New animations
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- Redeth
- Art Contributor
- Posts: 338
- Joined: January 21st, 2006, 5:08 pm
- Location: Buenos Aires, Argentina
hi there! I'm new
I just made a goblin spearman (bloody) death ani, and I'd like to know what you think about it.
(edited, removed the bloddy ani)
I just made a goblin spearman (bloody) death ani, and I'd like to know what you think about it.
(edited, removed the bloddy ani)
Last edited by Redeth on January 21st, 2006, 9:38 pm, edited 1 time in total.
I think it is a bit too bloody (has anyone ever died like that except in a Hollywood movie?), but other than that it is very good. Perhaps you could remove some of the blood splatter.
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- Redeth
- Art Contributor
- Posts: 338
- Joined: January 21st, 2006, 5:08 pm
- Location: Buenos Aires, Argentina
Very well, a 'clean' death for our beloved goblin then
Anything else?
Anything else?
- Attachments
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- goblin-spearman-death2.gif (6.96 KiB) Viewed 5220 times
Last edited by Redeth on January 21st, 2006, 9:34 pm, edited 1 time in total.
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Look like something big stomped on him. Goblin goes through a forest, hears a screeching sound, and when he looks up, a Wose stomps on him.
I ahve to admit, seems as dinamic as a mounted unit death.
I ahve to admit, seems as dinamic as a mounted unit death.
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Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
- Redeth
- Art Contributor
- Posts: 338
- Joined: January 21st, 2006, 5:08 pm
- Location: Buenos Aires, Argentina
Should I keep working on the goblin spearman death ani? I think there's something wrong with his right arm, but I dunno if it's worth fixing it...
Meanwhile, I made this one... No shadows done yet, though.
Notice that the goblin impaler, unlike the puny spearman, holds on to his weapon even in his final moment
Meanwhile, I made this one... No shadows done yet, though.
Notice that the goblin impaler, unlike the puny spearman, holds on to his weapon even in his final moment
- Attachments
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- goblin-impaler-death.gif (6.24 KiB) Viewed 5057 times
- Elvish_Pillager
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- Eleazar
- Retired Terrain Art Director
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it's simpler to make animations were each frame takes up the same amount of time. Sure timing can be tweaked in the unit's CFG, but it makes more sense to test an animation with (more or less) the correct timing.
Redeth, there are some aspects than could be better with these (timing perhaps the main one) but you've basicly got the right idea, and are thinking of the unit as a 3D entity, and not as a 2D image to be selectively rotated. Good work.
Redeth, there are some aspects than could be better with these (timing perhaps the main one) but you've basicly got the right idea, and are thinking of the unit as a 3D entity, and not as a 2D image to be selectively rotated. Good work.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity