Dwarvish Treasure and other scenarios- dungeon units
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Oh Neorice... You are my idol. How long did it take you to make that big demon? I'm curious.
Well in any case, that big demon looks so powerful, he needs a powerful ability, something on stats:
Big Demon (maybe something more fancy, this'll do now)
level 4 (perhaps even 5? maybe)
152 HP
5 moves
he walks about (for i see no wings)
30% defense on plain grounds, 40% on most defensive grounds (or 20% and 30%, if you feel he's too powerful)
__________________________________________
20% resistance against pierce, blade and impact
80% resistance against fire
40% resistance against cold
-100% resistance against holy
__________________________________________
26-2 demonic blade
chaotic accuracy (always has at least 60% chance to hit at night, normal chances to hit in eve and dawn and at most 50% chance to hit in daytime)
melee-blade
5-6 death word
poison
ranged-cold
ABILITY: Demonic precence (with, of course, a nice animation )
All units (exept other demons, preferably) surrounding this mighty beast of darkness suffer 4 hitpoints of damage when this beast's turn starts (should be rather easy to do, just negative healing that affects ALL adjacent units, (wheter friends or foes) but doesn't work on other demons... thus a new race would need to be created... or at least a trait)
and, of course, this ability never lowers hp below 1.
Well in any case, that big demon looks so powerful, he needs a powerful ability, something on stats:
Big Demon (maybe something more fancy, this'll do now)
level 4 (perhaps even 5? maybe)
152 HP
5 moves
he walks about (for i see no wings)
30% defense on plain grounds, 40% on most defensive grounds (or 20% and 30%, if you feel he's too powerful)
__________________________________________
20% resistance against pierce, blade and impact
80% resistance against fire
40% resistance against cold
-100% resistance against holy
__________________________________________
26-2 demonic blade
chaotic accuracy (always has at least 60% chance to hit at night, normal chances to hit in eve and dawn and at most 50% chance to hit in daytime)
melee-blade
5-6 death word
poison
ranged-cold
ABILITY: Demonic precence (with, of course, a nice animation )
All units (exept other demons, preferably) surrounding this mighty beast of darkness suffer 4 hitpoints of damage when this beast's turn starts (should be rather easy to do, just negative healing that affects ALL adjacent units, (wheter friends or foes) but doesn't work on other demons... thus a new race would need to be created... or at least a trait)
and, of course, this ability never lowers hp below 1.
Last edited by Eternal on November 16th, 2006, 9:55 am, edited 2 times in total.
I wish I had more time in my hands.
Now here is where the units get scary.
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
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I would swap things to be as follows:
Note that - swarm doesn't necessarily mean one of the rats is killed, it could mean that it's merely "partly incapacitated". This is why it's ok to have swarm with more attacks than there are units.
Note that - swarm doesn't necessarily mean one of the rats is killed, it could mean that it's merely "partly incapacitated". This is why it's ok to have swarm with more attacks than there are units.
4-6 (4 damage, 6 strikes)Elvish Pillager wrote:Bat swarm:
6-4 fangs
drain
swarm
melee--blade
3-7 (etc)Elvish Pillager wrote:Rats:
level 0
7-3 bite
swarm
melee--blade
4-8Elvish Pillager wrote:Pack Rats:
level 1
8-4 bite
swarm
melee--blade
AMAZING.
Btw, what to do about webs? Maybe make a "web" unit, with 1-3 slowing attacks, can't move (I mean, cannot even attack), with vulnerability to fire, blade, impact and resistance to cold, pierce, holy. Give some units (giant spider) the ability to spawn one of these next to the unit it attacks when it hits with its web attack.
Btw, what to do about webs? Maybe make a "web" unit, with 1-3 slowing attacks, can't move (I mean, cannot even attack), with vulnerability to fire, blade, impact and resistance to cold, pierce, holy. Give some units (giant spider) the ability to spawn one of these next to the unit it attacks when it hits with its web attack.
Try some Multiplayer Scenarios / Campaigns
I have just made this blob ability which was talked about earlier in this thread. Somehow it feels wrong to post it in an art forum so if anybdoy is interested, please tell me were to post it
I am looking forward to release the first version of a Neorice creeps Dwarvish Treasure next weekend.
PS: Neorice, could you possibly draw one or two rather weak creeps that use ranged as their main weapon?
PSS: I think I am now going to do something really scary for this demon.
I am looking forward to release the first version of a Neorice creeps Dwarvish Treasure next weekend.
PS: Neorice, could you possibly draw one or two rather weak creeps that use ranged as their main weapon?
PSS: I think I am now going to do something really scary for this demon.
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
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In the WML workshop. It is perfectly fine to posts anwers even if no one has yet asked the question!Baufo wrote:I have just made this blob ability which was talked about earlier in this thread. Somehow it feels wrong to post it in an art forum so if anybdoy is interested, please tell me were to post it
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
- Elvish_Pillager
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Eternal: Your demon is a wimp. And it needs a more awesome ability. And a bigger, better, name.
BIG FRICKING DEMON
level 6
159 HP
6 moves
chaotic
non-living (immune to poison, plague, and drain)
Regenerates +13, Demonic Rage (Whenever BIG FRICKING DEMON kills a unit, it gets its full moves and attacks back.)
Movetype:
- defenses like a Smallfoot, minus 10% defense everywhere.
- Moves 1 over grass, forest, hills, snow, cave, sand; 2 over mountain, shallow water, swamp; 3 over deep water and lava. (yes, this would require making lava a seperate type from Canyon... as if them being the same type makes any sense in the first place)
- resist Blade, Pierce, and Impact by 50%, fire by 70%, cold by 30%, holy by 0%.
18-5 teeth and claws
poison
melee--pierce
28-3 pulverizing sword
marksman
melee--impact
26-2 sword toss
ranged--blade
BIG FRICKING DEMON
level 6
159 HP
6 moves
chaotic
non-living (immune to poison, plague, and drain)
Regenerates +13, Demonic Rage (Whenever BIG FRICKING DEMON kills a unit, it gets its full moves and attacks back.)
Movetype:
- defenses like a Smallfoot, minus 10% defense everywhere.
- Moves 1 over grass, forest, hills, snow, cave, sand; 2 over mountain, shallow water, swamp; 3 over deep water and lava. (yes, this would require making lava a seperate type from Canyon... as if them being the same type makes any sense in the first place)
- resist Blade, Pierce, and Impact by 50%, fire by 70%, cold by 30%, holy by 0%.
18-5 teeth and claws
poison
melee--pierce
28-3 pulverizing sword
marksman
melee--impact
26-2 sword toss
ranged--blade
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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Units know no fear, like Neo's Offspring.
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Give your comments to the World of Orbivm
- Maeglin Dubh
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Eh... Ryorin.... I hope that's not something modified off of a WotC image bank, like the troll you had a while back.... It looks sorta like something of theirs....
Cuyo Quiz wrote:I really should push for Temuchin's brainstorming with all my might someday, when the skies are cloudy, the winds dance and the light is free to roam over the soil along the fog.