Heir to the Throne campaign replay, on hard with no losses
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Heir to the Throne campaign replay, on hard with no losses
I finished this campaign today (using version 1.02), here are the replays as promised. As I predicted, the last two scenarios were very tough, as there are many enemy units with high potential damage, such as lancers and royal guard, that can kill a high hit-point unit in a couple of attacks.
I avoided using the save and reload tactic, but I did have to make multiple attempts on most of the scenarios before I managed a victory without losses.
Luck played a part in my victories, but not to a great extent. Good tactics and careful play were much more important. My inflicted damage was ~5% higher than expected, and my sustained damage was ~2% lower than EV.
I have included a save file of the final turn of the campaign, along with the replays.
Sceptre of Fire seems to be corrupt after turn 7, unfortunately. I might try another no losses attempt at the scenario, so that I can post up a full replay of it.
I avoided using the save and reload tactic, but I did have to make multiple attempts on most of the scenarios before I managed a victory without losses.
Luck played a part in my victories, but not to a great extent. Good tactics and careful play were much more important. My inflicted damage was ~5% higher than expected, and my sustained damage was ~2% lower than EV.
I have included a save file of the final turn of the campaign, along with the replays.
Sceptre of Fire seems to be corrupt after turn 7, unfortunately. I might try another no losses attempt at the scenario, so that I can post up a full replay of it.
- Attachments
-
- The_Battle_for_Wesnoth_no..zip
- Final position
- (32.35 KiB) Downloaded 413 times
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- HttT Replays.zip
- The replays
- (396.59 KiB) Downloaded 667 times
- Elvish_Pillager
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Re: Heir to the Throne campaign replay, on hard with no loss
Woah, you really relied on dishing out that damage! When I played, I ended up with much greater advantage in damage taken than dealt.baruk wrote:Luck played a part in my victories, but not to a great extent. Good tactics and careful play were much more important. My inflicted damage was ~5% higher than expected, and my sustained damage was ~2% lower than EV.
On the other hand, that's to be expected on HARD level. There are so many more enemies, you'd need to kill them fast before they wear down your army.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Here are the statistics for the first two individual scenarios in my campaign attempt. Well, I find this stuff interesting..
Elves beseiged
Recruits: 6
2 Elvish archer
2 Elvish shamans
2 Elvish infantry
Kills: 6
3 Trolls
2 Orcish crossbowmen
1 Orcish assassin
Damage inflicted EV: 293.5
Damage inflicted: 335 (14.1% higher)
Damage sustained EV: 128.2
Damage sustained: 102 (20.4% lower)
Experience gained:
Konrad 2
Delfador 36
Nil-Gathien (archer) 32
Celen (archer) 6
Sen (fighter) 4
Tind (fighter) 9
Celithien (shaman) 21
Legidia (shaman) 20
Completed on turn 10 of 16 (moved Konrad to NW signpost)
Gold retained: 199
Blackwater port
Recruits: 7
3 Elvish archer
3 Horseman
1 Elvish scout
Recalls: 6
2 Elvish archer
Nil-Gathien 32/36
Celen 6/44
2 Elvish shamans
Celithien 21/26
Legidia 20/26
2 Elvish infantry
Sen 4/31
Tind 9/38
Bonus units:
1 Horseman (Haldiel)
Advancements: 2
1 Elvish druid
1 Elvish ranger
Kills: 7
3 Orcish archer
3 Orcish grunt
1 Wolf rider
Damage inflicted EV: 517.3
Damage inflicted: 538 (4% higher)
Damage sustained EV: 224.5
Damage sustained: 252 (12.2% higher)
Experience gained:
Konrad 0
Delfador 21
Nil-Gathien (archer) 4 + level
Celen (archer) 2
Sen (fighter) 5
Tind (fighter) 8
Celithien (shaman) 1
Legidia (shaman) 6 + level
Anawiewen (archer) 20
Ting (archer) 13
Sor (archer) 0
Aniondir (scout) 2
Sodd (horseman) 4
Add (horseman) 3
Caran (horseman) 1
Haldiel (horseman) 11
Completed on turn 9 of 9 (survived till end of turns)
Gold retained: 100
Elves beseiged
Recruits: 6
2 Elvish archer
2 Elvish shamans
2 Elvish infantry
Kills: 6
3 Trolls
2 Orcish crossbowmen
1 Orcish assassin
Damage inflicted EV: 293.5
Damage inflicted: 335 (14.1% higher)
Damage sustained EV: 128.2
Damage sustained: 102 (20.4% lower)
Experience gained:
Konrad 2
Delfador 36
Nil-Gathien (archer) 32
Celen (archer) 6
Sen (fighter) 4
Tind (fighter) 9
Celithien (shaman) 21
Legidia (shaman) 20
Completed on turn 10 of 16 (moved Konrad to NW signpost)
Gold retained: 199
Blackwater port
Recruits: 7
3 Elvish archer
3 Horseman
1 Elvish scout
Recalls: 6
2 Elvish archer
Nil-Gathien 32/36
Celen 6/44
2 Elvish shamans
Celithien 21/26
Legidia 20/26
2 Elvish infantry
Sen 4/31
Tind 9/38
Bonus units:
1 Horseman (Haldiel)
Advancements: 2
1 Elvish druid
1 Elvish ranger
Kills: 7
3 Orcish archer
3 Orcish grunt
1 Wolf rider
Damage inflicted EV: 517.3
Damage inflicted: 538 (4% higher)
Damage sustained EV: 224.5
Damage sustained: 252 (12.2% higher)
Experience gained:
Konrad 0
Delfador 21
Nil-Gathien (archer) 4 + level
Celen (archer) 2
Sen (fighter) 5
Tind (fighter) 8
Celithien (shaman) 1
Legidia (shaman) 6 + level
Anawiewen (archer) 20
Ting (archer) 13
Sor (archer) 0
Aniondir (scout) 2
Sodd (horseman) 4
Add (horseman) 3
Caran (horseman) 1
Haldiel (horseman) 11
Completed on turn 9 of 9 (survived till end of turns)
Gold retained: 100
You really didn´t squeeze those experiences at Elves Besieged as I did.
I killed:
4 Troll Warriors(quite difficult) using Delfador to weaken them and my marksman to to weaken them further,then I move in with a unit and make the killing blow.
1 Orcish Warlord
3 Orcish Crossbowman(almost costed me Delfador)
1 Orcish Slayer
At the end I leveled up:
Konrad to level 2
2 Fighters to Elvish Captain and Elvish Heroe
2 Archers to Elvish Marksman and Elvish Ranger
1 Shaman to Elvish Druid
The last shaman was killed by Warrior Trolls when failing to entangle them.
I killed:
4 Troll Warriors(quite difficult) using Delfador to weaken them and my marksman to to weaken them further,then I move in with a unit and make the killing blow.
1 Orcish Warlord
3 Orcish Crossbowman(almost costed me Delfador)
1 Orcish Slayer
At the end I leveled up:
Konrad to level 2
2 Fighters to Elvish Captain and Elvish Heroe
2 Archers to Elvish Marksman and Elvish Ranger
1 Shaman to Elvish Druid
The last shaman was killed by Warrior Trolls when failing to entangle them.
Is this your average Blackwater Port style of play? Mine is so different, I always thought most of people tried to kill the enemy before the end of turns with less units.baruk wrote:Here are the statistics for the first two individual scenarios in my campaign attempt. Well, I find this stuff interesting..
(...)
Blackwater port
Recruits: 7
3 Elvish archer
3 Horseman
1 Elvish scout
Recalls: 6
2 Elvish archer
Nil-Gathien 32/36
Celen 6/44
2 Elvish shamans
Celithien 21/26
Legidia 20/26
2 Elvish infantry
Sen 4/31
Tind 9/38
Completed on turn 9 of 9 (survived till end of turns)
Gold retained: 100
I usually recall my previous units (6, 2 archers, 2 fighters, a shaman and a scout) and recruit one more horseman and a couple of other units. As I don't do any major leveling at Elves Besieged, this and Anduin are my favourite scenarios to do so. I believe that if you try to hold on at the south until the next day you'll probably have a good chance to strike at the rear forcers of the enemy at Blackwater and finish earlier.
Religion is nothing. I'm all about lifestyle. Mine is Christ, and I'll always respect yours.
I'd really like to see a replay of how you pulled that off. I always feel like I should milk that scenario for more, but I never seem to level more than two units or so, with one more usually 3/4 of the way there.kiet wrote:You really didn´t squeeze those experiences at Elves Besieged as I did.
I killed:
4 Troll Warriors(quite difficult) using Delfador to weaken them and my marksman to to weaken them further,then I move in with a unit and make the killing blow.
1 Orcish Warlord
3 Orcish Crossbowman(almost costed me Delfador)
1 Orcish Slayer
At the end I leveled up:
Konrad to level 2
2 Fighters to Elvish Captain and Elvish Heroe
2 Archers to Elvish Marksman and Elvish Ranger
1 Shaman to Elvish Druid
The last shaman was killed by Warrior Trolls when failing to entangle them.
For sure. Of course, there is plenty of "potential" exp out there to be gathered. The trick is to get the right balance of risk and reward.kiet wrote: You really didn´t squeeze those experiences at Elves Besieged as I did.
Looking back at the campaign, pretty much every time I managed a "no losses" victory, I would carry on to the next scenario, this was my primary goal. If I could get some exp and gold to carry with me, then all the better, but I would not keep trying and trying for the perfect completion: maximum exp, gold and no losses to boot, I will leave that as a challenge for someone else.
The exception was my first no losses attempt at Crossroads: I only carried 100 gold to the next scenario, and it did not seem enough (I had decided to kill both leaders for exp, but it took too much time). In my second no losses attempt I went straight for the main leader, and got a decent gold bonus.
This sounds like a high risk tactic. My campaign is more a demonstration of how effective low risk tactics can be. The shaman may have the 70% defence in forest, but it has very little defence against a turn of poor luck, so I try to avoid putting them in danger where possible.kiet wrote:
The last shaman was killed by Warrior Trolls when failing to entangle them.
The first rule of the no losses game: above all do not lose a unit.
In practice, this means in my turn, maximum acceptable death risk for my combats is about 5% (in crunch situations only, ideally it is 0%).
For the enemy's turn, I try to minimise the worst case scenario death risk to 10% or less (in practice, this risk can rise to 50% and above). I also use unit baiting tactics to dissuade the AI from following the worst case scenario of combat choices. For example, I place a lower hp unit in the semi-inaccessible part of my line, where only a single unit can attack it. This will tempt in an AI unit, and thus ease the potential pressure on the adjacent hexes in my line (which will each have one less hex of potential attacks). The worst case scenario is invariably the 3 strongest AI units hitting an exposed unit at one of the flanks or a corner of my formation. Ideally you want to encourage as many one to one combats as possible.
I had several attempts at killing the leader, sometimes I was successful, but I would always lose units in the process. It just so happened that my first no losses success happened using a more defensive tactic. I was happy enough with the replay to carry on the campaign, I knew that more exp was possible, I was just more eager to get to the next scenario than to perfect (expwise) my attempt at the previous one.Moroder wrote: Is this your average Blackwater Port style of play? Mine is so different, I always thought most of people tried to kill the enemy before the end of turns with less units.
I deliberately over-recruited for the scenario. The idea was that I was only going to carry 100 gold to the next scenario, so I might as well spend all of it, stocking up on horseman as they work out cheaper to recall than recruit.
Here are the statistics for the 3rd and 4th scenarios, enjoy!
