3 Player Survival Map

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Nosmos
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Joined: September 27th, 2006, 9:41 am

3 Player Survival Map

Post by Nosmos »

Just unzip the file ../campaigns and it should work.
Settings : 3 gpv, normal era, 70 %, 100 starting gold for side 2-4, 200 gold and income 16 for side 1 (ai)

[map]
&&&&&&&&&&&&&&&1&&&&&&&&&&&&&&&
&gggggggg&&AgR&&&RgA&&gggggggg&
&gggggg&&RRRR&&A&&RRRR&&gggggg&
&ggggg&gR]g&&&gRg&&&g]Rg&ggggg&
&ggggg&mR&&gg&]Rg&gg&&Rm&ggggg&
&gggg&&RR&ggg&gRm&ggg&RR&&gggg&
&ggg&tgRh&ggg&hRg&ggg&hRgt&ggg&
&gg&&RR&&gggg&gRt&gggg&&RR&&gg&
&&g&g&f&ggggg&f&g&ggggg&f&g&GG&
&G&G&m&w&&&&&G&m&w&&&&&G&m&w&&&
&GTTGGmGww&GTTGGmGww&GTTGGmGww&
&GTGGGGYww&GTGGGGYww&GTGGGGYww&
&PGGGGGcwc&PGGGGGcwc&PGGGGGcwc&
&IBGGc\\cf&IBGGc\\cf&IBGGc\\cf&
&GGhhcchgg&GGhhcchgg&GGhhcchgg&
&GGGGccggD&GGGGccggD&GGGGccggD&
&LGGcccguu&LGGcccguu&LGGcccguu&
&CGGkkgg'g&CGGkkgg'g&CGGkkgg'g&
&2CCkgfggg&3CCkgfggg&4CCkgfggg&
&XCXcXgXgX&XCXcXGXgX&XCXcXgXgX&
[/map]
hm map can't draw the impassable mountains so the image looks a bit strange :)
Last edited by Nosmos on March 9th, 2007, 5:49 pm, edited 1 time in total.
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Viliam
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Post by Viliam »

Too many question marks, IMHO. :twisted:

Could someone please update the PHPBB map code?
zxzxi
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Location: Tennessee

Post by zxzxi »

So, how does the enemy get to you?
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Zhukov
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Post by Zhukov »

:D I wish to nominate this for best map. (EVAR!)

A "survival" map where all the sides are seperated by impassable barriers and thus cannot reach each other! And where one keep is completely surrounded by impassable mountains! Now that my friends is truly original.

Nosmos, I bow to you.
Last edited by Zhukov on September 29th, 2006, 7:03 am, edited 1 time in total.
Assasin
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Post by Assasin »

his first post, and he is already nominated for something.

I have over 1000 posts, and the only thing I've ever been nominated for is a boot to the head :wink:
I speak what's on my mind.

Which is why nothing I say makes sense.
jg
Posts: 244
Joined: September 12th, 2005, 7:17 am

Post by jg »

Wow, the first map I've seen where you have to fight yourself. Speak about going into yourself...

jg

P.S: Welcome to the forums...
Nosmos
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Joined: September 27th, 2006, 9:41 am

Post by Nosmos »

Zhukov wrote:blub
Oo
Don't get your point.
Have you played the map ?

It's similar to Roze's survival maps but can be done with all factions and not just drakes and elves.

Turn 34 Side 1 (the AI) can recruit.
Turn 39 the 3 paths will open so you can attack red leader.
Turn 40 the path between the boxes of the defender team will open so they can team vs red. Until that point every player has to survive alone vs the enemy spawns in the north of each box.
Last edited by Nosmos on September 29th, 2006, 8:13 am, edited 1 time in total.
Nosmos
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Post by Nosmos »

zxzxi wrote:So, how does the enemy get to you?
just play the map and you will see :)
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Zhukov
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Post by Zhukov »

Whoops. Now I get it.
kshinji
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Post by kshinji »

I hate impassable mountains.
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Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
jg
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Post by jg »

kshinji wrote:I hate impassable mountains.
Just have to ask why...

jg
kshinji
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Post by kshinji »

It's just my opinion, but imho they make map look clustered.. For the same reason i don't like some terrains that act just like the others, but look differently. Good example of unneccesary use of different terrains is Den of Onis.

But in this example they might be okay, cavewall would be boringh with all these cavewalled maps. There is however one map, which is surrounded by impassable mountains - this map looks bad imho.
User:Kshinji
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
Clonkinator
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Post by Clonkinator »

kshinji wrote:I hate impassable mountains.
Yeah, cavewalls are far better.
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