bugs (as in insects)

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wsultzbach
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Joined: November 28th, 2006, 12:42 am

Post by wsultzbach »

I found a typo in the mantis.cfg file, there's a missing quote in the "unit_description" line. I fixed it.
Last edited by wsultzbach on December 24th, 2006, 12:03 am, edited 1 time in total.
Skizzaltix
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Joined: December 9th, 2005, 2:38 am

Post by Skizzaltix »

No, the quote isn't missing--It's right after the "Special Notes:" before the plus.
But thanks anyway!
Skizzaltix
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Joined: December 9th, 2005, 2:38 am

Post by Skizzaltix »

Here's the Bombardier.

I made a few changes to the stats posted earlier--I lowered the health to 28, raised the experience to 30, and gave the creature Marksman.
Attachments
bombardier.cfg
Bombardier Beetle .cfg
(1.05 KiB) Downloaded 294 times
christiano_l
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Joined: December 16th, 2006, 1:36 pm
Location: belgium

Post by christiano_l »

hi here are the cfg filles for the rest of the ant's, the bombardier and the mantis line (i'll also repost the bombardier, there was a spelling mistake)
i also changed the ant levels, they all rose with one (so the ant doenst lose his ZoC and, they are all loyal so it doenst matter)
that's about is
EDIT: i cant upload filles :s i dont know why but i'll try later
He was slain at last by Gothmog,
the Lord of Balrogs,
and such was the ferocity of his spirit
that after his death,
his body was consumed by flame.
wsultzbach
Posts: 245
Joined: November 28th, 2006, 12:42 am

Post by wsultzbach »

Umm, I noticed that the level 0 Larva advances into the level 0 Ant. Shouldn't the level go up when it advances?
What's this annoying thing that appears at the bottom of every one of my posts?
christiano_l
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Joined: December 16th, 2006, 1:36 pm
Location: belgium

Post by christiano_l »

the ant will be level 1 yes. but it's not really neceserry, a level 0 unit can turn into a level 3 unit and so on, the level only indicates the upkeep cost
but the ant needs to be level one to keep it ZOC. here are the cfg filles i did, but the pictures arent right yet but since i dont have ythem all yet that doesnt matter
Attachments
mantis.cfg
(1.42 KiB) Downloaded 258 times
prayer mantis.cfg
(1.59 KiB) Downloaded 317 times
ancient mantis.cfg
(1.65 KiB) Downloaded 308 times
ant.cfg
(1.35 KiB) Downloaded 280 times
army ant.cfg
(1.4 KiB) Downloaded 296 times
He was slain at last by Gothmog,
the Lord of Balrogs,
and such was the ferocity of his spirit
that after his death,
his body was consumed by flame.
christiano_l
Posts: 25
Joined: December 16th, 2006, 1:36 pm
Location: belgium

Post by christiano_l »

here are some more, i couldn't do them all in one post :-D
Attachments
soldier ant.cfg
(1.37 KiB) Downloaded 286 times
inferno ant.cfg
(1.42 KiB) Downloaded 247 times
fire ant.cfg
(1.4 KiB) Downloaded 266 times
mosquito.cfg
(982 Bytes) Downloaded 289 times
malary mosquito.cfg
(1003 Bytes) Downloaded 282 times
He was slain at last by Gothmog,
the Lord of Balrogs,
and such was the ferocity of his spirit
that after his death,
his body was consumed by flame.
christiano_l
Posts: 25
Joined: December 16th, 2006, 1:36 pm
Location: belgium

Post by christiano_l »

this is getting realy ridiculous but here are the last, if anyone knows a simpler way to do this :D let me know
grts christiano
Attachments
artillery beetle.cfg
(1.04 KiB) Downloaded 259 times
mortar beetle.cfg
(1.09 KiB) Downloaded 289 times
He was slain at last by Gothmog,
the Lord of Balrogs,
and such was the ferocity of his spirit
that after his death,
his body was consumed by flame.
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irrevenant
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Post by irrevenant »

christiano_l wrote:this is getting realy ridiculous but here are the last, if anyone knows a simpler way to do this :D let me know
Whack it all in a .zip file and post that?
Skizzaltix
Posts: 1114
Joined: December 9th, 2005, 2:38 am

Post by Skizzaltix »

Wow, that was a lot of .cfgs!

Just a few things that I want to point out...
It should be Praying Mantis, not Prayer Mantis, but I can see how you made that mistake so don't worry about it too much.
Also, just as a precaution it's best to replace spaces in file names with hyphens (These thingies: - ) or underscores (These thingies: _ ). But other than that, I see nothing wrong with the file names! :D I can read through them to make sure there aren't any typos or anything (I once was working on a campaign and it would not work, and I was nearly to the point of bashing my head against the desk when I realized I'd misspelled the hero's name in her .cfg file. :oops: ).
What is a "malary"? :?