Isle of Anduin
Recruits: 0
Recalls: 13
3 Elvish archer
Celen 8/44
Anawiewen 20/36
Ting 13/44
1 Elvish shaman
Celithien 22/26
2 Elvish infantry
Sen 9/31
Tind 17/38
1 Elvish druid
Legidia 0/64
1 Elvish ranger
Nil-Gathien 0/64
4 Horsemen
Sodd 4/44
Add 3/36
Caran 1/44
Haldiel 11/44
1 Elvish scout
Aniondir 2/37
Bonus units:
Mage (Elrian)
Advancements: 3
Elvish marksman
Elvish sorceress
Elvish rider
Kills: 39
10 Goblin spearman
7 Orcish archer
3 Orcish grunt
1 Orcish warrior
4 Troll whelp
14 Wolf rider
Damage inflicted EV: 1534.1
Damage inflicted: 1514 (1.3% lower)
Damage sustained EV: 558.4
Damage sustained: 571 (2.3% higher)
Experience gained:
Konrad 3
Delfador 23 + AMLA + 57
Nil-Gathien (ranger) 43
Celen (archer) 4
Sen (fighter) 3
Tind (fighter) 20
Celithien (shaman) 4 + level
Legidia (druid) 21
Anawiewen (archer) 16 + level + 19
Ting (archer) 12
Aniondir (scout) 35 + level + 2
Sodd (horseman) 18
Add (horseman) 4
Caran (horseman) 13
Haldiel (horseman) 21
Elrian (mage) 29
Completed on turn 20 of 21 (killed leader)
Gold retained: 183
Bay of Pearls
Recruits: 0
Recalls: 10
1 Elvish archer
Celen 12/44
1 Elvish marksman
Anawiewen 19/72
1 Elvish sorceress
Celithien 0/80
1 Elvish infantry
Tind 37/38
1 Elvish druid
Legidia 21/64
1 Elvish ranger
Nil-Gathien 43/64
2 Horsemen
Sodd 22/44
Haldiel 32/44
1 Elvish scout
Aniondir 2/75
1 Mage
Elrian 29/60
Bonus units:
10 Merman fighters
Kaba
Apalala
Heldaga
Jarla
Oceanus
Gwimli
Mabooa
Gwaba
Nepba
Triram
Advancements: 7
1 White mage
1 Elvish avenger
1 Elvish captain
1 Knight
3 Merman warrior
Kills: 36
8 Naga fighter
7 Orcish archer
4 Orcish warrior
1 Sea orc
5 Troll whelp
11 Vampire bat
Damage inflicted EV: 1423.9
Damage inflicted: 1442 (1.3% higher)
Damage sustained EV: 647.2
Damage sustained: 578 (10.7% lower)
Experience gained:
Konrad 12
Nil-Gathien (ranger) 21 + level + 9
Celen (archer) 4
Tind (fighter) 1 + level + 6
Celithien (sorceress) 11
Legidia (druid) 25
Anawiewen (marksman) 9
Aniondir (rider) 10
Sodd (horseman) 14
Haldiel (horseman) 12 + level
Elrian (mage) 31 + level
Kaba (merman) 36 + level + 2
Apalala (merman) 36 + level + 1
Heldaga (merman) 36 + level (gained storm trident)
Jarla (merman) 21
Oceanus (merman) 20
Gwimli (merman) 11
Mabooa (merman) 9
Gwaba (merman) 8
Nepba (merman) 8
Triram (merman) 4
Completed on turn 21 of 21 (killed both leaders)
Chose Isle of the Damned scenario
Gold retained: 100
Isle of Anduin
Recruits: 0
Recalls: 13
3 Elvish archer
Celen 8/44
Anawiewen 20/36
Ting 13/44
1 Elvish shaman
Celithien 22/26
2 Elvish infantry
Sen 9/31
Tind 17/38
1 Elvish druid
Legidia 0/64
1 Elvish ranger
Nil-Gathien 0/64
4 Horsemen
Sodd 4/44
Add 3/36
Caran 1/44
Haldiel 11/44
1 Elvish scout
Aniondir 2/37
Bonus units:
Mage (Elrian)
Advancements: 3
Elvish marksman
Elvish sorceress
Elvish rider
Kills: 39
10 Goblin spearman
7 Orcish archer
3 Orcish grunt
1 Orcish warrior
4 Troll whelp
14 Wolf rider
Damage inflicted EV: 1534.1
Damage inflicted: 1514 (1.3% lower)
Damage sustained EV: 558.4
Damage sustained: 571 (2.3% higher)
Experience gained:
Konrad 3
Delfador 23 + AMLA + 57
Nil-Gathien (ranger) 43
Celen (archer) 4
Sen (fighter) 3
Tind (fighter) 20
Celithien (shaman) 4 + level
Legidia (druid) 21
Anawiewen (archer) 16 + level + 19
Ting (archer) 12
Aniondir (scout) 35 + level + 2
Sodd (horseman) 18
Add (horseman) 4
Caran (horseman) 13
Haldiel (horseman) 21
Elrian (mage) 29
Completed on turn 20 of 21 (killed leader)
Gold retained: 183
Bay of Pearls
Recruits: 0
Recalls: 10
1 Elvish archer
Celen 12/44
1 Elvish marksman
Anawiewen 19/72
1 Elvish sorceress
Celithien 0/80
1 Elvish infantry
Tind 37/38
1 Elvish druid
Legidia 21/64
1 Elvish ranger
Nil-Gathien 43/64
2 Horsemen
Sodd 22/44
Haldiel 32/44
1 Elvish scout
Aniondir 2/75
1 Mage
Elrian 29/60
Bonus units:
10 Merman fighters
Kaba
Apalala
Heldaga
Jarla
Oceanus
Gwimli
Mabooa
Gwaba
Nepba
Triram
Advancements: 7
1 White mage
1 Elvish avenger
1 Elvish captain
1 Knight
3 Merman warrior
Kills: 36
8 Naga fighter
