Dwarvish Treasure and other scenarios- dungeon units
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Maeglin, what is WotC? I based this off of a figure (As in a painted model) I found online. But if it's copyright infringement or anything I'll remove it. (The Troll, btw was based off of a drawing of a Troll from AD&D. [Silly me, I just realized WotC is Wizards of the Coast, but no the were-rat is based off something like Warhammer I have no idea what it's from exactly.])
Rather, what you do is have the WML directly affect the unit's stats. I think it has ways to not merely make the unit suddenly have, say, 20 less hitpoints, but ways to make the unit actually run through it's "take damage" behaviour - e.g. animate and cry in pain (as it normally would in a fight) as it loses those 20 hitpoints.megane wrote:Edit: Also, I believe somebody mentioned traps; this seems like a hallmark of a dungeon... not sure if it'd be codeable, but here's how I assume it'd work; the trap is invisible, of course, and when you get "ambushed," i.e. run into it, either
What do you think about cumulative 10-20% "leadership" for other trollkins. They could be rather weak on their own but their strengh grows immensely if they appear in groups.Neoriceisgood wrote:trollkin midget: really just a pathetic excuse for a level 0 group unit; though being group-oriented some weird abillity that works like backstab would work nice for them
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
calling "normal" animations (damage, poison, mvt etc...) from WML is on my todo list, linked to a dozen FR assigend to me and on my todo listJetryl wrote:Rather, what you do is have the WML directly affect the unit's stats. I think it has ways to not merely make the unit suddenly have, say, 20 less hitpoints, but ways to make the unit actually run through it's "take damage" behaviour - e.g. animate and cry in pain (as it normally would in a fight) as it loses those 20 hitpoints.megane wrote:Edit: Also, I believe somebody mentioned traps; this seems like a hallmark of a dungeon... not sure if it'd be codeable, but here's how I assume it'd work; the trap is invisible, of course, and when you get "ambushed," i.e. run into it, either
so don't worry, it'll be in 1.3 eventually
Fight key loggers: write some perl using vim
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Dragons have wings, arms and legs;
Wyverns have wings and legs;
Wyrms have wings.
Wyverns have wings and legs;
Wyrms have wings.
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Trollkin midget
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v
Hobgoblin
level 0
chaotic
20 HP
largefoot
4 moves
5-2 sword
overwhelm (Like backstab, only the attack slows instead of dealing double damage; name subject to change)
melee--blade
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v
Hobgoblin
level 0
chaotic
20 HP
largefoot
4 moves
5-2 sword
overwhelm (Like backstab, only the attack slows instead of dealing double damage; name subject to change)
melee--blade
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Hey what's that!
Ancient Wyvern: not as powerfull as the fire dragon, however still a force to be reckoned with,
the Ancient Wyvern would most likely be level 4 and have a powerfull bite attack, I'm not too familiar with wyverns, but if they'e supposed to breathe fire, this guy can;
it can fly however is rather slow and easy to hit due to it's sheer size, but resistances, health and sheer damage make up for any disadvantage it may have.
Ancient Wyvern: not as powerfull as the fire dragon, however still a force to be reckoned with,
the Ancient Wyvern would most likely be level 4 and have a powerfull bite attack, I'm not too familiar with wyverns, but if they'e supposed to breathe fire, this guy can;
it can fly however is rather slow and easy to hit due to it's sheer size, but resistances, health and sheer damage make up for any disadvantage it may have.
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Well it -was- my first unitJetryl wrote:While you're at it, re-do the fire dragon. The current one is somewhat underwhelming.Neoriceisgood wrote:Ancient Wyvern: not as powerfull as the fire dragon, however still a force to be reckoned with
Judging by how well these are coming out, re-doing him would be a massive improvement.
Signature dropped due to use of img tag
I got inspired by this tread and decided to try to make my own creep unit, i call it "giant frog", maybe level 1 with ranged poison attack or something.
It probably won't fit in a dungeon scenario, but maybe it can be useful elsewhere.
P.S. this is my first unit so please tell me what you think.
It probably won't fit in a dungeon scenario, but maybe it can be useful elsewhere.
P.S. this is my first unit so please tell me what you think.
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Or the wyvern sprite could replace the Fire Dragon... it looks nice enough, methinks.
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