Walking Corpses Renewal
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Walking Corpses Renewal
The old ones look... bad. Thus now ones are needed.
There are some skulls in the left... The middle one is supposed to be troll. The rest, I don't know. Just random stuff.
How's the WC looking?
There are some skulls in the left... The middle one is supposed to be troll. The rest, I don't know. Just random stuff.
How's the WC looking?
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- new WC.png (2.79 KiB) Viewed 8456 times
I wish I had more time in my hands.
- West
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Hey, it's Keith Richards!
Jokes aside, I like this one. As Thumper said the head is slightly misshapen though. And I can't really see what his hands are doing. The right arm (his right) seems to just taper off into nothing, and the left... I don't know what the left is supposed to look like. I see the upper arm, but after that I'm not sure what I'm looking at. A foreshortened lower arm or a hand? Both?
Other than that I think it looks great. His pose is good, you can really see how he lurches ahead.
Jokes aside, I like this one. As Thumper said the head is slightly misshapen though. And I can't really see what his hands are doing. The right arm (his right) seems to just taper off into nothing, and the left... I don't know what the left is supposed to look like. I see the upper arm, but after that I'm not sure what I'm looking at. A foreshortened lower arm or a hand? Both?
Other than that I think it looks great. His pose is good, you can really see how he lurches ahead.
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Re: Walking Corpses Renewal
I don't care either way, but your new ones look good (except for the head, which I'd replace with that middle one).Eternal wrote:The old ones look... bad. Thus now ones are needed.
Also, try and work some (dark) team color into these guys's clothing. It's okay if they magically change color to the new team, when a unit transforms - that happens in a lot of other videogames.
However, it looks very human.Eternal wrote:There are some skulls in the left... The middle one is supposed to be troll.
(A troll's skull would be bigger.) I would use it on this WC.
In fact, I'm going to use it for our skeletons, perhaps with a few edits (color, obviously).
Erm, I actually did some *major* edits:
http://www.wesnoth.org/forum/viewtopic. ... 909#196909
I see now why you pegged that as a "troll" skull.
http://www.wesnoth.org/forum/viewtopic. ... 909#196909
I see now why you pegged that as a "troll" skull.
Eh?
Well, the 'D' looks best there. I'll post my opinion there too...
Here's a walking corpse with a new head and greeny zombie skin.
I don't really like the skull-head look... But if you do, it's ok. And please comment on the skin colour. I tested blue but trust me, it didn't look good here.
Well, the 'D' looks best there. I'll post my opinion there too...
Here's a walking corpse with a new head and greeny zombie skin.
I don't really like the skull-head look... But if you do, it's ok. And please comment on the skin colour. I tested blue but trust me, it didn't look good here.
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- WC2.png (4.26 KiB) Viewed 8269 times
I wish I had more time in my hands.
Bit of a misunderstanding; I was saying that "of the head images you had made, that skull would be better".Eternal wrote:I don't really like the skull-head look... But if you do, it's ok.
But please do come up with a non-skull image if you want. I have no preference either way.
I would dull the saturation even more; and perhaps use multiple colors - this green mixed with blotches of the maroon might work nice.Eternal wrote:And please comment on the skin colour. I tested blue but trust me, it didn't look good here.
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Whatever you go with i'd like to see a very similar color on all species versions of the WC (except perhaps the wose). All souless units should probably have their own unified color as well. If you had a multi-species mob of L0 and L1 zombies, i think it would be hard to distinguish the L0 from the L1 by eye.Jetryl wrote:I would dull the saturation even more; and perhaps use multiple colors - this green mixed with blotches of the maroon might work nice.Eternal wrote:And please comment on the skin colour. I tested blue but trust me, it didn't look good here.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Aye, your pleads and suggestions have been heard.
A nice look now I think... Colour is fine I think...
And a tweakment out of that fancy stone golem (was fmunoz who made it?) for no great reason.
A nice look now I think... Colour is fine I think...
And a tweakment out of that fancy stone golem (was fmunoz who made it?) for no great reason.
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- golem_110.png (2.33 KiB) Viewed 8201 times
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- zombie.png (1.86 KiB) Viewed 8205 times
I wish I had more time in my hands.
IMHO the troll seems a bit too skeletonized, the arm on our right (his left) looks as if it's floating, at least on this background. I'm also getting an impression of his legs as being quite stiff, though I'm no expert, perhaps you intended that. Face and other conceptual stuff in it look fairly good.