7 Orcish archer
4 Orcish warrior
1 Sea orc
5 Troll whelp
11 Vampire bat
Damage inflicted EV: 1423.9
Damage inflicted: 1442 (1.3% higher)
Damage sustained EV: 647.2
Damage sustained: 578 (10.7% lower)
Experience gained:
Konrad 12
Nil-Gathien (ranger) 21 + level + 9
Celen (archer) 4
Tind (fighter) 1 + level + 6
Celithien (sorceress) 11
Legidia (druid) 25
Anawiewen (marksman) 9
Aniondir (rider) 10
Sodd (horseman) 14
Haldiel (horseman) 12 + level
Elrian (mage) 31 + level
Kaba (merman) 36 + level + 2
Apalala (merman) 36 + level + 1
Heldaga (merman) 36 + level (gained storm trident)
Jarla (merman) 21
Oceanus (merman) 20
Gwimli (merman) 11
Mabooa (merman) 9
Gwaba (merman) 8
Nepba (merman) 8
Triram (merman) 4
Completed on turn 21 of 21 (killed both leaders)
Chose Isle of the Damned scenario
Gold retained: 100
These are the statistics for the 5th, 6th and 7th scenarios:
Isle of the Damned
Recruits: 12
3 Merman warrior
1 Poacher
8 Thugs
Recalls: 0
Bonus units: 3
2 Merman fighter
1 Outlaw
Advancements: 0
Kills: 27
2 Dark Adepts
10 Ghosts
7 Skeleton
1 Skeleton archer
2 Vampire bats
5 Walking dead
Damage inflicted EV: 757.9
Damage inflicted: 756 (0.2% lower)
Damage sustained EV: 514.7
Damage sustained: 529 (2.8% higher)
Experience gained:
Konrad 5
Urlaf (outlaw) 24
Kalba (merman, loyal) 8
Gnaba (merman, loyal) 5
Tik (merman) 3
Nudimir (merman) 5
Neremaritiki (merman) 1
Glyn (poacher) 13
Gludoc (thug) 27
Vycyn (thug) 23
Blydoc (thug) 20
Vobryn (thug) 11
Add (thug) 11
Gwyn (thug) 10
Car (thug, strong, quick) 13
Car (thug, resilient, strong) 6
Completed on turn 21 of 21 (Survived till end of turns)
Gold retained: 238
Siege of Elensefar
Recruits: 1
1 Mage
Recalls: 13
3 Merman warriors
Heldaga 0/80
Kaba 2/80
Apalala 1/80
2 Thugs
Gludoc 27/34
Vycyn 23/42
1 Knight
Haldiel 0/120
1 Horseman
Sodd 36/44
1 Elvish druid
Legidia 46/64
1 Elvish marksman
Anawiewen 28/72
1 Elvish avenger
Nil-Gathien 9/80
1 Elvish rider
Aniondir 12/75
1 Elvish sorceress
Celithien 11/80
1 White mage
Elrian 0/150
Bonus units: 5
1 Elvish captain
Tind 6/90
1 Rogue
3 Thieves
Advancements: 4
1 Bandit
1 Commander
1 Elvish shyde
1 Knight
Kills: 37
8 Orcish assassin
6 Orcish crossbowmen
1 Orcish warlord
1 Necromancer
17 Skeleton
4 Skeleton archer
Damage inflicted EV: 1210.7
Damage inflicted: 1464 (20.9% higher)
Damage sustained EV: 459.3
Damage sustained: 451 (1.8% lower)
Experience gained:
Konrad 6 + level + 13
Nil-Gathien (avenger) 27
Tind (captain) 36
Celithien (sorceress) 7
Legidia (druid) 18 + level + 4
Anawiewen (marksmen) 42
Aniondir (rider) 16
Sodd (horseman) 8 + level + 47
Haldiel (knight) 35
Elrian (white mage) 41
Gludoc (thug) 7 + level
Vycyn (thug) 18
Heldaga (merman) 48
Kaba (merman) 34
Apalala (merman) 1
Ceodd (mage) 8
Reglok (rogue) 10
Gelgar (thief) 1
Darglen (thief) 0
Gamlel (thief) 0
Completed on turn 21 of 29 (killed both leaders)
Gold retained: 410
Crossroads
Recruits: 1
1 Mage
Recalls: 17
2 Knights
Haldiel 35/120
Sodd 47/120
2 Horseman
Add 7/36
Caran 14/44
1 Elvish shyde
Legidia 4/80
1 Elvish avenger
Nil-Gathien 36/80
1 Elvish rider
Aniondir 28/75
1 Elvish sorceress
Celithien 18/80
1 White mage
Elrian 41/150
1 Elvish captain
Tind 42/90
3 Elvish archers
Ting 25/44
Celen 16/44
sor 0/44
1 Elvish infantry
Sen 12/31
1 Outlaw
Urlaf 35/100
1 Rogue
Reglok 10/56
1 Mage
Ceodd 8/60
Bonus units: 3
1 Elvish archer
1 Elvish infantry
1 Elvish lord
Advancements: 0
Kills: 25
5 Orcish archers
5 Orcish grunts
1 Orcish warlord
7 Troll whelps
7 Wolf riders
Damage inflicted EV: 1106.6
Damage inflicted: 1196 (8.1% higher)
Damage sustained EV: 443.7
Damage sustained: 412 (7.1 % lower)
Experience gained:
Konrad 8
Delfador 23 + AMLA + 28
Kalenz 45
Urlaf (outlaw) 4
Nil-Gathien (avenger) 8
Tind (captain) 6
Celen (archer) 3
Sen (fighter) 8
Ting (archer) 1
Sor (archer) 0
Celithien (sorceress) 29
Legidia (shyde) 10
Aniondir (rider) 5
Sodd (knight) 28
Haldiel (knight) 7
Add (horseman) 3
Caran (horseman) 18
Ceodd (mage) 8
Jacla (mage) 9