Okay, here's the proofread stuff: I changed capitalisation, a few words here and there, some gold costs and AMLA experience requirements.
Also, I added the "scuttlefly" movetype for the Mosquitos. They have 50% defense everywhere, except in forests, swamps, and caves where they have 60, and they have a movecost of 1 everywhere except forests and mountains, where they have 2.
Also, they have 70% or 60% (I can't remember) resistance to Pierce, Slash, and Impact attacks, the idea being that you do very little damage to them but they have such small amounts of hp that it works out anyway.
Attachments
insects.zip
Insects!
(10.35 KiB) Downloaded 242 times
littlebeast
Posts: 121
Joined: June 8th, 2006, 8:50 pm

Post by littlebeast »

F8 Binds... wrote:
christiano_l wrote:thanx! your post was verry helpfull! after looking up some of the names i discovered these where just the bugs i was looking for.
i used a lot of you idea's to make the new unit tree.
stag beetle--> rinoceros beetle --> goliath beetle
-->wheel bug--> assasin bug
manits-->prayer mantis-->ancient mantis
ant-->warrior ant--> super ant
-->ant runner --> flying ant
dragon fly--> ??? --> ???
mosquito--> ???
bombardier beetle --> ??? --> ???


some things to mention:
- the dragonfly is still here, not as a scout but as heavy air assault
-bombardier beetle is now lv1 otherwise their wouldn't be enough ranged
-mosquite is now used for scout line (something like the UD bat)
i droped the egg idea, because it made things verry coplicated when the queen kills someone now he turns into al larva, and the larva can become all kinds of insect's
help with the names is still verry wecome just as it is with the "art"
that's about it
grts
You may completely ignore my comments.

-The mosquito should get a drain melee attack, although that would make it VERY similar to the vampire bat.
-Ant should be lvl 0, and be very cheap, as mentioned earlier.
-Stag beetles could get 2 melee attacks- maybe a impact, and a pierce 10-1 attack might be the other attack.
-The Dragonfly idea is awesome- but how would it attack? tackle? i know these aren't average bugs, but you need to think this over.
-the mantis could get less damage a strike, but get many strikes- like the EF, except instead of 5-4 it could be 4-5, and swarm could go with the mantis. the mantis could also get ambush.
My mind is a very dangerous place. It reads the archives, then processes it through all the different things I've been learning. For example, here I thought, "Hmm. It's random trivia, but only female mosquitos can suck blood. Maybe you should make it so that that's actually implemented. And maybe have them advance to different things too. I know these things are possible; rarely done, but possible."

Feel free to completely ignore me.

Edit:
Skizzaltix wrote: I don't know if you'd want a Mosquito to be Chaotic or Nuetral. They seem to like the night more than the day, but it's hard to tell.
Make them get a bonus at dawn and dusk! That's when they go. Only prob is I don't think you can.

As I said, DANGEROUS!!!
Hiatus, epitome, colonel, sadist, Tucson, behemoth, quixote...
Okay, how many of those did you pronounce wrong?

My (very incomplete) campaign.
Inigo Montoya
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Post by Inigo Montoya »

littlebeast wrote:I thought, "Hmm. It's random trivia, but only female mosquitos can suck blood. Maybe you should make it so that that's actually implemented. And maybe have them advance to different things too. I know these things are possible; rarely done, but possible."
REALLY easy to do - look at any unit that has distinct genders (eg. Mage). ANY data within the [female] tags will replace that entry in the male unit, all you need to do is add advance_to and [attack] entries with different values than the male.

Male mosquito then becomes rather less useful, though, so you might want to compensate for the loss of Drain in some way (make it faster, tougher, or cause more damage)
Make them get a bonus at dawn and dusk! That's when they go. Only prob is I don't think you can.
Yes, you can, you use an ability:

Code: Select all

#define ABILITY_TWILIGHT
[leadership]
id=twilight
value=25
cumulative=yes
name= _ "twilight"
description= _ "Twilight:
This unit is particularly well-adapted to fight in partial light, and causes 25% more damage when fighting at dawn or dusk."
affect_self=yes
[filter_self]
[filter_location]
time_of_day=neutral
[/filter_location]
[/filter_self]
[/leadership]
#enddef
I don't exist when you don't see me...
I don't exist when you're not here.

You bought a mask - I put it on.
You never thought to ask me if I wear it when you're gone.
littlebeast
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Joined: June 8th, 2006, 8:50 pm

Post by littlebeast »

Inigo Montoya wrote:
Make them get a bonus at dawn and dusk! That's when they go. Only prob is I don't think you can.
Yes, you can, you use an ability:

Code: Select all

#define ABILITY_TWILIGHT
[leadership]
id=twilight
value=25
cumulative=yes
name= _ "twilight"
description= _ "Twilight:
This unit is particularly well-adapted to fight in partial light, and causes 25% more damage when fighting at dawn or dusk."
affect_self=yes
[filter_self]
[filter_location]
time_of_day=neutral
[/filter_location]
[/filter_self]
[/leadership]
#enddef
Hmm. Yes, that'd work, but it might be confusing, with the "alignment" being neutral, people will think time of day doesn't matter, but it will. It'd be better if you could just define it with a fourth alignment, but then who knows, that might be worse. And it wouldn't work as an alignment because of the game mechanics, so it's a moot point anyway.
And wait, wouldn't what you said make adjacent units fight better at dawn and dusk?
Hiatus, epitome, colonel, sadist, Tucson, behemoth, quixote...
Okay, how many of those did you pronounce wrong?

My (very incomplete) campaign.
Inigo Montoya
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Location: Behind you

Post by Inigo Montoya »

As far as I know, you can't define a new alignment without re-writing parts of the game itself (in C++, not WML).
And the ability will only affect the unit itself - to apply to adjacent units, you need an [affect_adjacent] tag.
I don't exist when you don't see me...
I don't exist when you're not here.

You bought a mask - I put it on.
You never thought to ask me if I wear it when you're gone.
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F8 Binds...
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Post by F8 Binds... »

I am impressed with your progress. Let me know when it is available. feel free to pm me.
Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
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