New attack buttons

Production of artwork for the game by regular contributors takes place here.

Moderator: Forum Moderators

Post Reply
Leonhard
Art Contributor
Posts: 111
Joined: January 9th, 2006, 7:15 pm
Location: Aquitaine

New attack buttons

Post by Leonhard »

Hello everybody, I'm totally new here and don't know about customs, so please be patient with me little poor toddler. Well, I thought recently it could be an idea to make new attack buttons, and I tried to draw some of them.
Don't be afraid to shoot me down, it'll be a pleasure to die this way! Now I don't know if they are in te spirit of the game or not, but I tried them and I think the effect is not so bad. So what do you say?

Moderator action: topic split. From now on only finished icons go into this thread. Post your work in progress in this thread.
Attachments
axe.png
axe.png (5.26 KiB) Viewed 9442 times
ballista.png
ballista.png (6.04 KiB) Viewed 9454 times
baneblade.png
baneblade.png (6.25 KiB) Viewed 9456 times
User avatar
Jetrel
Art Director
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

That lightbeam icon looks rather nice, and is more in the direction I'd like to move in. The important thing for us is to make these images not look like they have been 3d-rendered, which may have been the case for your early images.

In the future, post the icons at 100x100 pixels, or an even greater size. We are not strictly limited to 50x50, and we may want better source material.

Things to do: For that lightbeam icon, I would make sure the beams are antialiased. Some of them are, and look good because of it, some of them (especially the main beam) are not, and as such do not look good.

I've modified the lightbeam icon, and will commit what I've attached to this message.
Attachments
lightbeam.png
lightbeam.png (4.42 KiB) Viewed 8823 times
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
Jetrel
Art Director
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

8) They just keep coming...

Here we have a staff for all of the non-white mages (although they'd be fine with it to start out with), and an image of a weapon we don't quite have, but will need for the purpose of distinction - the quarterstaff. This is basically because now, the "staff.png" image ONLY looks appropriate in the hands of a mage.
Attachments
magico2.png
magico2.png (60.33 KiB) Viewed 9007 times
quarterstaff.png
quarterstaff.png (3.88 KiB) Viewed 9013 times
User avatar
Jetrel
Art Director
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

Leonhard wrote:I see the style you want, for me the last thing I've done is the hatchet, here with fabrication details. Maybe it is not WoW enough.


You are really close. REALLY close. The only thing we need to do now is rotate the hatchet about 15-20°, azimuthally. That is to say, tilt it towards you.

This is unfortunately quite difficult, but this "dynamic" perspective is one of the biggest things that makes their icons look so good. I'd like all of our attack icons to no longer have the weapon in question parallel to the screen plane. :|

Thank you for continuing to work on these. When you make more, don't worry if the perspective doesn't quite look right, or the shading doesn't quite fit the WoW style. I can fix them, and having your work in hand to do that makes the task quite trivial. :)
Leonhard wrote:I work in 50x50 because it is faster than greater scales, but I'll see what I can do.
If this saves you time, then nevermind. Go ahead and keep working in 50x50.
Leonhard wrote:Your work is really impressive by the way :D
I presented here different options, tell me which you prefer.
Thanks for the compliment, your work is also quite good. Of the different options, I'd pick "bright not smoothed".
Leonhard wrote:EDIT: Is it all you have done? I'd rather not focus on something which has already been drawn real good :D
Besides these, I have a fireball, and a spear. In fact... here's the fireball, based on Zebulon's original (the spear is not ready).

FYI, I'm likely to tackle swords and daggers next.
Attachments
fireball.png
fireball.png (7.06 KiB) Viewed 8966 times
Play Frogatto & Friends - a finished, open-source adventure game!
pekka
Art Contributor
Posts: 200
Joined: October 22nd, 2005, 6:54 pm
Location: Finland

Post by pekka »

Hi,
I made an axe and fist icons. I tried to draw the fist so that I could be used also with the zombies and trolls. Hope you like'em.

I also cut the handle of the sword from the new Konrad portrait and added the blade in it so it could be used as the sword icon. Yes, I know, cheap copy/paste artwork, but I think it works quite well here. Also defining the wesnothian sword design.. :)

I've also zipped bigger versions of the icon weapons, if there was some use for them in the future. They aren't JUST the same ones in bigger size.
Attachments
axe.png
axe.png (4.98 KiB) Viewed 8810 times
fist.png
fist.png (5.4 KiB) Viewed 8808 times
sword.png
sword.png (4.99 KiB) Viewed 8804 times
pekka
Art Contributor
Posts: 200
Joined: October 22nd, 2005, 6:54 pm
Location: Finland

Post by pekka »

And the zip file..
Attachments
big_icons.zip
(83.96 KiB) Downloaded 478 times
User avatar
Jetrel
Art Director
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

:? Edited off of Pekka's axe.