Elrian (white mage) 0
Reglok (rogue) 10
Niodien (archer) 8
Loflar (infantry) 9
Completed on turn 14 of 33 (killed Kojun Herolm)
Gold retained: 257
Isle of the Damned
Recruits: 12
3 Merman warrior
1 Poacher
8 Thugs
Recalls: 0
Bonus units: 3
2 Merman fighter
1 Outlaw
Advancements: 0
Kills: 27
2 Dark Adepts
10 Ghosts
7 Skeleton
1 Skeleton archer
2 Vampire bats
5 Walking dead
Damage inflicted EV: 757.9
Damage inflicted: 756 (0.2% lower)
Damage sustained EV: 514.7
Damage sustained: 529 (2.8% higher)
Experience gained:
Konrad 5
Urlaf (outlaw) 24
Kalba (merman, loyal) 8
Gnaba (merman, loyal) 5
Tik (merman) 3
Nudimir (merman) 5
Neremaritiki (merman) 1
Glyn (poacher) 13
Gludoc (thug) 27
Vycyn (thug) 23
Blydoc (thug) 20
Vobryn (thug) 11
Add (thug) 11
Gwyn (thug) 10
Car (thug, strong, quick) 13
Car (thug, resilient, strong) 6
Completed on turn 21 of 21 (Survived till end of turns)
Gold retained: 238
Siege of Elensefar
Recruits: 1
1 Mage
Recalls: 13
3 Merman warriors
Heldaga 0/80
Kaba 2/80
Apalala 1/80
2 Thugs
Gludoc 27/34
Vycyn 23/42
1 Knight
Haldiel 0/120
1 Horseman
Sodd 36/44
1 Elvish druid
Legidia 46/64
1 Elvish marksman
Anawiewen 28/72
1 Elvish avenger
Nil-Gathien 9/80
1 Elvish rider
Aniondir 12/75
1 Elvish sorceress
Celithien 11/80
1 White mage
Elrian 0/150
Bonus units: 5
1 Elvish captain
Tind 6/90
1 Rogue
3 Thieves
Advancements: 4
1 Bandit
1 Commander
1 Elvish shyde
1 Knight
Kills: 37
8 Orcish assassin
6 Orcish crossbowmen
1 Orcish warlord
1 Necromancer
17 Skeleton
4 Skeleton archer
Damage inflicted EV: 1210.7
Damage inflicted: 1464 (20.9% higher)
Damage sustained EV: 459.3
Damage sustained: 451 (1.8% lower)
Experience gained:
Konrad 6 + level + 13
Nil-Gathien (avenger) 27
Tind (captain) 36
Celithien (sorceress) 7
Legidia (druid) 18 + level + 4
Anawiewen (marksmen) 42
Aniondir (rider) 16
Sodd (horseman) 8 + level + 47
Haldiel (knight) 35
Elrian (white mage) 41
Gludoc (thug) 7 + level
Vycyn (thug) 18
Heldaga (merman) 48
Kaba (merman) 34
Apalala (merman) 1
Ceodd (mage) 8
Reglok (rogue) 10
Gelgar (thief) 1
Darglen (thief) 0
Gamlel (thief) 0
Completed on turn 21 of 29 (killed both leaders)
Gold retained: 410
Crossroads
Recruits: 1
1 Mage
Recalls: 17
2 Knights
Haldiel 35/120
Sodd 47/120
2 Horseman
Add 7/36
Caran 14/44
1 Elvish shyde
Legidia 4/80
1 Elvish avenger
Nil-Gathien 36/80
1 Elvish rider
Aniondir 28/75
1 Elvish sorceress
Celithien 18/80
1 White mage
Elrian 41/150
1 Elvish captain
Tind 42/90
3 Elvish archers
Ting 25/44
Celen 16/44
sor 0/44
1 Elvish infantry
Sen 12/31
1 Outlaw
Urlaf 35/100
1 Rogue
Reglok 10/56
1 Mage
Ceodd 8/60
Bonus units: 3
1 Elvish archer
1 Elvish infantry
1 Elvish lord
Advancements: 0
Kills: 25
5 Orcish archers
5 Orcish grunts
1 Orcish warlord
7 Troll whelps
7 Wolf riders
Damage inflicted EV: 1106.6
Damage inflicted: 1196 (8.1% higher)
Damage sustained EV: 443.7
Damage sustained: 412 (7.1 % lower)
Experience gained:
Konrad 8
Delfador 23 + AMLA + 28
Kalenz 45
Urlaf (outlaw) 4
Nil-Gathien (avenger) 8
Tind (captain) 6
Celen (archer) 3
Sen (fighter) 8
Ting (archer) 1
Sor (archer) 0
Celithien (sorceress) 29
Legidia (shyde) 10
Aniondir (rider) 5
Sodd (knight) 28
Haldiel (knight) 7
Add (horseman) 3
Caran (horseman) 18
Ceodd (mage) 8
Jacla (mage) 9
Elrian (white mage) 0
Reglok (rogue) 10
Niodien (archer) 8
Loflar (infantry) 9
Completed on turn 14 of 33 (killed Kojun Herolm)
Gold retained: 257
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
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You should really put these onto a chart of some kind. It's such a nuisance to read the whole string of posts.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Presentation is not my strong point. I'll carry on with the stats as they are, till I come up with a better way (perhaps I'll make some kind of summary at the end). Suggestions are welcome.Elvish Pillager wrote:You should really put these onto a chart of some kind. It's such a nuisance to read the whole string of posts.
Anyway, I have the stats for the next 4 scenarios below, from Princess of Wesnoth to the Ford of Abez:
The Princess of Wesnoth
Recruits: 0
Recalls: 16
2 Knights
Haldiel 42/120
Sodd 75/120
2 Horseman
Add 10/36
Caran 32/44
1 Elvish shyde
Legidia 14/80
1 Elvish avenger
Nil-Gathien 44/80
1 Elvish rider
Aniondir 33/75
1 Elvish sorceress
Celithien 47/80
1 White mage
Elrian 41/150
1 Elvish captain
Tind 48/90
1 Elvish infantry
Loflar 9/38
1 Rogue
Reglok 20/56
1 Mage
Ceodd 16/60
3 Merman warrior
Heldaga 48/80
Apalala 2/80
Kaba 36/80
Bonus units: 1
Kalenz 45/120
Advancements: 3
1 Elvish Marshal
1 Grand Knight
1 Knight
Kills: 32
10 Cavalrymen
1 Duellist
2 Fencers
2 Lieutenants
4 Longbowmen
2 Pikemen
1 Princess
3 Red mages
7 Swordsmen
Damage inflicted EV: 1497.8
Damage inflicted: 1622 (8.3% higher)
Damage sustained EV: 632.4
Damage sustained: 598 (5.4% lower)
Experience gained:
Konrad 27
Delfador 40
Kalenz 39
Nil-Gathien (avenger) 36 + AMLA
Tind (captain) 42 + level + 4
Celithien (sorceress) 2
Legidia (shyde) 7
Aniondir (rider) 36
Sodd (knight) 45 + level + 2
Haldiel (knight) 64
Add (horseman) 10
Caran (horseman) 12 + level + 36
Ceodd (mage) 16
Elrian (white mage) 11
Reglok (rogue) 4
Loflar (infantry) 4
Heldaga (merman) 28
Apalala (merman) 18
Kaba (merman) 12
Completed on turn 18/25 (defeated Princess)
Gold retained: 256
The Valley of Death
Recruits: 0
Recalls: 12
1 Outlaw
Urlaf 39/100
1 Grand Knight
Sodd 2/100
2 Knights
Haldiel 106/120
Caran 36/120
1 Elvish shyde
Legidia 21/80
1 Elvish rider
Aniondir 69/75
1 White mage
Elrian 52/150
1 Elvish marshal
Tind 4/100
1 Mage
Ceodd 32/60
1 Bandit
Gludoc 0/80
2 Thugs
Vycyn 41/42
Blydoc 20/42
Bonus units: 0
Advancements: 7
1 Paladin
1 Elvish outrider
2 Bandits
1 Red mage
1 Elvish high lord
1 Lord
Kills: 61
3 Bone shooter
7 Chocobone
2 Dark adept
1 Lich
8 Revenant
5 Skeleton
20 Walking corpse
15 Wraith
Damage inflicted EV: 1951.2
Damage inflicted: 2192 (12.3% higher)
Damage sustained EV: 688.5
Damage sustained: 765 (11.1 % higher)
Experience gained:
Konrad 12 + level + 7
Delfador 12 + AMLA + 56
Kalenz 36 + level + 10
Tind (marshal) 38
Legidia (shyde) 20
Aniondir (rider) 6 + level + 7
Sodd (g knight) 78
Haldiel (knight) 14 + level + 6
Caran (knight) 74
Ceodd (mage) 28 + level + 66
Elrian (white mage) 51
Urlaf (outlaw) 28
Gludoc (bandit) 4
Vycyn (thug) 1 + level + 21
Blydoc (thug) 22 + level + 16
Completed on turn 12 of 12 (survived till end of turns, killing one lich, Galga)
Gold retained: 200
Gryphon Mountain
Recruits: 0
Recalls: 10
1 Paladin
Haldiel 6/100
1 Outlaw
Urlaf 67/100
1 Elvish shyde
Legidia 41/80
1 Elvish outrider
Aniondir 7/100
1 White mage
Elrian 103/150
1 Red mage
Ceodd 66/100
1 Elvish infantry
Loflar 13/38
1 Elvish archer
Niodien 8/44
1 Elvish sorceress
Celithien 49/80
1 Rogue
Reglok 24/56
Bonus units: 0
Advancements: 1
1 Elvish hero
Kills: 7
2 Cavalrymen
1 General
3 Gryphon
1 Swordsman
Damage inflicted EV: 412.2
Damage inflicted: 388 (5.9% lower)
Damage sustained EV: 108.4
Damage sustained: 91 (16.1% lower)
Experience gained:
Konrad 2
Delfador 20
Kalenz 3
Legidia (shyde) 5
Aniondir (outrider) 24
Haldiel (paladin) 17
Ceodd (red mage) 4
Elrian (white mage) 2
Urlaf (outlaw) 4
Reglok (rogue) 2
Loflar (infantry) 25 + level
Niodien (archer) 18
Celithien (sorceress) 2
Completed on turn 11 of 21 (defeated mother gryphon and enemy commander)
Gold retained: 277
Ford of Abez
Recruits: 2
2 Gryphon riders
Recalls: 6
3 Merman warriors
Kaba 48/80
Heldaga 76/80
Apalala 20/80
3 Merman fighters
Gwimli 11/36
Jarla 21/36
Oceanus 20/36
Bonus units: 0
Advancements: 4
2 Merman warriors
1 Merman triton
1 Merman hoplite
Kills: 11
6 Blood bat
5 Orcish warrior
Damage inflicted EV: 495.9
Damage inflicted: 519 (4.7% higher)
Damage sustained EV: 207.5
Damage sustained: 200 (3.6% lower)
Experience gained:
Konrad 0
Delfador 4 + level + 2
Kalenz 25
Gliddyn (gryphon) 11
Teorcyn (gryphon) 4
Kaba 32 + level
Heldaga 4 + level + 2
Apalala 26
Gwimli 4 (gained storm trident)
Jarla 15 + level
Oceanus 16 + level + 2
Completed on turn 9 of 21 (crossed river with Konrad)
Gold retained: 299
Stats for the next 4 scenarios:
Northern Winter
Recruits: 2
1 Elvish shaman
1 Gryphon rider
Recalls: 13
1 Paladin
Haldiel 23/100
1 Outlaw
Urlaf 71/100
1 White mage
Elrian 105/150
1 Red mage
Ceodd 70/100
1 Elvish hero
Loflar 0/80
2 Elvish archers
Niodien 26/44
Celen 19/44
1 Elvish sorceress
