Dwarvish Treasure and other scenarios- dungeon units
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
-
- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
Two new guys:
Cobra- level 0 unit, high defence but its hp isn't even worth mentioning;
suprisingly high ranged damage, obviously with poison; getting rid of a cobra is easy, however getting it's venom on you can be lethal, making it a very dangerous level 0 unit at that.
Minotaur Bouncer- I plan to make a lot more of minotaurs for different uses, these minotaur would probably be level "2" and fit the category of mini-boss, stat wise they're better than normal level 2 units and I'd expect them to be units that randomly appear in a group of 2 or 3 in the final room towards the treasure/boss/objective
a pierce charge attack and a fist blunt attack would probably be enough for it.
Cobra- level 0 unit, high defence but its hp isn't even worth mentioning;
suprisingly high ranged damage, obviously with poison; getting rid of a cobra is easy, however getting it's venom on you can be lethal, making it a very dangerous level 0 unit at that.
Minotaur Bouncer- I plan to make a lot more of minotaurs for different uses, these minotaur would probably be level "2" and fit the category of mini-boss, stat wise they're better than normal level 2 units and I'd expect them to be units that randomly appear in a group of 2 or 3 in the final room towards the treasure/boss/objective
a pierce charge attack and a fist blunt attack would probably be enough for it.
- Attachments
-
- creep-example.PNG (11.01 KiB) Viewed 9151 times
Signature dropped due to use of img tag
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Spitting Cobra
level 0
lawful (seeing as the thing needs to use its eyesight; and we've got rather a shortage of lawful creeps otherwise)
5 moves
15 HP
movetype - normal to good defense, 1 move in forest, not sure otherwise
7-1 fangs
poison
melee--blade
5-2 spit
poison
ranged--fire
Minotaur Bouncer
level 2
chaotic
6 moves
62 HP
movetype - movement and defense just like an Orc. Minotaurs are athletic, so they don't have low defense like a Troll. They have trolls' blade and pierce resistance however.
9-4 fists
melee--impact
10-3 horns
charge
melee--blade
level 0
lawful (seeing as the thing needs to use its eyesight; and we've got rather a shortage of lawful creeps otherwise)
5 moves
15 HP
movetype - normal to good defense, 1 move in forest, not sure otherwise
7-1 fangs
poison
melee--blade
5-2 spit
poison
ranged--fire
Minotaur Bouncer
level 2
chaotic
6 moves
62 HP
movetype - movement and defense just like an Orc. Minotaurs are athletic, so they don't have low defense like a Troll. They have trolls' blade and pierce resistance however.
9-4 fists
melee--impact
10-3 horns
charge
melee--blade
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
-
- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
Two more added to the list:
Giant Stag Beetle- imagine a Hi, add charge and flight; and tripple it's weakness to fire; what do you get? Exactly, overpowered.
shredskin cobra- a lot like a bigger stronger level 2 cobra; except a lot more melee-focused, as with any snake, relatively high damage for it's level.
(I think the cobra should do 1 point more damage btw, it's current stats look pretty level 0)
Giant Stag Beetle- imagine a Hi, add charge and flight; and tripple it's weakness to fire; what do you get? Exactly, overpowered.
shredskin cobra- a lot like a bigger stronger level 2 cobra; except a lot more melee-focused, as with any snake, relatively high damage for it's level.
(I think the cobra should do 1 point more damage btw, it's current stats look pretty level 0)
- Attachments
-
- creep-example.PNG (13.72 KiB) Viewed 9049 times
Signature dropped due to use of img tag
- Maeglin Dubh
- Moderator Emeritus
- Posts: 1154
- Joined: November 16th, 2005, 8:38 pm
- Location: Valley of the Shadow of Death
- Contact:
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Well what do you expect; it's level 0.Neoriceisgood wrote:(I think the cobra should do 1 point more damage btw, it's current stats look pretty level 0)
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
-
- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
Yeah, but I'd expect snakes to be fragile with more damage than is common for their level; as they're some of the most lethal animals alive.Elvish Pillager wrote:Well what do you expect; it's level 0.Neoriceisgood wrote:(I think the cobra should do 1 point more damage btw, it's current stats look pretty level 0)
Signature dropped due to use of img tag
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Make them higher level then?
Trouble is, poison in Wesnoth is inherently for attrition; it can't kill units. Maybe the snakes should have deadly poison...
Trouble is, poison in Wesnoth is inherently for attrition; it can't kill units. Maybe the snakes should have deadly poison...
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
-
- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
Two more for the batch:
trollkin midget: really just a pathetic excuse for a level 0 group unit; though being group-oriented some weird abillity that works like backstab would work nice for them
amazing flying wyrm: What is a wyrm? A limbless dragon, probably level 1; this guy just flies around being nasty, biting for melee; fireballs or acid for ranged, I'm not sure if wyrms are supposed to breath fire, I forgot.
trollkin midget: really just a pathetic excuse for a level 0 group unit; though being group-oriented some weird abillity that works like backstab would work nice for them
amazing flying wyrm: What is a wyrm? A limbless dragon, probably level 1; this guy just flies around being nasty, biting for melee; fireballs or acid for ranged, I'm not sure if wyrms are supposed to breath fire, I forgot.
- Attachments
-
- creep-example.PNG (15.54 KiB) Viewed 8986 times
Signature dropped due to use of img tag
-
- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
evasion, backstab, and regenerate! very low hp.Neoriceisgood wrote: trollkin midget: really just a pathetic excuse for a level 0 group unit; though being group-oriented some weird abillity that works like backstab would work nice for them
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
-
- Posts: 100
- Joined: November 6th, 2005, 4:36 am
- Location: Sweden
- Contact:
-
- Art Contributor
- Posts: 410
- Joined: October 30th, 2006, 4:55 am
- Location: The Big Ö (a.k.a. Austria)
The wyrm looks like a Chinese-style dragon... they're famous for weather control, so it could have a cold-based breath attack, some form of lightning, or maybe some kind of holy attack -- those are in pretty short supply, and would fit just fine here.
Edit: Also, I believe somebody mentioned traps; this seems like a hallmark of a dungeon... not sure if it'd be codeable, but here's how I assume it'd work; the trap is invisible, of course, and when you get "ambushed," i.e. run into it, either
a) you're forced to attack it, and it has firststrike abilities with both melee and ranged, or
b) you just have to stay where you are and cannot attack the trap, and it hits you with an attack that has a range of "trap" and thus cannot be retaliated against.
In either case, once sprung, it automatically self-destructs.
Alternatively, you could combine the two; initiate an attack as soon as the ambush occurs and have the attack type somehow set to "trap" so the player gets hit without retaliating... but that seems rather unlikely to be codeable.
Edit: Also, I believe somebody mentioned traps; this seems like a hallmark of a dungeon... not sure if it'd be codeable, but here's how I assume it'd work; the trap is invisible, of course, and when you get "ambushed," i.e. run into it, either
a) you're forced to attack it, and it has firststrike abilities with both melee and ranged, or
b) you just have to stay where you are and cannot attack the trap, and it hits you with an attack that has a range of "trap" and thus cannot be retaliated against.
In either case, once sprung, it automatically self-destructs.
Alternatively, you could combine the two; initiate an attack as soon as the ambush occurs and have the attack type somehow set to "trap" so the player gets hit without retaliating... but that seems rather unlikely to be codeable.
that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl
hee hee! - little girl