3 Player Survival Map
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3 Player Survival Map
Just unzip the file ../campaigns and it should work.
Settings : 3 gpv, normal era, 70 %, 100 starting gold for side 2-4, 200 gold and income 16 for side 1 (ai)
[map]
&&&&&&&&&&&&&&&1&&&&&&&&&&&&&&&
&gggggggg&&AgR&&&RgA&&gggggggg&
&gggggg&&RRRR&&A&&RRRR&&gggggg&
&ggggg&gR]g&&&gRg&&&g]Rg&ggggg&
&ggggg&mR&&gg&]Rg&gg&&Rm&ggggg&
&gggg&&RR&ggg&gRm&ggg&RR&&gggg&
&ggg&tgRh&ggg&hRg&ggg&hRgt&ggg&
&gg&&RR&&gggg&gRt&gggg&&RR&&gg&
&&g&g&f&ggggg&f&g&ggggg&f&g&GG&
&G&G&m&w&&&&&G&m&w&&&&&G&m&w&&&
>TGGmGww>TGGmGww>TGGmGww&
>GGGGYww>GGGGYww>GGGGYww&
&PGGGGGcwc&PGGGGGcwc&PGGGGGcwc&
&IBGGc\\cf&IBGGc\\cf&IBGGc\\cf&
&GGhhcchgg&GGhhcchgg&GGhhcchgg&
&GGGGccggD&GGGGccggD&GGGGccggD&
&LGGcccguu&LGGcccguu&LGGcccguu&
&CGGkkgg'g&CGGkkgg'g&CGGkkgg'g&
&2CCkgfggg&3CCkgfggg&4CCkgfggg&
&XCXcXgXgX&XCXcXGXgX&XCXcXgXgX&
[/map]
hm map can't draw the impassable mountains so the image looks a bit strange
Settings : 3 gpv, normal era, 70 %, 100 starting gold for side 2-4, 200 gold and income 16 for side 1 (ai)
[map]
&&&&&&&&&&&&&&&1&&&&&&&&&&&&&&&
&gggggggg&&AgR&&&RgA&&gggggggg&
&gggggg&&RRRR&&A&&RRRR&&gggggg&
&ggggg&gR]g&&&gRg&&&g]Rg&ggggg&
&ggggg&mR&&gg&]Rg&gg&&Rm&ggggg&
&gggg&&RR&ggg&gRm&ggg&RR&&gggg&
&ggg&tgRh&ggg&hRg&ggg&hRgt&ggg&
&gg&&RR&&gggg&gRt&gggg&&RR&&gg&
&&g&g&f&ggggg&f&g&ggggg&f&g&GG&
&G&G&m&w&&&&&G&m&w&&&&&G&m&w&&&
>TGGmGww>TGGmGww>TGGmGww&
>GGGGYww>GGGGYww>GGGGYww&
&PGGGGGcwc&PGGGGGcwc&PGGGGGcwc&
&IBGGc\\cf&IBGGc\\cf&IBGGc\\cf&
&GGhhcchgg&GGhhcchgg&GGhhcchgg&
&GGGGccggD&GGGGccggD&GGGGccggD&
&LGGcccguu&LGGcccguu&LGGcccguu&
&CGGkkgg'g&CGGkkgg'g&CGGkkgg'g&
&2CCkgfggg&3CCkgfggg&4CCkgfggg&
&XCXcXgXgX&XCXcXGXgX&XCXcXgXgX&
[/map]
hm map can't draw the impassable mountains so the image looks a bit strange
Last edited by Nosmos on March 9th, 2007, 5:49 pm, edited 1 time in total.
I wish to nominate this for best map. (EVAR!)
A "survival" map where all the sides are seperated by impassable barriers and thus cannot reach each other! And where one keep is completely surrounded by impassable mountains! Now that my friends is truly original.
Nosmos, I bow to you.
A "survival" map where all the sides are seperated by impassable barriers and thus cannot reach each other! And where one keep is completely surrounded by impassable mountains! Now that my friends is truly original.
Nosmos, I bow to you.
Last edited by Zhukov on September 29th, 2006, 7:03 am, edited 1 time in total.
OoZhukov wrote:blub
Don't get your point.
Have you played the map ?
It's similar to Roze's survival maps but can be done with all factions and not just drakes and elves.
Turn 34 Side 1 (the AI) can recruit.
Turn 39 the 3 paths will open so you can attack red leader.
Turn 40 the path between the boxes of the defender team will open so they can team vs red. Until that point every player has to survive alone vs the enemy spawns in the north of each box.
Last edited by Nosmos on September 29th, 2006, 8:13 am, edited 1 time in total.
I hate impassable mountains.
User:Kshinji
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
It's just my opinion, but imho they make map look clustered.. For the same reason i don't like some terrains that act just like the others, but look differently. Good example of unneccesary use of different terrains is Den of Onis.
But in this example they might be okay, cavewall would be boringh with all these cavewalled maps. There is however one map, which is surrounded by impassable mountains - this map looks bad imho.
But in this example they might be okay, cavewall would be boringh with all these cavewalled maps. There is however one map, which is surrounded by impassable mountains - this map looks bad imho.
User:Kshinji
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
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