Animal era and factions (this thread has been renamed)
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Animal era and factions (this thread has been renamed)
Hi everyone,
I am going to make a faction that features rats and mice.
I have already made a rough first version of the units list.
I haven't done any artwork yet, I can do some, but I am not an expert in artwork creation. (ie I can make pictures, I can make pretty pictures, but my list of masterpieces is 0.)
There are general things about this faction that were not included in the unit list, but will be mentioned after it.
I look forward to your opinions, constructive criticism and advice.
Cellarmice Unit List First Edition:
Baby Mouse
Neutral
Attacks
3-4 claws melee
2-1 spit ranged slow
Level 0
Movement is 5
Experience to level 18
HP 20
Cost 10gp
Advances to Mousling, Ratling, Wise Mousling
Mousling
Lawful
Attacks
5-4 claws melee
4-3 tailwhip ranged
Level 1
Movement is 5
Experience to lvl 38
HP 34
Cost 16gp
Advances to Spear Mouse, Leader Mouse
Spear Mouse
Lawful
Attacks
6-4 spear melee
8-3 spear ranged
Level 2
Movement is 5
Experience to lvl 62
HP 52
Cost 36 gp
Advances to Warrior Mouse
Warrior Mouse
Lawful
Attacks
9-4 sword melee
12-4 spear ranged
Level 3
Movement is 5
HP 71
Cost 54 gp
Leader Mouse
Lawful
Leadership
Attacks
7-3 sword melee
7-3 spear ranged
Level 2
Movement is 5
Experience to lvl 62
HP 45
Cost 36 gp
Advances to Grand Mouse
Grand Mouse
Lawful
Leadership
Attacks
9-3 sword melee
10-4 spear ranged
Level 3
Movement is 5
HP 64
Cost 52 gp
Wise Mousling
Lawful
Magical, Heals
Attacks
4-3 claws melee
6-3 lighting ranged
Level 1
Movement is 5
Experience to lvl 42
HP 30
Cost 19gp
Advances to Healer Mouse, Mage Mouse
Healer Mouse
Lawful
Magical, Cures
Attacks
5-3 claws melee
7-3 lighting ranged
Level 2
Movement is 5
HP 48
Cost 40gp
Mage Mouse
Lawful
Magical, Heals
Attacks
4-3 claws melee
8-4 lighting ranged
Level 2
Movement is 5
Experience to lvl 84
HP 50
Cost 44gp
Advances to Elder Mouse
Elder Mouse
Lawful
Magical, Cures
Attacks
7-3 claws melee
10-4 lighting ranged
Level 3
Movement is 5
HP 62
Cost 64gp
Ratling
Chaotic
Attacks
7-2 bite melee
4-1 spit ranged slow
Level 1
Movement is 6
Experience to level 36
HP 28
Cost 12gp
Advances to Ratling Sneak, Ratling Sniper
Ratling Sneak
Chaotic
Ambush
Attacks
9-3 bite melee
10-1 dart ranged posion
Level 2
Movement is 7
HP 38
Cost 34gp
Ratling Sniper
Chaotic
Skrimisher, Marksmen
Attacks
7-2 bite melee
8-4 spear poison
Level 2
Movement is 6
Experience to level 64
HP 42
Cost 36gp
Advances to Ratling Murderer
Ratling Murderer
Chaotic
Skrimisher, Marksmen
Attacks
11-2 bite melee
10-4 spear poison
Level 3
Movement is 7
HP 68
Cost 56gp
Unit list finishes here.
The Unit tree is shown below:
0 Baby Mouse
1|! Mousling,|# Ratling,|@ Wise Mousling
2|!Spear Mouse |!Leader Mouse |#Ratling Sneak |#Ratling Sniper |@Healer Mouse |@Mage Mouse
3|!Warrior Mouse |!Grand Mouse |#Ratling Murderer |@Elder Mouse
Key
! Mousling branch
# Ratling branch
@ Wise Mousling branch
Notes:
The race's main strength is their ranged ability, which makes there melee their main weakness. Ratlings gain speed and chaotic nature but lose HP.
I attempted to balance this faction the best I could for a first revision and I am welcome to any advice.
I have the faction's terrain movement and resistance currently residing in my head and will attempt to put it to paper when I can.
As for why mice, well I examined numerous other factions before I started on this one. I found that lots of them were elf or human related that had been split from there brethren at one stage.
So I decided to take the road less travelled.
Hope this helps
Appleman1234
I am going to make a faction that features rats and mice.
I have already made a rough first version of the units list.
I haven't done any artwork yet, I can do some, but I am not an expert in artwork creation. (ie I can make pictures, I can make pretty pictures, but my list of masterpieces is 0.)
There are general things about this faction that were not included in the unit list, but will be mentioned after it.
I look forward to your opinions, constructive criticism and advice.
Cellarmice Unit List First Edition:
Baby Mouse
Neutral
Attacks
3-4 claws melee
2-1 spit ranged slow
Level 0
Movement is 5
Experience to level 18
HP 20
Cost 10gp
Advances to Mousling, Ratling, Wise Mousling
Mousling
Lawful
Attacks
5-4 claws melee
4-3 tailwhip ranged
Level 1
Movement is 5
Experience to lvl 38
HP 34
Cost 16gp
Advances to Spear Mouse, Leader Mouse
Spear Mouse
Lawful
Attacks
6-4 spear melee
8-3 spear ranged
Level 2
Movement is 5
Experience to lvl 62
HP 52
Cost 36 gp
Advances to Warrior Mouse
Warrior Mouse
Lawful
Attacks
9-4 sword melee
12-4 spear ranged
Level 3
Movement is 5
HP 71
Cost 54 gp
Leader Mouse
Lawful
Leadership
Attacks
7-3 sword melee
7-3 spear ranged
Level 2
Movement is 5
Experience to lvl 62
HP 45
Cost 36 gp
Advances to Grand Mouse
Grand Mouse
Lawful
Leadership
Attacks
9-3 sword melee
10-4 spear ranged
Level 3
Movement is 5
HP 64
Cost 52 gp
Wise Mousling
Lawful
Magical, Heals
Attacks
4-3 claws melee
6-3 lighting ranged
Level 1
Movement is 5
Experience to lvl 42
HP 30
Cost 19gp
Advances to Healer Mouse, Mage Mouse
Healer Mouse
Lawful
Magical, Cures
Attacks
5-3 claws melee
7-3 lighting ranged
Level 2
Movement is 5
HP 48
Cost 40gp
Mage Mouse
Lawful
Magical, Heals
Attacks
4-3 claws melee
8-4 lighting ranged
Level 2
Movement is 5
Experience to lvl 84
HP 50
Cost 44gp
Advances to Elder Mouse
Elder Mouse
Lawful
Magical, Cures
Attacks
7-3 claws melee
10-4 lighting ranged
Level 3
Movement is 5
HP 62
Cost 64gp
Ratling
Chaotic
Attacks
7-2 bite melee
4-1 spit ranged slow
Level 1
Movement is 6
Experience to level 36
HP 28
Cost 12gp
Advances to Ratling Sneak, Ratling Sniper
Ratling Sneak
Chaotic
Ambush
Attacks
9-3 bite melee
10-1 dart ranged posion
Level 2
Movement is 7
HP 38
Cost 34gp
Ratling Sniper
Chaotic
Skrimisher, Marksmen
Attacks
7-2 bite melee
8-4 spear poison
Level 2
Movement is 6
Experience to level 64
HP 42
Cost 36gp
Advances to Ratling Murderer
Ratling Murderer
Chaotic
Skrimisher, Marksmen
Attacks
11-2 bite melee
10-4 spear poison
Level 3
Movement is 7
HP 68
Cost 56gp
Unit list finishes here.
The Unit tree is shown below:
0 Baby Mouse
1|! Mousling,|# Ratling,|@ Wise Mousling
2|!Spear Mouse |!Leader Mouse |#Ratling Sneak |#Ratling Sniper |@Healer Mouse |@Mage Mouse
3|!Warrior Mouse |!Grand Mouse |#Ratling Murderer |@Elder Mouse
Key
! Mousling branch
# Ratling branch
@ Wise Mousling branch
Notes:
The race's main strength is their ranged ability, which makes there melee their main weakness. Ratlings gain speed and chaotic nature but lose HP.
I attempted to balance this faction the best I could for a first revision and I am welcome to any advice.
I have the faction's terrain movement and resistance currently residing in my head and will attempt to put it to paper when I can.
As for why mice, well I examined numerous other factions before I started on this one. I found that lots of them were elf or human related that had been split from there brethren at one stage.
So I decided to take the road less travelled.
Hope this helps
Appleman1234

