

I see, it looks better. If i don't go crazy on that mill, i'll overlay the shadows for the blades.
Attachments
You should see the difference, then it is worth changing.
You should see the difference, then it is worth changing.
windmill_wing_shadow.png (13.61 KiB) Viewed 4455 times
Changeling
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Post by Changeling »

that's good, but can you lighten the top blade?
[EDIT] I also noticed that the shadow on the windmill, after a certain point just jumps down suddenly, suggesting some jutting out, and consequently squarish, contradictory of your circular intention. You might want to fix that.[/EDIT]
The problem I had is below, frames 25 and 30.
If you hover your mouse over the two, you'll see that it's overextended for it to just cover with one frame.
I imagine, though, that your shadow for the right blade should be longer. and a little bit higher.
Last question, is it gonna count as a village?
:? *Still confused*
Last edited by Changeling on April 11th, 2007, 1:54 am, edited 2 times in total.
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Eleazar
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Post by Eleazar »

Changeling wrote:Last question, is it gonna count as a village?
Not normally, unless the campaign designer decides to make it so.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
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Jetrel
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Post by Jetrel »

Eleazar, could you commit his most recent version of the windmill to SVN?
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Eleazar
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Post by Eleazar »

Jetryl wrote:Eleazar, could you commit his most recent version of the windmill to SVN?
done
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
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Redeth
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Post by Redeth »

A simple scarecrow.
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farm-veg-with-scarecrow.png
farm-veg-with-scarecrow.png (11.23 KiB) Viewed 4173 times
scarecrow.png
scarecrow.png (2.63 KiB) Viewed 4172 times
- Rojo Capo Rey de Copas -
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