That "OVERPOWERED" DRAKE thing.
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- Doc Paterson
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Scenario: Drake Flare with 7 remaining HP, surrounded by 10-15 piercing units, calls out to a full HP White Mage, "Duel me!"Neoriceisgood wrote:Yeah, It's good that I tricked you into doing that, I almost lost.
White Mage accepts duel, misses all magical shots, is hit by all 4 Flare ranged attacks, and goes from full HP to zero HP.
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because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
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How are the (S)elfish ones overpowered? I used to think they were, but that was mainly due to the overpowered hunter, now that it has been balanced (first nerfed too weak and then slightly improved) I'd say that the (S)elfish ones are fairly balanced.
Caffeine cheese is overpowered... mmmmm caffeine cheese...
Also, I'm begging to believe that the Drake overpoweredness is more due to the treehugging freaks being weak against them than the drakes being strong by themselfs, since only dexterous archers and Hunters during day can exploit their pierce weakness... hopefully, they'll implent missile and solve this. (I believe northerners have problem with Drakes too since only archers during night is strong enought to use the pierce weakness)
Caffeine cheese is overpowered... mmmmm caffeine cheese...
Also, I'm begging to believe that the Drake overpoweredness is more due to the treehugging freaks being weak against them than the drakes being strong by themselfs, since only dexterous archers and Hunters during day can exploit their pierce weakness... hopefully, they'll implent missile and solve this. (I believe northerners have problem with Drakes too since only archers during night is strong enought to use the pierce weakness)
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- Doc Paterson
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Of course the elves aren't overpowered....I don't think anyone could seriously argue that they were. They're just solid.(S)elfish weirdo wrote:How are the (S)elfish ones overpowered? I used to think they were, but that was mainly due to the overpowered hunter, now that it has been balanced (first nerfed too weak and then slightly improved) I'd say that the (S)elfish ones are fairly balanced.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
- Elvish_Pillager
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If anything they're slightly weak, because they were balanced back when all the other factions had tons of underpowered units.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
- Doc Paterson
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What is this missile?(S)elfish weirdo wrote:
Also, I'm begging to believe that the Drake overpoweredness is more due to the treehugging freaks being weak against them than the drakes being strong by themselfs, since only dexterous archers and Hunters during day can exploit their pierce weakness... hopefully, they'll implent missile and solve this. (I believe northerners have problem with Drakes too since only archers during night is strong enought to use the pierce weakness)
An important thing to realise - Beating Drakes is more about them not being able to hold/sit on villages and less about their small weakness to pierce. They can't withstand any kind of focused attack; that's why they need to use their superior movement to try to create their own concentrated attacks. Northerners excel at swarming/filling up villages and space, and are actually really difficult to beat with Drakes, if played to perfection.
On a map like Charge, it's super tough to beat a Northerner player (of equal ability) with Drakes.
But nevermind all of this. Drakes balanced, Elves balanced.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
drakes vs notherner in charge
i tend to believe that drakes is the best thing to beat northerner in charge beside northerner itself. especially if drakes has the first go. northerner's wolf is good at capturing and securing a village but outside of a vill they r weak and vulnerable to drakes blade attack. moreover, orcbow and grunt are slightly weaker than drake fighter 1 to 1 in my opinion, which makes the fighter a most superior unit vs. notherner.
notherners saviour is of course the most wonderful spearman, with those little things, notherner might still wins the day.
notherners saviour is of course the most wonderful spearman, with those little things, notherner might still wins the day.
EREKSOS
- Elvish_Pillager
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Re: drakes vs notherner in charge
Well of course, that's why they cost 12-14 and the Drake costs 17.ereksos wrote:moreover, orcbow and grunt are slightly weaker than drake fighter 1 to 1 in my opinion,
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
- Doc Paterson
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Re: drakes vs notherner in charge
That's why they should mainly move from village to village. Also, they have no blade weakness; all attacks against them except holy, which they resist, are unmodified.ereksos wrote: northerner's wolf is good at capturing and securing a village but outside of a vill they r weak and vulnerable to drakes blade attack.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
- Temuchin Khan
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What's wrong with just letting Elves be weak against Drakes?(S)elfish weirdo wrote:Also, I'm begging to believe that the Drake overpoweredness is more due to the treehugging freaks being weak against them than the drakes being strong by themselfs, since only dexterous archers and Hunters during day can exploit their pierce weakness... hopefully, they'll implent missile and solve this. (I believe northerners have problem with Drakes too since only archers during night is strong enought to use the pierce weakness)
And, again, what is "missile"? Technically, after all, ALL ranged weapons are missile weapons, so Elves already have "missile."
