more than 3 hp after max level

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Academicus
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more than 3 hp after max level

Post by Academicus »

There is no point at all in having 3 hp gain when levling up. A regular level 3 fighter have around 70 hp, and it will need 100 experience to gain 3 more. But that's the more than the ammount of experience needed to make a level 2 unit upgrade to level 3, or the ammount of experience needed to make 4 level 1 units advance to level 2. As you can see, making a level 3 unit gain this expensive 3 hit points would be just a waste of experience, no one will make this. And if someone make it, by accident, it wouldn't mean a thing, 3 hit points would be usefull if you are to evade an elvish shaman attack, something very intimidating to level 3 units right?

I propose units to gain at least 10 hit points, it's less than worth, because it is more than 1 hit point per kill, and it's the least significant change one would notice, since it would normally happen just once with an unit. It could protect the unit from one more level 1 unit attack, and in games with 30% experience can bring some more fun to it.
Keelta MacRonan
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Post by Keelta MacRonan »

You're not supposed to try to get AMLA but in campaigns, such as HTTT, when enemy units get thrown at your high level leaders, at least you get something for the wasted XP.
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turin
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Post by turin »

Lets make this clear once and for all.

AMLA is SUPPOSED to be worthless. It is there for psychological purposes only.

However, I suspect what will eventually happen is the requirement will go down to about 40 XP, and it will stay at 3 HP per advancement.
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Post by (S)elfish weirdo »

That would make AMLA VERY overpowered in campaigns, I got Konrad to 81 hp as it is now, despite losing around 300 xp due to playing half the campaign before AMLA was implented, if it had been 10 hp I would have had a leader which always survived the charge of a strong lancer during day, now that would be overpowered.

The only change that should be made to AMLA is adding more options, all equally almost useless (like, say giving Great mages 13-5 (65 max) instead of 16-4 (64 max) or a weak cold attack (for an L4), say 8-2 magical, this wouldn't be RIPLIB since there'd still be 3 hp advancement).
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irrevenant
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Post by irrevenant »

turin wrote:AMLA is SUPPOSED to be worthless. It is there for psychological purposes only.
IMO, this is overstating the case a bit, but as I understand it Keelta is spot-on:

Scenarios often call for you to use max-level units to get the job done. AMLA just ensures that the XP they earn isn't completely wasted. AMLA's not something you're intended to actively seek. Consider it a consolation prize for not being able to level any more...
Last edited by irrevenant on September 25th, 2005, 4:36 am, edited 2 times in total.
scott
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Post by scott »

I have really come to like AMLA, and I'm glad it's not stronger. In my case it serves its psychological purpose. Well done.
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Huche_wawa
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Post by Huche_wawa »

even if it is only three hp there are numerous times i've been one one hp then hit an injured enemy and it dies and i level up BACK TO FULL HP!!!!!!!!!
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unsung
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Re: more than 3 hp after max level

Post by unsung »

Academicus wrote:There is no point at all in having 3 hp gain when levling up. A regular level 3 fighter have around 70 hp, and it will need 100 experience to gain 3 more. But that's the more than the ammount of experience needed to make a level 2 unit upgrade to level 3, or the ammount of experience needed to make 4 level 1 units advance to level 2. As you can see, making a level 3 unit gain this expensive 3 hit points would be just a waste of experience, no one will make this. And if someone make it, by accident, it wouldn't mean a thing, 3 hit points would be usefull if you are to evade an elvish shaman attack, something very intimidating to level 3 units right?

I propose units to gain at least 10 hit points, it's less than worth, because it is more than 1 hit point per kill, and it's the least significant change one would notice, since it would normally happen just once with an unit. It could protect the unit from one more level 1 unit attack, and in games with 30% experience can bring some more fun to it.

go level up a dwarflord- gainin three max hp each time-10 times then tell me that it's a waste.*


*if you do, I'll consider you an idiot.
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Post by Glowing Fish »

By the time I finished TRoW, my Dwarvish Lord had over 600 XP. So he would have gained an extra 18 hit points. That is a not small amount.

Remember, Wesnoth was designed for campaign mode.
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irrevenant
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Post by irrevenant »

Huche_wawa wrote:even if it is only three hp there are numerous times i've been one one hp then hit an injured enemy and it dies and i level up BACK TO FULL HP!!!!!!!!!
That was a bug. AMLA doesn't heal any more (though AFAIK it does add the +3HP to your current total).
wesbunny
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Post by wesbunny »

At Level 3 you're basically learned out. I see no need to gain more than 3 HP then.

Look at it this way if you can run the 100 meters in 20 seconds than it's pretty plausable to go to 15 seconds by doubling your effort in training. An improvement of 25%. But if you run the 100 meters in 10.3 seconds you can't expect doubling your effort to result in you running 7.7 seconds. If you gain 0.1 seconds you would be pleased and if you gain 0.3 seconds you suddenly become worldclass.

The 3HPs just signify those little steps you can take when you are already a top dog (i.e. a Level 3 unit)
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Post by Cuyo Quiz »

I know WINR, but that post above mine was a good post. And it had a good/funny screen name.

*remembers Vorpal Bunny*

*twitches*
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