Walking Corpses Renewal

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
Eternal
Art Contributor
Posts: 592
Joined: March 18th, 2006, 3:50 pm
Location: Finland

Walking Corpses Renewal

Post by Eternal »

The old ones look... bad. Thus now ones are needed.

There are some skulls in the left... The middle one is supposed to be troll. The rest, I don't know. :D Just random stuff.

How's the WC looking?
Attachments
new WC.png
new WC.png (2.79 KiB) Viewed 7746 times
I wish I had more time in my hands.
Thumper
Posts: 93
Joined: March 9th, 2006, 9:00 pm
Location: Linlithgow, Scotland
Contact:

Post by Thumper »

The head's a bit misshapen (it balloons out at the temples), but the rags are awesome. I think the dark flesh works, but wouldn't it be better to save more mummified-lloking flesh for the levelled-up zombies and make the level 0 pallid?

- Chris
Stilgar
Posts: 465
Joined: January 21st, 2006, 8:22 pm

Post by Stilgar »

Thumper wrote:I think the dark flesh works, but wouldn't it be better to save more mummified-lloking flesh for the levelled-up zombies and make the level 0 pallid?
Hmmm. I think I'm going to second this.

Also, what about team coloring?

Otherwise, pretty cool.
User avatar
West
Retired Lord of Music
Posts: 1173
Joined: October 30th, 2006, 7:24 am
Location: In the philotic connections between ansibles.
Contact:

Post by West »

Hey, it's Keith Richards!

Jokes aside, I like this one. As Thumper said the head is slightly misshapen though. And I can't really see what his hands are doing. The right arm (his right) seems to just taper off into nothing, and the left... I don't know what the left is supposed to look like. I see the upper arm, but after that I'm not sure what I'm looking at. A foreshortened lower arm or a hand? Both?

Other than that I think it looks great. His pose is good, you can really see how he lurches ahead.
Dragon Master
Posts: 1012
Joined: February 11th, 2006, 1:04 am
Location: Somewhere

Post by Dragon Master »

like everyone says, the head is wrong.
Am I the only one who likes the current blue dead flesh look?
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Walking Corpses Renewal

Post by Jetrel »

Eternal wrote:The old ones look... bad. Thus now ones are needed.
I don't care either way, but your new ones look good (except for the head, which I'd replace with that middle one).

Also, try and work some (dark) team color into these guys's clothing. It's okay if they magically change color to the new team, when a unit transforms - that happens in a lot of other videogames.
Eternal wrote:There are some skulls in the left... The middle one is supposed to be troll.
However, it looks very human.
(A troll's skull would be bigger.) I would use it on this WC.

In fact, I'm going to use it for our skeletons, perhaps with a few edits (color, obviously).
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

Erm, I actually did some *major* edits:
http://www.wesnoth.org/forum/viewtopic. ... 909#196909

I see now why you pegged that as a "troll" skull. :oops:
User avatar
Eternal
Art Contributor
Posts: 592
Joined: March 18th, 2006, 3:50 pm
Location: Finland

Post by Eternal »

Eh? :D
Well, the 'D' looks best there. I'll post my opinion there too...

Here's a walking corpse with a new head and greeny zombie skin.
I don't really like the skull-head look... But if you do, it's ok. And please comment on the skin colour. I tested blue but trust me, it didn't look good here.
Attachments
WC2.png
WC2.png (4.26 KiB) Viewed 7559 times
I wish I had more time in my hands.
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

Eternal wrote:I don't really like the skull-head look... But if you do, it's ok.
Bit of a misunderstanding; I was saying that "of the head images you had made, that skull would be better".

But please do come up with a non-skull image if you want. I have no preference either way.
Eternal wrote:And please comment on the skin colour. I tested blue but trust me, it didn't look good here.
I would dull the saturation even more; and perhaps use multiple colors - this green mixed with blotches of the maroon might work nice.
User avatar
JW
Posts: 5046
Joined: November 10th, 2005, 7:06 am
Location: Chicago-ish, Illinois

Post by JW »

He looks pretty big, but I definitely like the new skin color. Please change the head from actually being a skull into a head again.

Definitely better than the old one.
User avatar
Eleazar
Retired Terrain Art Director
Posts: 2481
Joined: July 16th, 2004, 1:47 am
Location: US Midwest
Contact:

Post by Eleazar »

Jetryl wrote:
Eternal wrote:And please comment on the skin colour. I tested blue but trust me, it didn't look good here.
I would dull the saturation even more; and perhaps use multiple colors - this green mixed with blotches of the maroon might work nice.
Whatever you go with i'd like to see a very similar color on all species versions of the WC (except perhaps the wose). All souless units should probably have their own unified color as well. If you had a multi-species mob of L0 and L1 zombies, i think it would be hard to distinguish the L0 from the L1 by eye.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
User avatar
Eternal
Art Contributor
Posts: 592
Joined: March 18th, 2006, 3:50 pm
Location: Finland

Post by Eternal »

Aye, your pleads and suggestions have been heard.

A nice look now I think... Colour is fine I think...
And a tweakment out of that fancy stone golem (was fmunoz who made it?) for no great reason.
Attachments
golem_110.png
golem_110.png (2.33 KiB) Viewed 7491 times
zombie.png
zombie.png (1.86 KiB) Viewed 7495 times
I wish I had more time in my hands.
User avatar
JW
Posts: 5046
Joined: November 10th, 2005, 7:06 am
Location: Chicago-ish, Illinois

Post by JW »

zombie looks great!
User avatar
Eternal
Art Contributor
Posts: 592
Joined: March 18th, 2006, 3:50 pm
Location: Finland

Post by Eternal »

Then here's a troll one for ya.
Attachments
troll-zombie.png
troll-zombie.png (2.29 KiB) Viewed 7450 times
Last edited by Eternal on November 25th, 2006, 4:22 pm, edited 1 time in total.
I wish I had more time in my hands.
Stilgar
Posts: 465
Joined: January 21st, 2006, 8:22 pm

Post by Stilgar »

IMHO the troll seems a bit too skeletonized, the arm on our right (his left) looks as if it's floating, at least on this background. I'm also getting an impression of his legs as being quite stiff, though I'm no expert, perhaps you intended that. Face and other conceptual stuff in it look fairly good.
Post Reply