Not exactly sure what caliber of axe this will get used for, since it does seem a bit on the small side.
Attachments
axeOfSomeSort.png
axeOfSomeSort.png (5.81 KiB) Viewed 8937 times
Play Frogatto & Friends - a finished, open-source adventure game!
Leonhard
Art Contributor
Posts: 111
Joined: January 9th, 2006, 7:15 pm
Location: Aquitaine

Post by Leonhard »

Hello there, here is my new hatchet, in format 50x50 and 100x100. Perspective should be scientific, since I almost launched my computer by the window tryng to do some 3D modeling. What about colors?
Attachments
hatchet_with_bg.png
hatchet_with_bg.png (3.88 KiB) Viewed 8891 times
big_hatchet_with_bg.png
big_hatchet_with_bg.png (10.05 KiB) Viewed 8870 times
pekka
Art Contributor
Posts: 200
Joined: October 22nd, 2005, 6:54 pm
Location: Finland

Post by pekka »

Let's try how does this look: a kind of dwarvish battle axe. I drew the whole thing in school and I haven't seen it with my laptop yet. And wow, how fast and easy pixeling can get with a drawing tablet!? I want one too.. :)
Attachments
battleaxe.png
battleaxe.png (7.67 KiB) Viewed 8775 times
pekka
Art Contributor
Posts: 200
Joined: October 22nd, 2005, 6:54 pm
Location: Finland

Post by pekka »

Sure...
Attachments
big_battleaxe.png
big_battleaxe.png (40.78 KiB) Viewed 8741 times
User avatar
Jetrel
Art Director
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

:oops: Thanks, Dave.
Túrin of the Black Sword wrote: Is the plan to not put these in-game until we have a complete set?
Especially after what Dave said, the plan is to put them in after we have a reasonably big set, and a set composed of the _core_ weapons; e.g. the weapons that everyone uses. To that end, we've gotta have a sword, we've gotta have a bow, we've gotta have a crossbow, etc.


Here are some edits of the recent submissions - the Battle Axe by Pekka, the Tomahawk by Leonhard, and the Spear by Zebulon. Good job on that tomahawk, Leonhard - you've finally "gotten" the style. I'm looking forward to more work, and will of course be forging a good deal of my own.
Attachments
axes.png
axes.png (110.32 KiB) Viewed 8902 times
spear.png
spear.png (4.04 KiB) Viewed 8897 times
User avatar
Jetrel
Art Director
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

:cry: I sometimes get in these situations where I'm compelled beyond my will to do something. This started out as a perfectly mundane elven bow, but no.. I just had to tart it up with sparklies.


:| Anyways, I think this would work for units like the wood/high elven marksman (and absolutely no one else). I'd also be making another elven bow to cater to the rest of the elves.
Attachments
magic-bow.png
magic-bow.png (7.36 KiB) Viewed 8866 times
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
Jetrel
Art Director
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

A more tame "normal" bow.
Attachments
elf-bow.png
elf-bow.png (3.49 KiB) Viewed 8849 times
Play Frogatto & Friends - a finished, open-source adventure game!
Leonhard
Art Contributor
Posts: 111
Joined: January 9th, 2006, 7:15 pm
Location: Aquitaine

Post by Leonhard »

Here is my new mace. I think I'm really close from the desired style, but I don't know why I just can't reach it, so anybody feel free to edit it!
Attachments
mace.png
mace.png (4.52 KiB) Viewed 8845 times
big_mace_with_bg.png
big_mace_with_bg.png (12.11 KiB) Viewed 8842 times
User avatar
Jetrel
Art Director
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

:D Boy, we're having a regular party in here:

Romnajin: Thanks.
Entropomorphic: I might retouch that. Not sure.

Noyga: For reasons of iconification, I'd prefer if you didn't flip the images side-to-side. I personally think, based on the faint semblance of design instinct that I have, that it would look worse. If these were pictures of a character's face appearing on different sides of the screen, it might look good to mirror them, but for these I think it might detract from the images. I suppose part of my theory here is that these become visual symbols that people recognize, over time, and if we flip them, they essentially have twice the number of symbols to learn..

Leonhard: If you could make a "morning star" head, and possibly a chain, at something like 100x100, that would be grand. That mace is really good.

Pekka: I think we should stick to not showing the hands for the bow, since we can use the same image for many, many groups of creatures, then. The same "puny bow" can be used for orcs, trappers, human bowmen, and perhaps a number of unforseen UMC things. And I'm sorry about the engravings on the axe - I didn't actually touch them, it's just that the shading is different, now, and that part of the weapon is a whole lot darker than it was before.

In fact, for almost all weapons, unless they are part of the body (zombie fist, troll fist, fangs, claws) we should probably avoid drawing body parts at all cost.

Wayfarer: Pending an edit, yeah, that's pretty good. For guns like that, we'll want to zoom in on the muzzle.


And I got one thing done on my end, which took an unruly amount of time, but came out rather cool, I think. An icon for "faerie touch". The obligatory sparklies are present, as well as a consistent color scheme for elven magic, but I think what made this icon work is the motif of "crossing the threshold" between the real world and the faerie realm. Hopefully. If that isn't obvious to people, they can still look at it and go "ooh, shiny! - must be magic..", so we should be good in the intuition dept.

Getting the hand on this thing to look right, and then shading it consistently with the way everything else has been done was just a pain. At least I finally can manage such things.
Attachments
faerie-touch.png
faerie-touch.png (7.99 KiB) Viewed 8990 times
Post Reply