New animations
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
new Harrier animation
So I am not gonna be much around the next days, so I thought to leave this one here.
Its a bit choppy but it should do it. I took kaleh/nym as a reference, but now I am wondering wether in the 2nd last frame the bolas should still be slung somehow?
Its a bit choppy but it should do it. I took kaleh/nym as a reference, but now I am wondering wether in the 2nd last frame the bolas should still be slung somehow?
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: New animations
I don't think that spear should be disappearing during defence animation.
Re: New animations
It is the ranged defense animation.
The melee defense animation was already done by doofus and it shows the spear
stuff I worked on: Dunefolk Rework - ghype's Daily Art
- beetlenaut
- Developer
- Posts: 2535
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: New animations
It looks fine to me. You did a great job with the footwork in my opinion. His upper body is a bit stiff-looking though. It would probably be better if he leaned forward, but I realize that it would be a lot more work, and it might not matter in the game. I think the melee slide must make it hard to see things like that because that original ranger animation is surprisingly bad.
These look good.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: New animations
About the stiffness, given that there I think currently at least 6 frames for the melee animation, that the animation will happen rather quickly and details as such won't be even noticed in-game. I was considering to change the angle of the bow as that might be the reason why it appears so stiff.beetlenaut wrote: ↑May 1st, 2020, 8:15 am It looks fine to me. You did a great job with the footwork in my opinion. His upper body is a bit stiff-looking though. It would probably be better if he leaned forward, but I realize that it would be a lot more work, and it might not matter in the game. I think the melee slide must make it hard to see things like that because that original ranger animation is surprisingly bad.
Changing the angle of the bow should do it I think ... will work on that and copy the animation to the trapper as well.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
- MoonyDragon
- Posts: 117
- Joined: November 29th, 2017, 5:46 pm
Re: New animations
I would like to draw attention to two animations which, though not new, have been strangely overlooked. They are of sufficient quality, but have been neither accepted nor explicitly rejected in the respective threads. The first is a victory animation for the dwarvish fighter, made by Redeth - the second a death animation for the elvish shyde, make by henkutsu. Perhaps somebody could clarify why they were not added -or- if they were indeed simply overlooked/forgotten, reconsider including them into mainline.
Code + Pngs
Default L0 Era - Level 1 leaders with level 0 recruits!