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The EP told me that someone suggested splitting pierce into pierce and missile, making drakes slightly more weak against missile, allowing more of the treehugging freaks to exploit the weaknesses of the drakes.Doc Paterson wrote:What is this missile?(S)elfish weirdo wrote:
Also, I'm begging to believe that the Drake overpoweredness is more due to the treehugging freaks being weak against them than the drakes being strong by themselfs, since only dexterous archers and Hunters during day can exploit their pierce weakness... hopefully, they'll implent missile and solve this. (I believe northerners have problem with Drakes too since only archers during night is strong enought to use the pierce weakness)
An important thing to realise - Beating Drakes is more about them not being able to hold/sit on villages and less about their small weakness to pierce. They can't withstand any kind of focused attack; that's why they need to use their superior movement to try to create their own concentrated attacks. Northerners excel at swarming/filling up villages and space, and are actually really difficult to beat with Drakes, if played to perfection.
On a map like Charge, it's super tough to beat a Northerner player (of equal ability) with Drakes.
But nevermind all of this. Drakes balanced, Elves balanced.
so what you are saying is that one has to go offensive against the drakes to win? that might explain the fact that I almost always lose to them, since I am a fairly defensive player.
The drakes got such a capability to achieve damage very fast, a strong clasher can do 9-4 during day without any resistances involved, they are also very fast...
maybe I should play a few games against you, cartographer, and we will see if I am doing wrong, if the treehugging freaks were meant to die at the hands of neorice's creation, or if the drakes just are overpowered.
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And how would that tell us whether or not they're overpowered? If I win, they're overpowered, and if I lose, they're not?(S)elfish weirdo wrote:Doc Paterson wrote:
There are a lot of players knocking on my door (a lot of them want rematches, and don't like the answer "I don't have time," so thus, the online aliases, which are immune to all acusations of cowardice. ), but if we should meet under a perfect sun with all planets in proper alignment, I'd be more than happy to do some drake/elf testing with you. There've been some wild happenings in the map world as of late, and that's been taking a lot of my free-wesnoth time (cooking up new projects). Perhaps I will send you an explanatory PM some time in the near future.
I do think that the elves have it the hardest of any faction against Drakes, though I don't think the match is really noticeably unbalanced.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
- Elvish_Pillager
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Rebels are quite even, to my mind, with Knalgans and Northerners. They do have a hard time against Undead, which is oddly a match that few people besides myself have complained about; rebels have no answer to Skeletons.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Missile is a damage type idea (yes, one more), and that sought to differentiate the effects from weapons like arrows or javelins from the effects of spears and what not. I'll search...Temuchin Khan wrote:What's wrong with just letting Elves be weak against Drakes?(S)elfish weirdo wrote:Also, I'm begging to believe that the Drake overpoweredness is more due to the treehugging freaks being weak against them than the drakes being strong by themselfs, since only dexterous archers and Hunters during day can exploit their pierce weakness... hopefully, they'll implent missile and solve this. (I believe northerners have problem with Drakes too since only archers during night is strong enought to use the pierce weakness)
And, again, what is "missile"? Technically, after all, ALL ranged weapons are missile weapons, so Elves already have "missile."
EDIT: And i found: http://www.wesnoth.org/forum/viewtopic. ... ht=missile
EDIT THE REVENGE:
The amount of rebelancing, depending on the modification, could be from reasonably doable to really hefty.Dave wrote:I'm actually kinda open to a division into 'missile' attacks (mostly bows, a few other missile weapons) and 'impaling' attacks (spear, pike, lance, etc). 'Stabbing' attacks (short sword, dagger, etc) would remain 'blade' though.
This would allow us to do a few things: make some units very resistant against missile attacks due to their use of large shields. Make flying units vulnerable to missile attacks, which I think makes sense. Make horse-based units less vulnerable to missile attacks, although from a gameplay point of view I don't think this aspect is so bad at the moment because I think cavalry units do well enough against archers at the moment anyway.
We can keep this idea in mind for the development branch after 1.0.
David
Last edited by Cuyo Quiz on October 6th, 2005, 10:56 pm, edited 2 times in total.
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"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004