Celithien 51/80
1 Rogue
Reglok 26/56
2 Gryphon riders
Gliddyn 11/29
Teorcyn 4/29
1 Mage
Jacla 9/48
1 Horseman
Add 20/36
Bonus units: 2
1 Knight
Caran 110/120
1 Elvish high lord
Kalenz 38/100
Advancements: 7
1 Gryphon master
1 Elvish enchantress
1 Elvish ranger
1 Elvish marksman
1 Silver mage
1 Knight
1 Grand knight
Kills: 53
1 Ogre
6 Orcish archer
14 Orcish grunt
2 Orcish warrior
1 Troll
5 Troll whelp
24 Wolf rider
Damage inflicted EV: 2383.4 total:
Damage inflicted: 2442 (2.5% higher)
Damage sustained EV: 729.8
Damage sustained: 605 (17.1% lower)
Experience gained:
Konrad 18
Delfador 40
Kalenz 37
Caran (knight) 10 + level + 26
Haldiel (paladin) 15
Ceodd (red mage) 30 + level + 24
Elrian (white mage) 12
Urlaf (outlaw) 26
Reglok (rogue) 19
Loflar (hero) 22
Niodien (archer) 18 + level + 22
Celen (archer) 25 + level + 8
Celithien (sorceress) 29 + level + 4
Add (horseman) 16 + level + 69
Jacla (mage) 11
Teorcyn (gryphon) 18
Gliddyn (gryphon) 18 + level + 14
Vaent (gryphon) 12
Elvilmawien (shaman) 28
Completed on turn 20 of 27 (killed both leaders)
Gold retained: 676
Mountain Pass
Recruits: 0
Recalls: 18
1 Paladin
Haldiel 38/100
1 White mage
Elrian 117/150
1 Elvish hero
Loflar 22/80
1 Elvish marksman
Celen 8/90
1 Elvish ranger
Niodien 22/80
1 Elvish enchantress
Celithien 4/144
1 Rogue
Reglok 45/56
2 Gryphon riders
Teorcyn 22/29
Vaent 13/29
1 Mage
Jacla 20/48
1 Knight
Add 69/76
2 Grand knights
Sodd 80/100
Caran 26/100
1 Elvish shyde
Legidia 46/80
1 Elvish shaman
Elvilmawien 28/32
1 Elvish archer
Ting 26/44
1 Elvish marshal
Tind 42/100
1 Elvish infantry
Sen 20/31
Bonus units: 1
1 Elvish high lord
Kalenz 75/100
Advancements: 2
1 Elvish ranger
1 Grand knight
Kills: 14
1 Arch mage
1 Great mage
6 Gryphons
1 Ogre
1 Red mage
4 Troll warriors
Damage inflicted EV: 862.8
Damage inflicted: 911 (5.6% higher)
Damage sustained EV: 316.9
Damage sustained: 267 (15.7% lower)
Experience gained:
Konrad 4
Delfador 38 + AMLA
Kalenz 12
Caran (grand knight) 0
Sodd (grand knight) 3
Add (knight) 7 + level
Haldiel (paladin) 5
Elrian (white mage) 8
Reglok (rogue) 8
Loflar (hero) 56
Niodien (ranger) 36
Celen (marksman) 3
Celithien (enchantress) 30
Jacla (mage) 24
Teorcyn (gryphon) 0
Vaent (gryphon) 5
Elvilmawien (shaman) 2
Sen (infantry) 0
Tind (marshal) 0
Ting (archer) 18 + level + 3
Legidia (shyde) 9
Completed on turn 18 of 21 (killed both leaders)
Gold retained: 460
Dwarven Doors
Recruits: 1
1 Elvish scout
Recalls: 4
1 Paladin
Haldiel 43/100
1 Grand knight
Sodd 83/100
2 Gryphon riders
Teorcyn 22/29
Vaent 18/29
Bonus units: 2
1 Thug
Add 7/36
1 Elvish high lord
Kalenz 87/100
Advancements: 0
Kills: 6
1 Orcish archer
2 Orcish grunts
3 Troll whelps
Damage inflicted EV: 318.6
Damage inflicted: 358 (12.4% higher)
Damage sustained EV: 101.3
Damage sustained: 108 (6.6% higher)
Experience gained:
Konrad 0
Delfador 9
Kalenz 1
Haldiel (paladin) 8
Sodd (grand knight) 11
Teorcyn (gryphon) 2
Vaent (gryphon) 10
Add (thug) 13
Eowyn (scout) 8
Completed on turn 9 of 15 (moved Konrad to NE entrance)
Gold retained: 425
Plunging into Darkness
Recruits: 0
Recalls: 0
Bonus units: 1
1 Elvish high lord
Kalenz 88/100
Advancements: 0
Kills: 3
3 Blood bats
Damage inflicted EV: 146.9
Damage inflicted: 103 (29.9% lower)
Damage sustained EV: 60.9
Damage sustained: 56 (8% lower)
Experience gained:
Konrad 10
Delfador 18
Kalenz 1
Completed on turn 10 of 13 (found the dwarves)
Gold retained: 443
Northern Winter
Recruits: 2
1 Elvish shaman
1 Gryphon rider
Recalls: 13
1 Paladin
Haldiel 23/100
1 Outlaw
Urlaf 71/100
1 White mage
Elrian 105/150
1 Red mage
Ceodd 70/100
1 Elvish hero
Loflar 0/80
2 Elvish archers
Niodien 26/44
Celen 19/44
1 Elvish sorceress
Celithien 51/80
1 Rogue
Reglok 26/56
2 Gryphon riders
Gliddyn 11/29
Teorcyn 4/29
1 Mage
Jacla 9/48
1 Horseman
Add 20/36
Bonus units: 2
1 Knight
Caran 110/120
1 Elvish high lord
Kalenz 38/100
Advancements: 7
1 Gryphon master
1 Elvish enchantress
1 Elvish ranger
1 Elvish marksman
1 Silver mage
1 Knight
1 Grand knight
Kills: 53
1 Ogre
6 Orcish archer
14 Orcish grunt
2 Orcish warrior
1 Troll
5 Troll whelp
24 Wolf rider
Damage inflicted EV: 2383.4 total:
Damage inflicted: 2442 (2.5% higher)
Damage sustained EV: 729.8
Damage sustained: 605 (17.1% lower)
Experience gained:
Konrad 18
Delfador 40
Kalenz 37
Caran (knight) 10 + level + 26
Haldiel (paladin) 15
Ceodd (red mage) 30 + level + 24
