New animations
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Well if the bat is in free-fall, wouldn't his wings drag behind him at full length? I suppose in being so limp against the wind, they do appear rigid... but considering the downward motion...
Imagine if you had a rock with pieces of paper attached to it. And you dropped the rock....
Hell even simpler: grab a roll of toilet paper, let the end hang out a bit, and drop it. Paper looks pretty straight/flat/even rigid as it's falling to me.
Imagine if you had a rock with pieces of paper attached to it. And you dropped the rock....
Hell even simpler: grab a roll of toilet paper, let the end hang out a bit, and drop it. Paper looks pretty straight/flat/even rigid as it's falling to me.
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I think that the problem is that you need one more frame after the last one (in addition to one before it) showing the wings crumpling and not being stiff...
oh, and the sinking sea serpent looks good!
oh, and the sinking sea serpent looks good!
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
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Extra crumply in the last frame, just for you... Fool.
With shadow. If there are no more suggestions, the next upload will be the 7 individual frames in png format.
Oh and ignore the white border, it's only there as a guide to keep the image aligned properly for this animation.
Edit: That's a good idea on the serpent to add what it looks like on the hex... made me realize the bat's wings are going to spill over into other hexes a little... is that a problem?
With shadow. If there are no more suggestions, the next upload will be the 7 individual frames in png format.
Oh and ignore the white border, it's only there as a guide to keep the image aligned properly for this animation.
Edit: That's a good idea on the serpent to add what it looks like on the hex... made me realize the bat's wings are going to spill over into other hexes a little... is that a problem?
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- BatDeathMK3.gif (7.69 KiB) Viewed 4144 times
Last edited by SmokemJags on March 3rd, 2006, 10:35 pm, edited 1 time in total.
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
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Staying in the same hex... falling... up?
Last edited by SmokemJags on March 3rd, 2006, 10:35 pm, edited 1 time in total.
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
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By normal, you mean the version that spills out of the hex? If that's acceptable, I'll upload it like that.
If it isn't... I'm not exactly sure what to do about it. His wingspan is just too long to fit anywhere except the middle of the hex.
Plus it loses the forward momentum if it isn't allowed to spill out of the hex. Looks to unnatural to fall straight down.
If it isn't... I'm not exactly sure what to do about it. His wingspan is just too long to fit anywhere except the middle of the hex.
Plus it loses the forward momentum if it isn't allowed to spill out of the hex. Looks to unnatural to fall straight down.
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
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animations can extend beyond the hex edges. Only standing frames are limited to fit inside the hex.SmokemJags wrote:By normal, you mean the version that spills out of the hex? If that's acceptable, I'll upload it like that.
If it isn't... I'm not exactly sure what to do about it. His wingspan is just too long to fit anywhere except the middle of the hex.
Plus it loses the forward momentum if it isn't allowed to spill out of the hex. Looks to unnatural to fall straight down.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
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I will admit does look better crumpled though, doesn't it?
Yay, I R contributor!
Eventually I'll re-earn that forum regular title...
Yay, I R contributor!
Eventually I'll re-earn that forum regular title...
- Attachments
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- Undead Bat Death 7 Frames.zip
- (17.51 KiB) Downloaded 224 times
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
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zipped, all yours.
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- sea-serpent-death.ZIP
- (43.74 KiB) Downloaded 211 times
- Rojo Capo Rey de Copas -
Aiming with one eye should be reserved for low-level units and/or for units that mostly are focused on melee but have a ranged attack "also". It's not really good technique, as you have better depth perception with both eyes open. So one-eye aiming is fine on an orcish archer, but IMO would not belong on an Elvish Sharpshooter, for instance.Ankka wrote:I like the way he aims with just one eye in the animation, it looks cool.
jonadab wrote:Aiming with one eye should be reserved for low-level units and/or for units that mostly are focused on melee but have a ranged attack "also". It's not really good technique, as you have better depth perception with both eyes open. So one-eye aiming is fine on an orcish archer, but IMO would not belong on an Elvish Sharpshooter, for instance.Ankka wrote:I like the way he aims with just one eye in the animation, it looks cool.
You should make it bounce a little when it hits the ground.SmokemJags wrote:I will admit does look better crumpled though, doesn't it?
Hope springs eternal.
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