Some questions
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It has been discussed previously though, and deemed a bad idea (or at least one that isn't good enough to make it an improvement). Dozens of corpses littering the map would make things a bit messy - a bit harder to distinguish units from the corpses, several corpses on top of each other, people starting to argue that since the corpses stay there, you should get a penalty to something when passing or attacking from that that hex, etc.jg wrote:Not trying to get off-topic here, but since it has been talked about now, why not make the corpses stay on the battlefield for the rest of the scenario anyway? This might make it a little too violent for some, but one could perhaps make it an changeable option?
- Eleazar
- Retired Terrain Art Director
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A better question is "Why?"jg wrote:Not trying to get off-topic here, but since it has been talked about now, why not make the corpses stay on the battlefield for the rest of the scenario anyway? This might make it a little too violent for some, but one could perhaps make it an changeable option?
The answer to "Why Not?" is because it would freqently look really dumb. Imagine 2 or 3 bodies on a village hex. Any illusion of 3D space would be destroyed by the way they overlap. Besides it's much more important to the game to know what a hex is, not who's died there.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Sorry again, I'm finding this too boring and undesireable, so I probably won't be trying to write the WML for it after all. A few hints though: before the units die, change the last frame of their [death] animation to last longer (for example, add 2000 to the begin= time and put the result as the end= time).zookeeper wrote:Err, sorry, I just forgot to check this out yesterday, contrary to what I promised. I'll try to remember to do it today then.Woo_Hoi wrote:This is not a topic discuss about should or shouldn't do , ok ,just tell me which file should I edit?
In which file? tips.cfg?game.cfg?HUH??!!!!!!!!!zookeeper wrote:Sorry again, I'm finding this too boring and undesireable, so I probably won't be trying to write the WML for it after all. A few hints though: before the units die, change the last frame of their [death] animation to last longer (for example, add 2000 to the begin= time and put the result as the end= time).zookeeper wrote: Err, sorry, I just forgot to check this out yesterday, contrary to what I promised. I'll try to remember to do it today then.
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so I need to EDIT every unit file?
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