Dwarvish Treasure and other scenarios- dungeon units
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- Art Developer
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Graphic wise it's very nice, glad to have you contributing to wesnoth;Paedie wrote:I got inspired by this tread and decided to try to make my own creep unit, i call it "giant frog", maybe level 1 with ranged poison attack or something.
It probably won't fit in a dungeon scenario, but maybe it can be useful elsewhere.
P.S. this is my first unit so please tell me what you think.
HOWEVER I'd suggest making your own thread for unit art, there's a bigger chance that people will actually comment on what you made if you have a personal art thread; otherwise it's very good though.
Signature dropped due to use of img tag
- Elvish_Pillager
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Paedie: Pretty nice, but it needs more brightness. Plus, I'm not sure what kind of stats a giant frog should have.
Mod: Split paedie's post and responses to a new thread?
Mod: Split paedie's post and responses to a new thread?
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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I wanted to try an experiment...I don't think it turned out as good as it could have. I'll probably end up redoing parts of it. Basically I wanted to try something lizard-oid, but I guess that should be left to Neorice, the Lizard Master.
Anyway - it's a lava wyrm.
Level 4
HP: 133
Moves: 3
Move costs: It takes 1 movement point over lava and can't go on any other terrain.
Regenerates
Attacks:
22-3 bite melee fire
20-2 horns pierce melee charge
Resistances:
20% to Blade
0% to Pierce
20% to Impact
60% to Fire
-50% to Cold
20% to Holy
EDIT: Also note, it's big. Only its head shows above the surface of the lava. That's why I only did the head + neck.
Anyway - it's a lava wyrm.
Level 4
HP: 133
Moves: 3
Move costs: It takes 1 movement point over lava and can't go on any other terrain.
Regenerates
Attacks:
22-3 bite melee fire
20-2 horns pierce melee charge
Resistances:
20% to Blade
0% to Pierce
20% to Impact
60% to Fire
-50% to Cold
20% to Holy
EDIT: Also note, it's big. Only its head shows above the surface of the lava. That's why I only did the head + neck.
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Wait, there is something for which EP can't come up with stats?.
UNADMISSIBLE, I SAY.
UNADMISSIBLE, I SAY.
Cuyo Quiz,where madness meets me
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
- Elvish_Pillager
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Now I want to draw something....
I think the froglet should have ranged slow attack. Or something.
The bats (You know Batz dolls? And how they kill D&D Barbie?) should have 20-25 hp, 70% defense, and 2-8 attack. But I don't know, really. I don't think they should have drain, because real vampire bats don't fly and real 'fake vampire' bats are really big. And I can't remember if they suck blood anyway. And drain just makes it so much hassle to kill them that it isn't worth it.
Flametrooper: I'm not really one to criticise art, but it's from the wrong angle--If it were in the game, it would look like a bizarre, floating pool of slime on the lava. That could be kinda cool, actually... Also, it's jaw isn't really defined well enough. but the textures, oh, the textures... *burns my hand off trying to stroke it*
I think the froglet should have ranged slow attack. Or something.
The bats (You know Batz dolls? And how they kill D&D Barbie?) should have 20-25 hp, 70% defense, and 2-8 attack. But I don't know, really. I don't think they should have drain, because real vampire bats don't fly and real 'fake vampire' bats are really big. And I can't remember if they suck blood anyway. And drain just makes it so much hassle to kill them that it isn't worth it.
Flametrooper: I'm not really one to criticise art, but it's from the wrong angle--If it were in the game, it would look like a bizarre, floating pool of slime on the lava. That could be kinda cool, actually... Also, it's jaw isn't really defined well enough. but the textures, oh, the textures... *burns my hand off trying to stroke it*
- vonHalenbach
- Translator
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- Eleazar
- Retired Terrain Art Director
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Reiterate:
Neo frequently doesn't animate the units he makes, so whoever, feel free to provide animation frames.Jetryl wrote:Awesome. If these get decent animations (e.g. a good attack frame, or a few attack frames for the big ones, and a defend frame or two), I'd be game for adding them to mainline, under the "monsters" listing.
Dying frames, for the larger ones, would also be sweet.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
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