Clockwork Dwarves (Now with added Sprites)
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To pad his postcount, obviously.tsr wrote:I noticed that you post the images both here and in the arts forum. May I ask why?
/tsr

I don't think it's really necessary... posting it only in factions should be enough.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Now here is a question i could do with some input on, below is the unit tree for those who don't want to go to the first page:
Clockwork advancement tree:
+ recruitable unit
* available leader
+Clockwork Triggerman
-> *Clockwork Gunner
-> Clockwork Artillery
+Clockwork Solider
-> *Clockwork Marshal
-> Clockwork General
+Clockwork Wanderer
-> *Clockwork Rambler
-> Clockwork Itinerant
+Clockwork Greaser
-> *Clockwork Oiler
-> Armoured Mechanic
-> Clockwork Blazer
+Contraption
-> Clockwork Golem
-> Clockwork Automaton
+Clockwork Cutthroat
-> Clockwork Slayer
-> Armoured Assassin
As you can see i have -two- robot units (Contraption line and the cuththroat line) I'm not happy with that, nor am i happy with the high tech look of the cutthroat line. So the questions is this, do i make the cutthroat line dwaves? Dwaves with some kind of spring loaded first striking light spear and a small blade/bolt firing device?
Clockwork advancement tree:
+ recruitable unit
* available leader
+Clockwork Triggerman
-> *Clockwork Gunner
-> Clockwork Artillery
+Clockwork Solider
-> *Clockwork Marshal
-> Clockwork General
+Clockwork Wanderer
-> *Clockwork Rambler
-> Clockwork Itinerant
+Clockwork Greaser
-> *Clockwork Oiler
-> Armoured Mechanic
-> Clockwork Blazer
+Contraption
-> Clockwork Golem
-> Clockwork Automaton
+Clockwork Cutthroat
-> Clockwork Slayer
-> Armoured Assassin
As you can see i have -two- robot units (Contraption line and the cuththroat line) I'm not happy with that, nor am i happy with the high tech look of the cutthroat line. So the questions is this, do i make the cutthroat line dwaves? Dwaves with some kind of spring loaded first striking light spear and a small blade/bolt firing device?
I feel this sudden urge to direct you to Neoriceisgood's Dwarvish Helicopters...
(BTW, I like the faction idea. But perhaps some branching is in order? The faction seems rather 1-dimensional. And there don't seem to be any units able to cross deep water - those are a required field.)
(BTW, I like the faction idea. But perhaps some branching is in order? The faction seems rather 1-dimensional. And there don't seem to be any units able to cross deep water - those are a required field.)
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For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Jeebs
So...many..sprites! Thanks
I forgot about branching....which solves my problem...how about this
L1 - Contraption
L2 - Clockwork golem
L2 - Clockwork cutthroat
L3 - Clockwork Automaton
L3 - Clockwork Assassin
Which would have two branches int he faction The clockwork greaser is the other branching tree.
(It does have a water unit already, the clockwork walker tree, L2 and L3. The whole clockwork walker tree is designed (in my head) to have its main advantage as being pretty much all terrain)


I forgot about branching....which solves my problem...how about this
L1 - Contraption
L2 - Clockwork golem
L2 - Clockwork cutthroat
L3 - Clockwork Automaton
L3 - Clockwork Assassin
Which would have two branches int he faction The clockwork greaser is the other branching tree.
(It does have a water unit already, the clockwork walker tree, L2 and L3. The whole clockwork walker tree is designed (in my head) to have its main advantage as being pretty much all terrain)
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