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I guess one more variation should be enought, but if somebody contributes more good icons... use them!
Another nice effect of this should be that Wesnoth is starting to provide a nice library of high quality icons for other games to use.
Another nice effect of this should be that Wesnoth is starting to provide a nice library of high quality icons for other games to use.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
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and another thing - the handle isnt exactly parallel to the blade.
EDIT:
lol my bad, i suppose it was meant as a curved sword since the beginning.
EDIT:
lol my bad, i suppose it was meant as a curved sword since the beginning.
Last edited by Blarumyrran on January 21st, 2007, 11:35 am, edited 1 time in total.
So you don't have any sort of higher-resolution version. Hmm.pekka wrote:No psd/xcf available, sorry. I haven't saved a working copy for this particular icon. This icon was kind of quick one. However, I just tried to soften the icon a bit here. Any better? I'm not completely satisfied for it yet, but I'm out of ideas and inspiration for this icon.Jetryl wrote:• Elven "gossamer" attack: Colors are right on, as is the composition, but the thing looks ... crusty; could you post the .PSD/XCF ? It's just a question of "smoothness of lines," I think.
It is better than the last version; if you think it looks better in-game than the current spiderweb icon, I'll put it in for now, although I would like to so a serious cleanup down the road.
I, too, really like the idea of race-specific icon groups, and the only reason that I'm not actively pouring my time into it right now, is that the existing set is currently at a state where it looks "presentably complete" - that is, even though it could look a lot better with more icons, it doesn't look obviously unfinished right now. That's why I'm putting the majority of my own efforts on the things that do look "obviously unfinished", like TC.pekka wrote:As I told, I'd like to create race specific icon groups.
However - that you are working on these is absolutely perfect. I can chip in with the occasional edit - if I don't get to it right away, believe me; I have *not* forgotten any of these new ones I've pegged for edits. I will do them sooner or later.
Basically the same thing - to make two variations; variation one was the "greatsword" you made, which I'm pretty sure I can edit a good one of, out of the one you already made.pekka wrote:I consider the wood elves are the most complete group atm - only two icons missing. IMO there still should be 2 more sword variations for the elves. A bigger sword variation than the current one and even bigger sword for the champion. Jetryl, what do you think?
Variation two was an "elven longsword", more of a straight sword, like what the hero and captain's sprites hold. (and we can just give it to the marshal regardless of a slight mismatch with his sprite, although we could also possibly make a separate icon for him).
Shaping? Sortof okay.Zhukov wrote:The shading is still funky with all those parallel lines (I'll leave that to Jet and co), however the composition is about a dozen times better.
Shading and texturing? Mostly crap.
General hue/saturation choices? Good bordering on perfect.
Composition? Nearly perfect.
For the shaping, and also possibly to helping with the shading, try and find some reference pictures to help you out. That's what I did for a number of my icons. Zookeeper had some great stuff linked in his costume design tutorial, which is in the Create Art section on the wiki. You're basically drawing a cutlass (or perhaps scimitar), I presume; looking at some real ones can give you ideas for how to shape and elaborate the hilt/guard.
I edited the shape of the blade and removed the part that reminded me a hand guard of a sword. The previous blade shape was like from a survival knife from eighties, Rambo style.Jetryl wrote:The south guard has a "glaive", which I wouldn't mind having in trunk. Some folks were unhappy with my edit to fmuñoz's original; I don't have it in my imagination to come up with a better composition for this one right now (or, I might be more busy making other things...). The biggest problem with mine wasn't how it was drawn so much as the construction and the composition; mine comes off looking more like a dagger than a polearm.
They're here, if anyone wants to take a swing at fixing them. (for those who don't know, a glaive is a western polearm vaguely like a naginata). http://en.wikipedia.org/wiki/Glaive
Is it still more like a dagger?
Evolution:
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- Kestenvarn
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True. Icon isn't exactly a picture of an item, it is a representation of it. Together with the textual reference, the icon may be even more allusive.Kestenvarn wrote:Don't forget, this is nearly the same scenario as the Thorns icon. When you have the icon paired up with the name every time it appears, there will be little doubt as to what it is.
Didn't see that before, but now it's clear as day.pekka wrote:I edited the shape of the blade and removed the part that reminded me a hand guard of a sword. The previous blade shape was like from a survival knife from eighties, Rambo style.
pekka wrote:Is it still more like a dagger?
Evolution:
It's plenty good enough that I've committed it.
I can see the images perfectly well, at least those of the page i'm posting on, didn't check the rest.
Last edited by Gus on February 3rd, 2007, 12:15 pm, edited 1 time in total.
Hard work may pay off in the long run, but laziness always pays off right away.
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