Last edited by Appleman1234 on February 6th, 2006, 1:57 pm, edited 1 time in total.
- Viliam
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Re: Cellarmice Faction (Aka Mice / Rats Faction)
I suggest you just make any pictures. They can be later replaced with better pictures; but it is easier to play with less good pictures than without any.Appleman1234 wrote:I haven't done any artwork yet, I can do some, but I am not an expert in artwork creation. (ie I can make pictures, I can make pretty pictures, but my list of masterpieces is 0.)
Also what are your plans what to do with this faction? Do you want to make a campaign? (Because that is probably the only thing you can do with a new faction.)
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Hi everyone,
I am making the first picture (Mousling) now.
I will eventually make a campaign or two related to this faction.
I would like this faction eventually to become playable and balanced in order to play as a multiplayer faction. I will also eventually make an era to go with this faction.
Also some of the unit names are quitle plain and simple and any suggestions or improvements are welcome.
Appleman1234
I am making the first picture (Mousling) now.
I will eventually make a campaign or two related to this faction.
I would like this faction eventually to become playable and balanced in order to play as a multiplayer faction. I will also eventually make an era to go with this faction.
Also some of the unit names are quitle plain and simple and any suggestions or improvements are welcome.
Appleman1234

Don't forget master Splinter!



http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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you may want to follow the discussion that went on here:
http://www.wesnoth.org/forum/viewtopic. ... sc&start=0
http://www.wesnoth.org/forum/viewtopic. ... sc&start=0
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
- Thrawn
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WINRtoms wrote:How is it possible to have a mouse and an ogre (or troll or yeti) in the same scale?
call them Skavens--stereotypical rat group name.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
- Elvish_Pillager
- Posts: 8137
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Call them Ratmen. In addition to being a lot more obvious, it's a tribute to the old and very good game, Majesty.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
I prefer the term Ratkin (i must admit i also liked the term Vermyn).
I still want some rodent-based faction to replace the Outlaws in the Knalgtan Alliance as per my kobold suggestion.
I still want some rodent-based faction to replace the Outlaws in the Knalgtan Alliance as per my kobold suggestion.
Cuyo Quiz,where madness meets me 
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004

Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
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Hi everyone,
Thanks for the faction names, they are lot better better than Cellarmice, so I might change the faction name. Ratkin, Vermyn, Ratmen, Skaven are all such good names, I can't decide yet.
Thanks Darth Fool, for the link into that discussion, it raised many valid and interesting ideas.
Reply to toms: They are mouselike, so they don't really have the height of mice. There height is just less than the average human. (Key idea, mouselike, mouse based, not mouse sized).
If you were going to use any units of this faction to replace Outlaws, you could use the Ratling Branch with an addition or two.
Thanks for your opinions and ideas so far.
As aforementioned the artwork that I make will take time and be basic and I would appreciate any assistance with this.
To give some background information to this faction,
This faction resides on either a secluded part of Wesnoth (a small valley) or on an medium sized island kingdom between the Great Contient and Wesnoth.
There are two sides to this faction: Mousling side who are proud, hounorable, live by day and are generally not interested in fighting unless they have to.
Ratling side who are nocturnal, very shady characthers who like sneaking up on things and causing general trouble.
Is the number of units ok or should I add more ?
Appleman1234
Thanks for the faction names, they are lot better better than Cellarmice, so I might change the faction name. Ratkin, Vermyn, Ratmen, Skaven are all such good names, I can't decide yet.
Is this a joke or serious ?, I could make a Master Splinter unit as a one off, but he certainly wouldn't fit in to the faction unit tree.Sapient
PostPosted: Thu Feb 02, 2006 1:07 am Post subject:
Don't forget master Splinter! Cool
Thanks Darth Fool, for the link into that discussion, it raised many valid and interesting ideas.
Reply to toms: They are mouselike, so they don't really have the height of mice. There height is just less than the average human. (Key idea, mouselike, mouse based, not mouse sized).
If you were going to use any units of this faction to replace Outlaws, you could use the Ratling Branch with an addition or two.
Thanks for your opinions and ideas so far.
As aforementioned the artwork that I make will take time and be basic and I would appreciate any assistance with this.
To give some background information to this faction,
This faction resides on either a secluded part of Wesnoth (a small valley) or on an medium sized island kingdom between the Great Contient and Wesnoth.
There are two sides to this faction: Mousling side who are proud, hounorable, live by day and are generally not interested in fighting unless they have to.
Ratling side who are nocturnal, very shady characthers who like sneaking up on things and causing general trouble.
Is the number of units ok or should I add more ?
Appleman1234

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Hi everyone, just adding the first piece of artwork now, It's the mousling standing, it isn't tested or finished and I will continue to work on it. (As you can see it still has template marks around it.)
Appleman1234
Appleman1234

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- Basic Mousling not doing anything
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Hi everyone,
Is that another joke ??, and if so am I supposed to take it positively or negatively ?
I already said that I am not as good as most of the other Wesnoth artists.
Anyhow the Mousling isn't supposed to be scary, that job is filled by the Ratling line, (which I am making the standing picture for now).
My plan is to complete all the standing unit art and then create the unit cfgs, then the faction cfgs, the era cfgs and finally add the animations.
However everything in the plan is flexible and any ideas or opinions are welcome. I would appreciate any help especially with the improvement and creation of the artwork.
Appleman1234
Is that another joke ??, and if so am I supposed to take it positively or negatively ?

I already said that I am not as good as most of the other Wesnoth artists.
Anyhow the Mousling isn't supposed to be scary, that job is filled by the Ratling line, (which I am making the standing picture for now).
My plan is to complete all the standing unit art and then create the unit cfgs, then the faction cfgs, the era cfgs and finally add the animations.
However everything in the plan is flexible and any ideas or opinions are welcome. I would appreciate any help especially with the improvement and creation of the artwork.
Appleman1234

If I were you I'd try to make all the cfg files and wait until artists become less busy (they are quite busy, now, in fact).
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon