Dunefolk Rework - Extra Units

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The_Gnat
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Re: Dunefolk Rework - Extra Units

Post by The_Gnat » May 4th, 2019, 9:11 pm

@Shield Breaker lvl 2 -> That is looking really great ghype!

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ghype
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Re: Dunefolk Rework - Extra Units

Post by ghype » May 8th, 2019, 3:16 pm

upon the requested muscles on the arm, here is the updated version.
can you guess which is which?
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Re: Dunefolk Rework - Extra Units

Post by ghype » May 8th, 2019, 5:05 pm

current version. small edits to shield and skirt still needed.
Anything else that should be changed or improved?

If yes please let me know so i can execute them alongside the next update.
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Re: Dunefolk Rework - Extra Units

Post by ghype » May 10th, 2019, 7:33 am

Here is an update by Lordlewis.

Only lv3 missing to be recoloured. Though I think the lv2 still needs a bit of work on the recolouring. It's not quiet the same as the lv1
naga-lv2-4.png
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Re: Dunefolk Rework - Extra Units

Post by ghype » May 10th, 2019, 1:50 pm

Here are the final stance of the lv1 unit. Which of the versions do you prefer?
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Re: Dunefolk Rework - Extra Units

Post by Xalzar » May 11th, 2019, 9:26 am

I'd dare to say it's the first time I really like the lv1! Very nice work! :D
Now it really fits the faction.

If the lv2 is final, I'd say I prefer the first version, since the headband would vanish on advance otherwise. But without it, there are no magenta parts so... :hmm:

Maybe the solution is keeping the headband and updating the lv2... Up to you.

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Re: Dunefolk Rework - Extra Units

Post by The_Gnat » May 11th, 2019, 10:13 pm

I agree with Xalzar the head band would look good carried through to the lvl 2 as well. That said, I believe that ghype has planned on adding more TC to the unit line.

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Re: Dunefolk Rework - Extra Units

Post by ghype » May 11th, 2019, 11:50 pm

I am still experimenting with the headwear.
TC is still missing on some other units as well.
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Re: Dunefolk Rework - Extra Units

Post by Pentarctagon » May 12th, 2019, 6:16 am

One comment I have for the L1 unit - the left leg looks a little odd, kind of like the top half and bottom half are two bits of play dough pushed together. It might benefit from having the left and right sides of the knee area be less rounded, and the border between the two be less sharp. Otherwise it looks pretty cool though :)
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Re: Dunefolk Rework - Extra Units

Post by ghype » May 12th, 2019, 11:06 am

I am pretty confident about the lv2 two but yeah, the lv 1 is still being worked on
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Re: Dunefolk Rework - Extra Units

Post by ghype » May 15th, 2019, 6:29 am

This is the current state of development.
__Display DF #2019_4.png
I updated the main page where I will from now on publicly keep track of whats left to do.
Any thoughts and feedback you have, will be included once expressed.

I did the same for the Base Units.
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Re: Dunefolk Rework - Extra Units

Post by ghype » May 17th, 2019, 9:26 am

finally ...

Naga Slasher Lv2
- fix recolouring

Naga Executioner Lv3
- recolour


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Re: Dunefolk Rework - Extra Units

Post by ghype » May 20th, 2019, 6:38 am

by Lordlewis and myself

we spent the weekend to figure out a concept for the Chakram Naga and i think we are pretty close.
It still needs the proper recolour and shadow, a better chakram and better robes/clothing as for now it looks more like rope.

Any additional thoughts?
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Re: Dunefolk Rework - Extra Units

Post by Xalzar » May 20th, 2019, 10:43 am

ghype wrote:
May 20th, 2019, 6:38 am
Any additional thoughts?
Great work all around! :D
About the Chakram Naga, I think its posture seems a bit stiff, maybe it's the arms positioning. Also, IMO it is less readable than your other nagas (in particular the weapon and bandolier).

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Re: Dunefolk Rework - Extra Units

Post by ghype » May 20th, 2019, 2:17 pm

Xalzar wrote:
May 20th, 2019, 10:43 am
About the Chakram Naga, I think its posture seems a bit stiff, maybe it's the arms positioning.
Lewis had a version where he wields two chakrams (one for melee and one for ranged). But thought that would fit the lv3 more.
I might reconsider his version as it has had a more interesting arm position and better chakrams too.
Xalzar wrote:
May 20th, 2019, 10:43 am
Also, IMO it is less readable than your other nagas (in particular the weapon and bandolier).
The bandolier was also made by lewis and I had the same impression, that its not readable nor functional. We will try better clothing options.

Thanks for your feedback. It really helps us a lot when you guys express your thoughts.
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