Units with different sprites for different terrains.
Moderator: Forum Moderators
Forum rules
Before posting a new idea, you must read the following:
Before posting a new idea, you must read the following:
Units with different sprites for different terrains.
I think it could be useful to have some way to change what sprite a character has depend on what terrain they're standing on or walking through. This way, you could have units with skis or small boats that are 'in rest' on ordinary ground, but 'used' on snow or water.
-
- Posts: 1012
- Joined: February 11th, 2006, 1:04 am
- Location: Somewhere
This would be really useful for units like Manders (link: http://www.wesnoth.org/forum/viewtopic. ... highlight=), who really should have small one-person flatboats with them, and use the boats in wet terrains, but carry them on their backs elsewhere.
It would also be useful for "digger" units (think: large humanoid mole-like critters), who might need different sprites on sand, for instance, as you wouldn't expect them to be sprouting out of a brown dirt hole on that terrain; diggers would also probably need special above-ground sprites for bridges and mountains.
In short, although doing terrain-specific sprites for most units would just be a lot of work for a minor visual effect, for a few units it might really be necessary.
It would also be useful for "digger" units (think: large humanoid mole-like critters), who might need different sprites on sand, for instance, as you wouldn't expect them to be sprouting out of a brown dirt hole on that terrain; diggers would also probably need special above-ground sprites for bridges and mountains.
In short, although doing terrain-specific sprites for most units would just be a lot of work for a minor visual effect, for a few units it might really be necessary.
OR Turin's new "Coracle" units.jonadab wrote:This would be really useful for units like Manders (link: http://www.wesnoth.org/forum/viewtopic. ... highlight=), who really should have small one-person flatboats with them, and use the boats in wet terrains, but carry them on their backs elsewhere.
It would also be useful for "digger" units (think: large humanoid mole-like critters), who might need different sprites on sand, for instance, as you wouldn't expect them to be sprouting out of a brown dirt hole on that terrain; diggers would also probably need special above-ground sprites for bridges and mountains.
In short, although doing terrain-specific sprites for most units would just be a lot of work for a minor visual effect, for a few units it might really be necessary.
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
I tend to think "If you build it, they will come" in regard to content.Zhukov wrote:The only hitch with your idea is that someone needs to draw all these terrain specific sprites.
I'm sure when someone suggested adding walk animations to all the units, people were horrified by the amount of effort required. But the capability was included in the engine, and animations are slowly but surely being implemented...
Want to post a Wesnoth idea? Great! Read these:
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
-
- Posts: 580
- Joined: February 14th, 2006, 3:24 am
- Location: New Avalon
- Contact:
Naeddyr wrote:How excellent. I say, this Ideas forum really works! That must have taken only a few minutes.zookeeper wrote:Can be done in the next release.
it took me a whole week of coding (a week of vacation, full time)
but it was worse it, because it added a whole lot of feature at the same time
Fight key loggers: write some perl using vim
Worth it, lol not worse it , unlucky about your week though.Boucman wrote:Naeddyr wrote: How excellent. I say, this Ideas forum really works! That must have taken only a few minutes.
it took me a whole week of coding (a week of vacation, full time)
but it was worse it, because it added a whole lot of feature at the same time
definitely worse it
remember, I didn't work a week to enable different sprite on different terrain
I worked a week on the whole unit display engine... and one of the consequences is different sprites on different terrain
other ones include 6 directions for all unit images
units animated at all time (including when standing) different animations for healing, healed, etc...
filtering on terrain/direction/unit data for all animations
and so on and so forth
remember, I didn't work a week to enable different sprite on different terrain
I worked a week on the whole unit display engine... and one of the consequences is different sprites on different terrain
other ones include 6 directions for all unit images
units animated at all time (including when standing) different animations for healing, healed, etc...
filtering on terrain/direction/unit data for all animations
and so on and so forth
Fight key loggers: write some perl using vim
Aye, teh Coracle. I'll start on it eventually.
Disto: I've been thinking; I think it would work best as a Marauder unit. Mind if I do the art and add the unit to the Marauder faction?
Disto: I've been thinking; I think it would work best as a Marauder unit. Mind if I do the art and add the unit to the Marauder faction?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Wow...with all of these new abilities in the graphics...I have to learn how to sprite. There are so many things that can be done with the Shifters to utilize these new abilities...they could easily be the most visually appealing faction if they had the graphics for it.
-That is not a request for help, just a statement of how visually complex and awe-some I imagine the faction to be once fully animated and programmed:
Different standing images for different terrains, morphing on different terrains to move, morphing to fight/defend, they could truly be a masterpiece...
So far to go. One step at a time.
-That is not a request for help, just a statement of how visually complex and awe-some I imagine the faction to be once fully animated and programmed:
Different standing images for different terrains, morphing on different terrains to move, morphing to fight/defend, they could truly be a masterpiece...
So far to go. One step at a time.