New animations

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Zoomo
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Re: New animations

Post by Zoomo »

Here it is with a shadow. I've posted the pngs as a zip too!
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heavyinfantry-attack frames.zip
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heavyinfantry-v3.gif
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vultraz
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Re: New animations

Post by vultraz »

They've been committed. Thanks! :D
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MathBrush
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Re: New animations

Post by MathBrush »

This, and the sylph, and the new TRoW lich sprites are just awesome. So great to see good work coming in!

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Eagle_11
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Re: New animations

Post by Eagle_11 »

I still have to state: Its probably better for the 'swoosh' to not feature any magenta and be entirely white. Also if im remembering correctly it had been decided on inside facing of the shield to be not teamcolored but grey.

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The_Gnat
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Re: New animations

Post by The_Gnat »

Would you be interested in adding a melee animation for the Sylph. I really like the new sprite in 1.14 but currently it has no animations.
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hierophant-melee.png
hierophant-melee.png (7.19 KiB) Viewed 9135 times
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Zoomo
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Re: New animations

Post by Zoomo »

I was looking at the HI animation ingame and I noticed it doesn't have the standard offsetting when attacking an enemy. As a result at most attacking angles the mace makes basically no connection with the enemy it is hitting. is this intentional?

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ghype
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Re: New animations

Post by ghype »

for some reason the female elvish idle animation was missing.
here is one:
archer+female-idle.gif
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archer+female-idle.zip
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douglaskowske
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Joined: November 13th, 2019, 3:29 pm

Re: New animations

Post by douglaskowske »

Just made this running animation for the Goblin Knight
3g7p0v.gif
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douglaskowske
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Re: New animations

Post by douglaskowske »

This one is at a better speed:
3g7qoz.gif
3g7qoz.gif (5.8 KiB) Viewed 2512 times

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doofus-01
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Re: New animations

Post by doofus-01 »

douglaskowske wrote:
November 13th, 2019, 3:35 pm
This one is at a better speed: 3g7qoz.gif
Hi,
Thanks for taking that on. :)
With the big caveat that animations don't look quite the same "in game" as they do looped & isolated here as a GIF, I'd say the body and rider are too static. The legs look reasonable, especially the front. So I'm not saying this is bad, just unfinished.
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douglaskowske
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Re: New animations

Post by douglaskowske »

I'll be honest, it's my first time ever creating pixel art. It has minimal motion (only legs and scarf moving) and so it's fair to say it's unfinished. I know it's pretty static but I figured it would be an improvement on what's already in the game. Unfortunately I probably won't be pursuing it further. I'm posting the PNG files in a ZIP here.
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Goblin knight run.zip
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ghype
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New Poacher Animation

Post by ghype »

So don't know if anyone was working on this but I draw animations for jetrels poacher. If these are good I would move to the lv2 bow attack so we can replace the base frames. I'll add the missing animations as well.
note: shadows are missing, will add them if the animation is good.


Poacher-Ranged-Animtaiton-4.gif
Poacher-Ranged-Animtaiton-4.gif (6.15 KiB) Viewed 552 times


Here are the frames:
poacher-bow-attack.zip
(57.3 KiB) Downloaded 22 times

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doofus-01
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Re: New animations

Post by doofus-01 »

ghype wrote:
April 25th, 2020, 9:14 am
So don't know if anyone was working on this but I draw animations for jetrels poacher. If these are good I would move to the lv2 bow attack so we can replace the base frames. I'll add the missing animations as well.
note: shadows are missing, will add them if the animation is good.
I doubt anyone was working on it, thanks for taking it on. It's not bad, but could use a little movement in the legs - doesn't need to be much, just something to get rid of all the static pixels. It looks like the bow gets smaller as he lifts it, but I'm not sure how noticeable that will be in game.
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Hejnewar
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Re: New animations

Post by Hejnewar »

I saw this animation earlier but today I looked at it and it instantly reminded me of HoMM3 unit animations. Hmm, attack and defend animations are necessary, movement arent but I think this unit could benefit a lot from one.

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ghype
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Re: New animations

Post by ghype »

doofus-01 wrote:
April 25th, 2020, 11:30 am
I doubt anyone was working on it, thanks for taking it on. It's not bad, but could use a little movement in the legs - doesn't need to be much, just something to get rid of all the static pixels.
I took the lv3 Ranger as a reference. That one doesn't move it legs (it has the cloak that moves very little pixels). Also took the new elves archer as a reference which I do not think have moving legs. If I find a good reference I will do that.
doofus-01 wrote:
April 25th, 2020, 11:30 am
It looks like the bow gets smaller as he lifts it, but I'm not sure how noticeable that will be in game.
While doing the Trapper ranged animation, I indeed realised that the bow is getting smaller, so I will fix that in my revision as well.

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