New animations
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Yeah, I was going for a "wind up" kind of motion, where you see the tension build (sword gets positioned, knee lifts) then WHAM, he throws the flat snap.
I intentionally toned down the amount of motion in that frame as a subtle "build up" experiment.
Yup, it IS very close to the standing frame.
Maybe that frame might work at twice the frame speed as the rest of the animation as an "intro" to the rest of the frames?
or-
I can play with the sheild and sword position on that first frame a bit if you'd like, that might do the trick....
Or we can just scrap that frame altogether, just lemme know what you think will work best, I'm not attached to it, so......
Is the female mage death animation up to par, or does she need more work?
Woohoo, I'm a contributer!
Rev. V!
I intentionally toned down the amount of motion in that frame as a subtle "build up" experiment.
Yup, it IS very close to the standing frame.
Maybe that frame might work at twice the frame speed as the rest of the animation as an "intro" to the rest of the frames?
or-
I can play with the sheild and sword position on that first frame a bit if you'd like, that might do the trick....
Or we can just scrap that frame altogether, just lemme know what you think will work best, I'm not attached to it, so......

Is the female mage death animation up to par, or does she need more work?
Woohoo, I'm a contributer!

Rev. V!
- vonHalenbach
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The right foot of heavyinfantry-1moreattack.gif gets longer and another texture. The shadow should have a blurry edge. I like the action of this animation. Quite some movement.
The deathanimation looks very unnatural. It would be the best, to start again. This is mostly a rotation of the unit, with one leg almost the same when the other leg gets sliding on the ground. His arm must be growing, when he is falling down, because the mace comes forward, when his body is falling backwards.
The deathanimation looks very unnatural. It would be the best, to start again. This is mostly a rotation of the unit, with one leg almost the same when the other leg gets sliding on the ground. His arm must be growing, when he is falling down, because the mace comes forward, when his body is falling backwards.
http://brilliantanyway.blogspot.com/ Brilliant Anyway
I agree, my death animation isn't good enough.vonHalenbach wrote:The right foot of heavyinfantry-1moreattack.gif gets longer and another texture. The shadow should have a blurry edge. I like the action of this animation. Quite some movement.
The deathanimation looks very unnatural. It would be the best, to start again. This is mostly a rotation of the unit, with one leg almost the same when the other leg gets sliding on the ground. His arm must be growing, when he is falling down, because the mace comes forward, when his body is falling backwards.
I'm not sure what happened to the last frame in the attack animation. But, that is the frame that is in the game right now. I probly just messed it up some how.
If I get some extra time I will take another stab (no pun) at the death animation.
Threw this together today...they die a lot so I figured it'd be a good one to have...
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- Sgt. Groovy
- Art Contributor
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Not a unit animation, strictly speaking, but I got an inspiration for an animated entangle projectile. It's made in vector graphics, and animated by applying a straight base vine to different paths, so changing it will be very easy (it took about half an hour to make it from scratch).
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Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
We don't use a projectile anymore for entangle, as it doesn't make any sense conceptually. However, if you could make an animation for roots sprouting up from the ground to grab the unit above, that would be very nice.Sgt. Groovy wrote:Not a unit animation, strictly speaking, but I got an inspiration for an animated entangle projectile. It's made in vector graphics, and animated by applying a straight base vine to different paths, so changing it will be very easy (it took about half an hour to make it from scratch).
Seconded - repeat the process, except with them bursting out of the ground.zookeeper wrote:We don't use a projectile anymore for entangle, as it doesn't make any sense conceptually. However, if you could make an animation for roots sprouting up from the ground to grab the unit above, that would be very nice.Sgt. Groovy wrote:Not a unit animation, strictly speaking, but I got an inspiration for an animated entangle projectile. It's made in vector graphics, and animated by applying a straight base vine to different paths, so changing it will be very easy (it took about half an hour to make it from scratch).