Elrian (white mage) 12
Urlaf (outlaw) 26
Reglok (rogue) 19
Loflar (hero) 22
Niodien (archer) 18 + level + 22
Celen (archer) 25 + level + 8
Celithien (sorceress) 29 + level + 4
Add (horseman) 16 + level + 69
Jacla (mage) 11
Teorcyn (gryphon) 18
Gliddyn (gryphon) 18 + level + 14
Vaent (gryphon) 12
Elvilmawien (shaman) 28
Completed on turn 20 of 27 (killed both leaders)
Gold retained: 676
Mountain Pass
Recruits: 0
Recalls: 18
1 Paladin
Haldiel 38/100
1 White mage
Elrian 117/150
1 Elvish hero
Loflar 22/80
1 Elvish marksman
Celen 8/90
1 Elvish ranger
Niodien 22/80
1 Elvish enchantress
Celithien 4/144
1 Rogue
Reglok 45/56
2 Gryphon riders
Teorcyn 22/29
Vaent 13/29
1 Mage
Jacla 20/48
1 Knight
Add 69/76
2 Grand knights
Sodd 80/100
Caran 26/100
1 Elvish shyde
Legidia 46/80
1 Elvish shaman
Elvilmawien 28/32
1 Elvish archer
Ting 26/44
1 Elvish marshal
Tind 42/100
1 Elvish infantry
Sen 20/31
Bonus units: 1
1 Elvish high lord
Kalenz 75/100
Advancements: 2
1 Elvish ranger
1 Grand knight
Kills: 14
1 Arch mage
1 Great mage
6 Gryphons
1 Ogre
1 Red mage
4 Troll warriors
Damage inflicted EV: 862.8
Damage inflicted: 911 (5.6% higher)
Damage sustained EV: 316.9
Damage sustained: 267 (15.7% lower)
Experience gained:
Konrad 4
Delfador 38 + AMLA
Kalenz 12
Caran (grand knight) 0
Sodd (grand knight) 3
Add (knight) 7 + level
Haldiel (paladin) 5
Elrian (white mage) 8
Reglok (rogue) 8
Loflar (hero) 56
Niodien (ranger) 36
Celen (marksman) 3
Celithien (enchantress) 30
Jacla (mage) 24
Teorcyn (gryphon) 0
Vaent (gryphon) 5
Elvilmawien (shaman) 2
Sen (infantry) 0
Tind (marshal) 0
Ting (archer) 18 + level + 3
Legidia (shyde) 9
Completed on turn 18 of 21 (killed both leaders)
Gold retained: 460
Dwarven Doors
Recruits: 1
1 Elvish scout
Recalls: 4
1 Paladin
Haldiel 43/100
1 Grand knight
Sodd 83/100
2 Gryphon riders
Teorcyn 22/29
Vaent 18/29
Bonus units: 2
1 Thug
Add 7/36
1 Elvish high lord
Kalenz 87/100
Advancements: 0
Kills: 6
1 Orcish archer
2 Orcish grunts
3 Troll whelps
Damage inflicted EV: 318.6
Damage inflicted: 358 (12.4% higher)
Damage sustained EV: 101.3
Damage sustained: 108 (6.6% higher)
Experience gained:
Konrad 0
Delfador 9
Kalenz 1
Haldiel (paladin) 8
Sodd (grand knight) 11
Teorcyn (gryphon) 2
Vaent (gryphon) 10
Add (thug) 13
Eowyn (scout) 8
Completed on turn 9 of 15 (moved Konrad to NE entrance)
Gold retained: 425
Plunging into Darkness
Recruits: 0
Recalls: 0
Bonus units: 1
1 Elvish high lord
Kalenz 88/100
Advancements: 0
Kills: 3
3 Blood bats
Damage inflicted EV: 146.9
Damage inflicted: 103 (29.9% lower)
Damage sustained EV: 60.9
Damage sustained: 56 (8% lower)
Experience gained:
Konrad 10
Delfador 18
Kalenz 1
Completed on turn 10 of 13 (found the dwarves)
Gold retained: 443
I've finished HttT without losses as well with version 1.1.5 though.
There are several differences in how the campaign plays now, some make it harder others easier. Unfortunately not all replays work flawlessly since the replay/save functionality still has several bugs. One I tried to avoid but didn't always is that the replay gets corrupted when you undo a recall which I usually do frequently when making up the initial strategy. (this should be fixed in 1.1.6 which is incidentally released today, so maybe you can successfully watch those replays with the new version)
Anyway see for yourself if you like, attached are the replays.
There are several differences in how the campaign plays now, some make it harder others easier. Unfortunately not all replays work flawlessly since the replay/save functionality still has several bugs. One I tried to avoid but didn't always is that the replay gets corrupted when you undo a recall which I usually do frequently when making up the initial strategy. (this should be fixed in 1.1.6 which is incidentally released today, so maybe you can successfully watch those replays with the new version)
Anyway see for yourself if you like, attached are the replays.
- Attachments
-
- HttT-replays-1.zip
- (504.02 KiB) Downloaded 382 times
-
- HttT-replays-2.zip
- (458.42 KiB) Downloaded 373 times
-
- HttT-replays-3.zip
- (139.9 KiB) Downloaded 360 times
"If gameplay requires it, they can be made to live on Venus." -- scott
-
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- Joined: April 30th, 2006, 4:43 pm
- Location: Los Angeles
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact: